Fix broken sync between animation TrackEditor and PlayerEditor

This commit is contained in:
Silc Lizard (Tokage) Renew 2024-07-06 04:45:01 +09:00
parent b97110cd30
commit fae712d968
3 changed files with 9 additions and 17 deletions

View file

@ -1395,23 +1395,14 @@ void AnimationPlayerEditor::_current_animation_changed(const String &p_name) {
void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
frame->set_max(p_len);
}
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_timeline_only) {
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_timeline_only, bool p_update_position_only) {
timeline_position = p_pos;
if (!is_visible_in_tree()) {
return;
}
if (!player) {
return;
}
if (player->is_playing()) {
return;
}
if (!player->has_animation(player->get_assigned_animation())) {
if (!is_visible_in_tree() ||
p_update_position_only ||
!player ||
player->is_playing() ||
!player->has_animation(player->get_assigned_animation())) {
return;
}