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Fix broken sync between animation TrackEditor and PlayerEditor
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b97110cd30
commit
fae712d968
3 changed files with 9 additions and 17 deletions
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@ -1395,23 +1395,14 @@ void AnimationPlayerEditor::_current_animation_changed(const String &p_name) {
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void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
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frame->set_max(p_len);
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}
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void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_timeline_only) {
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void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_timeline_only, bool p_update_position_only) {
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timeline_position = p_pos;
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if (!is_visible_in_tree()) {
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return;
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}
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if (!player) {
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return;
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}
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if (player->is_playing()) {
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return;
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}
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if (!player->has_animation(player->get_assigned_animation())) {
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if (!is_visible_in_tree() ||
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p_update_position_only ||
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!player ||
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player->is_playing() ||
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!player->has_animation(player->get_assigned_animation())) {
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return;
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}
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