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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
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24 changed files with 260 additions and 112 deletions
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@ -227,6 +227,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- More information in the [progress report](https://godotengine.org/article/improvements-shaders-visual-shaders-godot-4).
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- [Add Billboard mode to visual shaders.](https://github.com/godotengine/godot/pull/49157)
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- [The constants `PI`, `TAU` and `E` are now available in the shader language.](https://github.com/godotengine/godot/pull/48837)
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- Uniform hints to control textures (`repeat_enabled`, `repeat_disabled`, `filter_linear`, `filter_nearest`, `hint_screen_texture`, etc.).
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#### Miscellaneous
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@ -401,6 +402,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- [Removed support for 16× MSAA due to driver bugs and low performance.](https://github.com/godotengine/godot/pull/49063)
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- For high-quality offline rendering, using supersampling together with 8× MSAA is a better option anyway.
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#### Shaders
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- Removed `SCREEN_TEXTURE` and `DEPTH_TEXTURE` in favour of uniform hints `hint_screen_texture` and `hint_depth_texture`.
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### Fixed
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#### Core
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