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More visual script improvements
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
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26 changed files with 729 additions and 361 deletions
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@ -820,6 +820,45 @@ public:
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VisualScriptLocalVar();
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};
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class VisualScriptLocalVarSet: public VisualScriptNode {
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OBJ_TYPE(VisualScriptLocalVarSet,VisualScriptNode)
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StringName name;
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Variant::Type type;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const;
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void set_var_name(const StringName& p_name);
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StringName get_var_name() const;
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void set_var_type(Variant::Type p_type);
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Variant::Type get_var_type() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptLocalVarSet();
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};
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