More visual script improvements

-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
This commit is contained in:
Juan Linietsky 2016-08-30 23:44:14 -03:00
parent 2f0e2a78b5
commit fb4d6d1db0
26 changed files with 729 additions and 361 deletions

View file

@ -820,6 +820,45 @@ public:
VisualScriptLocalVar();
};
class VisualScriptLocalVarSet: public VisualScriptNode {
OBJ_TYPE(VisualScriptLocalVarSet,VisualScriptNode)
StringName name;
Variant::Type type;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual String get_category() const;
void set_var_name(const StringName& p_name);
StringName get_var_name() const;
void set_var_type(Variant::Type p_type);
Variant::Type get_var_type() const;
virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
VisualScriptLocalVarSet();
};