Fixed Remote Nodes missing custom icons

This commit is contained in:
Bogdan Inculet 2024-02-17 06:06:09 +02:00
parent af77100e39
commit fb58ea6c89
3 changed files with 28 additions and 3 deletions

View file

@ -4771,7 +4771,13 @@ Ref<Texture2D> EditorNode::_get_class_or_script_icon(const String &p_class, cons
// Look for the native base type in the editor theme. This is relevant for
// scripts extending other scripts and for built-in classes.
String script_class_name = p_script->get_language()->get_global_class_name(p_script->get_path());
String base_type = ScriptServer::get_global_class_native_base(script_class_name);
String base_type;
if (script_class_name.is_empty()) {
base_type = p_script->get_instance_base_type();
} else {
base_type = ScriptServer::get_global_class_native_base(script_class_name);
}
if (theme.is_valid() && theme->has_icon(base_type, EditorStringName(EditorIcons))) {
return theme->get_icon(base_type, EditorStringName(EditorIcons));
}
@ -4836,6 +4842,8 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
Ref<Script> scr;
if (ScriptServer::is_global_class(p_class)) {
scr = EditorNode::get_editor_data().script_class_load_script(p_class);
} else if (ResourceLoader::exists(p_class)) { // If the script is not a class_name we check if the script resource exists.
scr = ResourceLoader::load(p_class);
}
return _get_class_or_script_icon(p_class, scr, p_fallback, true);