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Fix default script name in ScriptCreateDialog
It would default either to '.gd' when created from the script editor, or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock.
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parent
c7fc3dcab3
commit
fb77cdf2f2
3 changed files with 16 additions and 17 deletions
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@ -946,7 +946,7 @@ void ScriptEditor::_menu_option(int p_option) {
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switch (p_option) {
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case FILE_NEW: {
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script_create_dialog->config("Node", ".gd");
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script_create_dialog->config("Node", "new_script");
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script_create_dialog->popup_centered(Size2(300, 300) * EDSCALE);
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} break;
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case FILE_NEW_TEXTFILE: {
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@ -1749,7 +1749,7 @@ void ScriptEditor::_update_script_names() {
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} break;
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case DISPLAY_DIR_AND_NAME: {
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if (!path.get_base_dir().get_file().empty()) {
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sd.name = path.get_base_dir().get_file() + "/" + name;
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sd.name = path.get_base_dir().get_file().plus_file(name);
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} else {
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sd.name = name;
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}
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@ -2114,8 +2114,6 @@ void ScriptEditor::_editor_play() {
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debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_STEP), true);
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debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), false);
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debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), true);
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//debugger_gui->start_listening(Globals::get_singleton()->get("debug/debug_port"));
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}
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void ScriptEditor::_editor_pause() {
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