Merge pull request #105733 from akien-mga/4.1-ci-sync-with-4.4

[4.1] CI: Sync configuration with 4.4 branch
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Rémi Verschelde 2025-04-25 16:25:10 +02:00 committed by GitHub
commit fb8d0634f2
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95 changed files with 633 additions and 466 deletions

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@ -1,15 +1,17 @@
name: Download Godot artifact
description: Download the Godot artifact.
inputs:
name:
description: The artifact name.
default: "${{ github.job }}"
default: ${{ github.job }}
path:
description: The path to download and extract to.
required: true
default: "./"
default: ./
runs:
using: "composite"
using: composite
steps:
- name: Download Godot Artifact
uses: actions/download-artifact@v4

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@ -1,24 +0,0 @@
name: Dump Godot API
description: Dump Godot API for GDExtension
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: "composite"
steps:
# Dump GDExtension interface and API
- name: Dump GDExtension interface and API for godot-cpp build
shell: sh
run: |
${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
mkdir godot-api
cp -f gdextension_interface.h godot-api/
cp -f extension_api.json godot-api/
- name: Upload API dump
uses: ./.github/actions/upload-artifact
with:
name: 'godot-api-dump'
path: './godot-api/*'

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@ -1,29 +1,33 @@
name: Build Godot
description: Build Godot with the provided options.
inputs:
target:
description: Build target (editor, template_release, template_debug).
default: "editor"
default: editor
tests:
description: Unit tests.
default: false
required: false
platform:
description: Target platform.
required: false
sconsflags:
description: Additional SCons flags.
default: ""
required: false
scons-cache:
description: The scons cache path.
default: "${{ github.workspace }}/.scons-cache/"
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
scons-cache-limit:
description: The scons cache size limit.
description: The SCons cache size limit.
# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
# Limit to 7 GiB to avoid having the extracted cache fill the disk.
default: 7168
runs:
using: "composite"
using: composite
steps:
- name: Scons Build
- name: SCons Build
shell: sh
env:
SCONSFLAGS: ${{ inputs.sconsflags }}
@ -31,6 +35,18 @@ runs:
SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
run: |
echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
if [ "${{ inputs.target }}" != "editor" ]; then rm -rf editor; fi # Ensure we don't include editor code.
if [ "${{ inputs.target }}" != "editor" ]; then
# Ensure we don't include editor code in export template builds.
rm -rf editor
fi
if [ "${{ github.event.number }}" != "" ]; then
# Set build identifier with pull request number if available. This is displayed throughout the editor.
export BUILD_NAME="gh-${{ github.event.number }}"
else
export BUILD_NAME="gh"
fi
scons platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
ls -l bin/

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@ -1,18 +1,18 @@
name: Setup Godot build cache
description: Setup Godot build cache.
name: Restore Godot build cache
description: Restore Godot build cache.
inputs:
cache-name:
description: The cache base name (job name by default).
default: "${{github.job}}"
default: ${{ github.job }}
scons-cache:
description: The scons cache path.
default: "${{github.workspace}}/.scons-cache/"
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
runs:
using: "composite"
using: composite
steps:
# Upload cache on completion and check it out now
- name: Load .scons_cache directory
uses: actions/cache@v4
- name: Restore SCons cache directory
uses: actions/cache/restore@v4
with:
path: ${{ inputs.scons-cache }}
key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}

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@ -0,0 +1,18 @@
name: Save Godot build cache
description: Save Godot build cache.
inputs:
cache-name:
description: The cache base name (job name by default).
default: ${{ github.job }}
scons-cache:
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
runs:
using: composite
steps:
- name: Save SCons cache directory
uses: actions/cache/save@v4
with:
path: ${{ inputs.scons-cache }}
key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}

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@ -1,11 +1,13 @@
name: Test Godot project converter
description: Test the Godot project converter.
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: "composite"
using: composite
steps:
- name: Test 3-to-4 conversion
shell: sh

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@ -0,0 +1,40 @@
name: Build godot-cpp
description: Build godot-cpp with the provided options.
inputs:
bin:
description: Path to the Godot binary.
required: true
type: string
scons-flags:
description: Additional SCons flags.
type: string
scons-cache:
description: The SCons cache path.
default: ${{ github.workspace }}/.scons_cache/
type: string
godot-cpp-branch:
description: The godot-cpp branch.
default: master
type: string
runs:
using: composite
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
repository: godotengine/godot-cpp
ref: ${{ inputs.godot-cpp-branch }}
path: godot-cpp
- name: Extract API
shell: sh
run: ${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
- name: SCons Build
shell: sh
env:
SCONS_CACHE: ${{ inputs.scons-cache }}
run: scons --directory=./godot-cpp/test "gdextension_dir=${{ github.workspace }}" ${{ inputs.scons-flags }}

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@ -1,27 +1,31 @@
name: Setup python and scons
description: Setup python, install the pip version of scons.
name: Setup Python and SCons
description: Setup Python, install the pip version of SCons.
inputs:
python-version:
description: The python version to use.
default: "3.x"
description: The Python version to use.
default: 3.x
python-arch:
description: The python architecture.
default: "x64"
description: The Python architecture.
default: x64
scons-version:
description: The SCons version to use.
default: 4.8.1
runs:
using: "composite"
using: composite
steps:
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v5
with:
# Semantic version range syntax or exact version of a Python version
# Semantic version range syntax or exact version of a Python version.
python-version: ${{ inputs.python-version }}
# Optional - x64 or x86 architecture, defaults to x64
# Optional - x64 or x86 architecture, defaults to x64.
architecture: ${{ inputs.python-arch }}
- name: Setup scons
- name: Setup SCons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
python -m pip install scons==${{ inputs.scons-version }}
scons --version

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@ -1,11 +1,13 @@
name: Test Godot project
description: Run the test Godot project.
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: "composite"
using: composite
steps:
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project

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@ -1,19 +1,22 @@
name: Upload Godot artifact
description: Upload the Godot artifact.
inputs:
name:
description: The artifact name.
default: "${{ github.job }}"
default: ${{ github.job }}
path:
description: The path to upload.
required: true
default: "bin/*"
default: bin/*
runs:
using: "composite"
using: composite
steps:
- name: Upload Godot Artifact
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.name }}
path: ${{ inputs.path }}
retention-days: 14
# Default is 90 days.
retention-days: 60

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@ -5,56 +5,88 @@ on:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.1'
GODOT_BASE_BRANCH: 4.1
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
cancel-in-progress: true
jobs:
android-template:
runs-on: "ubuntu-20.04"
name: Template (target=template_release)
build-android:
runs-on: ubuntu-24.04
name: ${{ matrix.name }}
timeout-minutes: 60
strategy:
fail-fast: false
matrix:
include:
- name: Editor (target=editor)
cache-name: android-editor
target: editor
tests: false
sconsflags: arch=arm64 production=yes
- name: Template arm32 (target=template_release, arch=arm32)
cache-name: android-template-arm32
target: template_release
tests: false
sconsflags: arch=arm32
- name: Template arm64 (target=template_release, arch=arm64)
cache-name: android-template-arm64
target: template_release
tests: false
sconsflags: arch=arm64
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up Java 11
- name: Set up Java 17
uses: actions/setup-java@v4
with:
distribution: temurin
java-version: 11
java-version: 17
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Compilation (arm32)
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm32
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: android
target: template_release
tests: false
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
platform: android
target: template_release
tests: false
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Generate Godot templates
if: matrix.target == 'template_release'
run: |
cd platform/android/java
./gradlew generateGodotTemplates
cd ../../..
ls -l bin/
- name: Generate Godot editor
if: matrix.target == 'editor'
run: |
cd platform/android/java
./gradlew generateGodotEditor
cd ../../..
ls -l bin/android_editor_builds/
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}

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@ -1,54 +0,0 @@
name: 🪲 Godot CPP
on:
workflow_call:
# Global Settings
env:
# Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.1'
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-cpp-tests
cancel-in-progress: true
jobs:
godot-cpp-tests:
runs-on: "ubuntu-20.04"
name: "Build and test Godot CPP"
steps:
- uses: actions/checkout@v4
- name: Setup python and scons
uses: ./.github/actions/godot-deps
# Checkout godot-cpp
- name: Checkout godot-cpp
uses: actions/checkout@v4
with:
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_BASE_BRANCH }}
submodules: 'recursive'
path: 'godot-cpp'
# Download generated API dump
- name: Download GDExtension interface and API dump
uses: ./.github/actions/download-artifact
with:
name: 'godot-api-dump'
path: './godot-api'
# Extract and override existing files with generated files
- name: Extract GDExtension interface and API dump
run: |
cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/
cp -f godot-api/extension_api.json godot-cpp/gdextension/
# TODO: Add caching to the scons build and store it for CI via the godot-cache
# action.
# Build godot-cpp test extension
- name: Build godot-cpp test extension
run: |
cd godot-cpp/test
scons target=template_debug dev_build=yes
cd ../..

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@ -5,26 +5,26 @@ on:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.1'
GODOT_BASE_BRANCH: 4.1
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
cancel-in-progress: true
jobs:
ios-template:
runs-on: "macos-latest"
runs-on: macos-latest
name: Template (target=template_release)
timeout-minutes: 60
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
continue-on-error: true
- name: Setup python and scons
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Compilation (arm64)
@ -35,5 +35,9 @@ jobs:
target: template_release
tests: false
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
continue-on-error: true
- name: Upload artifact
uses: ./.github/actions/upload-artifact

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@ -5,19 +5,18 @@ on:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.1'
GODOT_BASE_BRANCH: 4.1
GODOT_CPP_BRANCH: 4.1
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
cancel-in-progress: true
jobs:
build-linux:
runs-on: "ubuntu-20.04"
# Stay one LTS before latest to increase portability of Linux artifacts.
runs-on: ubuntu-22.04
name: ${{ matrix.name }}
timeout-minutes: 120
strategy:
fail-fast: false
matrix:
@ -26,25 +25,25 @@ jobs:
cache-name: linux-editor-mono
target: editor
sconsflags: module_mono_enabled=yes
bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
bin: ./bin/godot.linuxbsd.editor.x86_64.mono
build-mono: true
tests: false # Disabled due freeze caused by mix Mono build and CI
doc-test: true
proj-conv: true
api-compat: true
artifact: true
# Validate godot-cpp compatibility on one arbitrary editor build.
godot-cpp: true
- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
cache-name: linux-editor-double-sanitizers
target: editor
# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
bin: ./bin/godot.linuxbsd.editor.dev.double.x86_64.san
build-mono: false
tests: true
proj-test: true
# Generate an API dump for godot-cpp tests.
api-dump: true
# Skip 2GiB artifact speeding up action.
artifact: false
@ -52,16 +51,31 @@ jobs:
cache-name: linux-editor-llvm-sanitizers
target: editor
sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
build-mono: false
tests: true
# Skip 2GiB artifact speeding up action.
artifact: false
# Test our oldest supported SCons/Python versions on one arbitrary editor build.
legacy-scons: true
- name: Template w/ Mono (target=template_release)
# Template builds need various fixes for unit tests to be supported in 4.1,
# so we don't enable tests in this legacy branch.
- name: Template w/ Mono, release (target=template_release)
cache-name: linux-template-mono
target: template_release
sconsflags: module_mono_enabled=yes
bin: ./bin/godot.linuxbsd.template_release.x86_64.mono
build-mono: false
tests: false
artifact: true
- name: Template w/ Mono, debug (target=template_debug)
cache-name: linux-template-mono-debug
target: template_debug
sconsflags: module_mono_enabled=yes
bin: ./bin/godot.linuxbsd.template_debug.x86_64.mono
build-mono: false
tests: false
artifact: true
@ -70,18 +84,23 @@ jobs:
cache-name: linux-template-minimal
target: template_release
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
bin: ./bin/godot.linuxbsd.template_release.x86_64
tests: false
artifact: true
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
# Need newer mesa for lavapipe to work properly.
- name: Linux dependencies for tests
if: ${{ matrix.proj-test }}
if: matrix.proj-test
run: |
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
sudo add-apt-repository ppa:kisak/kisak-mesa
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys EB8B81E14DA65431D7504EA8F63F0F2B90935439
sudo add-apt-repository "deb https://ppa.launchpadcontent.net/kisak/turtle/ubuntu jammy main"
sudo apt-get install -qq mesa-vulkan-drivers
- name: Free disk space on runner
@ -90,20 +109,35 @@ jobs:
sudo rm -rf /usr/local/lib/android
echo "Disk usage after:" && df -h
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
- name: Setup Python and SCons
if: "!matrix.legacy-scons"
uses: ./.github/actions/godot-deps
- name: Set up .NET Sdk
uses: actions/setup-dotnet@v3
if: ${{ matrix.build-mono }}
- name: Setup Python and SCons (legacy versions)
if: matrix.legacy-scons
uses: ./.github/actions/godot-deps
with:
dotnet-version: '6.0.x'
# Sync with Ensure*Version in SConstruct.
python-version: 3.8 # No Python < 3.8 available for Ubuntu 22.04.
scons-version: 3.1.2
- name: Force remove preinstalled .NET SDKs
if: matrix.build-mono
run: |
sudo rm -rf /usr/share/dotnet/sdk/*
- name: Setup older .NET SDK as baseline
if: matrix.build-mono
uses: actions/setup-dotnet@v4
with:
# Targeting the oldest version we want to support to ensure it still builds.
dotnet-version: 6.0.100
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
@ -116,37 +150,45 @@ jobs:
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Compilation (godot-cpp)
uses: ./.github/actions/godot-cpp-build
if: matrix.godot-cpp
with:
bin: ${{ matrix.bin }}
scons-flags: target=template_debug dev_build=yes verbose=yes
godot-cpp-branch: ${{ env.GODOT_CPP_BRANCH }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Generate C# glue
if: ${{ matrix.build-mono }}
if: matrix.build-mono
run: |
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
- name: Build .NET solutions
if: ${{ matrix.build-mono }}
if: matrix.build-mono
run: |
dotnet --info
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
- name: Prepare artifact
if: ${{ matrix.artifact }}
if: matrix.artifact
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
if: matrix.artifact
with:
name: ${{ matrix.cache-name }}
- name: Dump Godot API
uses: ./.github/actions/godot-api-dump
if: ${{ matrix.api-dump }}
with:
bin: ${{ matrix.bin }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
if: matrix.tests
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
@ -154,7 +196,7 @@ jobs:
# Check class reference
- name: Check for class reference updates
if: ${{ matrix.doc-test }}
if: matrix.doc-test
run: |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
@ -163,20 +205,20 @@ jobs:
# Check API backwards compatibility
- name: Check for GDExtension compatibility
if: ${{ matrix.api-compat }}
if: matrix.api-compat
run: |
./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}"
# Download and run the test project
- name: Test Godot project
uses: ./.github/actions/godot-project-test
if: ${{ matrix.proj-test }}
if: matrix.proj-test
with:
bin: ${{ matrix.bin }}
# Test the project converter
- name: Test project converter
uses: ./.github/actions/godot-converter-test
if: ${{ matrix.proj-conv }}
if: matrix.proj-conv
with:
bin: ${{ matrix.bin }}

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@ -5,17 +5,14 @@ on:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.1'
GODOT_BASE_BRANCH: 4.1
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
cancel-in-progress: true
jobs:
build-macos:
runs-on: "macos-latest"
runs-on: macos-latest
name: ${{ matrix.name }}
timeout-minutes: 120
strategy:
fail-fast: false
matrix:
@ -24,24 +21,31 @@ jobs:
cache-name: macos-editor
target: editor
tests: true
bin: "./bin/godot.macos.editor.universal"
bin: ./bin/godot.macos.editor.universal
# Template builds need various fixes for unit tests to be supported in 4.1,
# so we don't enable tests in this legacy branch.
- name: Template (target=template_release)
cache-name: macos-template
target: template_release
tests: false
sconsflags: debug_symbols=no
bin: ./bin/godot.macos.template_release.universal
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Setup Vulkan SDK
@ -64,6 +68,12 @@ jobs:
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Prepare artifact
run: |
lipo -create ./bin/godot.macos.${{ matrix.target }}.x86_64 ./bin/godot.macos.${{ matrix.target }}.arm64 -output ./bin/godot.macos.${{ matrix.target }}.universal
@ -76,9 +86,8 @@ jobs:
with:
name: ${{ matrix.cache-name }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
if: matrix.tests
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help

View file

@ -1,65 +1,46 @@
name: 🔗 GHA
on: [push, pull_request]
on: [push, pull_request, merge_group]
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
group: ${{ github.workflow }}|${{ github.ref_name }}
cancel-in-progress: true
jobs:
# First stage: Only static checks, fast and prevent expensive builds from running.
static-checks:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
if: "!vars.DISABLE_GODOT_CI"
name: 📊 Static checks
uses: ./.github/workflows/static_checks.yml
# Second stage: Run all the builds and some of the tests.
android-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🤖 Android
needs: static-checks
uses: ./.github/workflows/android_builds.yml
ios-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🍏 iOS
needs: static-checks
uses: ./.github/workflows/ios_builds.yml
linux-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🐧 Linux
needs: static-checks
uses: ./.github/workflows/linux_builds.yml
macos-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🍎 macOS
needs: static-checks
uses: ./.github/workflows/macos_builds.yml
windows-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🏁 Windows
needs: static-checks
uses: ./.github/workflows/windows_builds.yml
web-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🌐 Web
needs: static-checks
uses: ./.github/workflows/web_builds.yml
# Third stage: Run auxiliary tests using build artifacts from previous jobs.
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🪲 Godot CPP
# This can be changed to depend on another platform, if we decide to use it for
# godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
# appropriately.
needs: linux-build
uses: ./.github/workflows/godot_cpp_test.yml

View file

@ -2,14 +2,11 @@ name: 📊 Static Checks
on:
workflow_call:
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-static
cancel-in-progress: true
jobs:
static-checks:
name: Code style, file formatting, and docs
runs-on: ubuntu-22.04
runs-on: ubuntu-24.04
timeout-minutes: 30
steps:
- name: Checkout
uses: actions/checkout@v4
@ -17,9 +14,9 @@ jobs:
fetch-depth: 2
- name: Install APT dependencies
uses: awalsh128/cache-apt-pkgs-action@latest
with:
packages: dos2unix libxml2-utils moreutils
run: |
sudo apt update
sudo apt install -y dos2unix libxml2-utils moreutils
- name: Install Python dependencies and general setup
run: |
@ -38,7 +35,7 @@ jobs:
fi
echo "$files" >> changed.txt
cat changed.txt
files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "./{}"' | tr '\n' ' ')
files=$(echo "$files" | grep -v 'thirdparty' | xargs -I {} sh -c 'echo "\"./{}\""' | tr '\n' ' ')
echo "CHANGED_FILES=$files" >> $GITHUB_ENV
- name: File formatting checks (file_format.sh)
@ -86,6 +83,7 @@ jobs:
- name: Documentation checks
run: |
doc/tools/doc_status.py doc/classes modules/*/doc_classes platform/*/doc_classes
doc/tools/make_rst.py --dry-run --color doc/classes modules platform
- name: Style checks via clang-format (clang_format.sh)
@ -108,3 +106,7 @@ jobs:
skip: "./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./AUTHORS.md,./COPYRIGHT.txt,./DONORS.md,./core/input/gamecontrollerdb.txt,./core/string/locales.h,./editor/project_converter_3_to_4.cpp,./misc/scripts/codespell.sh,./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json"
ignore_words_list: "breaked,checkin,curvelinear,doubleclick,expct,findn,gird,hel,inout,labelin,lod,mis,nd,numer,ot,pointin,requestor,te,textin,thirdparty,vai"
path: ${{ env.CHANGED_FILES }}
- name: Run C compiler on `gdextension_interface.h`
run: |
gcc -c core/extension/gdextension_interface.h

View file

@ -5,48 +5,67 @@ on:
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.1'
GODOT_BASE_BRANCH: 4.1
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
EM_VERSION: 3.1.39
EM_CACHE_FOLDER: "emsdk-cache"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-web
cancel-in-progress: true
jobs:
web-template:
runs-on: "ubuntu-22.04"
name: Template (target=template_release)
runs-on: ubuntu-24.04
name: ${{ matrix.name }}
timeout-minutes: 60
strategy:
fail-fast: false
matrix:
include:
- name: Template (target=template_release)
cache-name: web-template
target: template_release
sconsflags:
tests: false
artifact: true
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up Emscripten latest
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{ env.EM_VERSION }}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
cache-key: emsdk-${{ matrix.cache-name }}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
no-cache: true
- name: Verify Emscripten setup
run: |
emcc -v
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: web
target: template_release
tests: false
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: matrix.artifact
with:
name: ${{ matrix.cache-name }}

View file

@ -6,19 +6,16 @@ on:
# SCONS_CACHE for windows must be set in the build environment
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.1'
GODOT_BASE_BRANCH: 4.1
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
cancel-in-progress: true
jobs:
build-windows:
# Windows 10 with latest image
runs-on: "windows-latest"
runs-on: windows-latest
name: ${{ matrix.name }}
timeout-minutes: 120
strategy:
fail-fast: false
matrix:
@ -29,24 +26,42 @@ jobs:
tests: true
# Skip debug symbols, they're way too big with MSVC.
sconsflags: debug_symbols=no vsproj=yes windows_subsystem=console
bin: "./bin/godot.windows.editor.x86_64.exe"
bin: ./bin/godot.windows.editor.x86_64.exe
compiler: msvc
# Template builds need various fixes for unit tests to be supported in 4.1,
# so we don't enable tests in this legacy branch.
- name: Template (target=template_release)
cache-name: windows-template
target: template_release
tests: false
sconsflags: debug_symbols=no
bin: ./bin/godot.windows.template_release.x86_64.console.exe
compiler: msvc
- name: Template w/ GCC (target=template_release, use_mingw=yes)
cache-name: windows-template-gcc
# MinGW takes MUCH longer to compile; save time by only targeting Template.
target: template_release
tests: false
sconsflags: debug_symbols=no use_mingw=yes
bin: ./bin/godot.windows.template_release.x86_64.console.exe
compiler: gcc
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
- name: Setup Python and SCons
uses: ./.github/actions/godot-deps
- name: Setup MSVC problem matcher
@ -60,18 +75,25 @@ jobs:
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Prepare artifact
if: matrix.compiler == 'msvc'
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload artifact
if: matrix.compiler == 'msvc'
uses: ./.github/actions/upload-artifact
with:
name: ${{ matrix.cache-name }}
# Execute unit tests for the editor
- name: Unit tests
if: ${{ matrix.tests }}
if: matrix.tests
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help

View file

@ -1,6 +1,6 @@
#!/usr/bin/env python
EnsureSConsVersion(3, 0, 0)
EnsureSConsVersion(3, 1, 2)
EnsurePythonVersion(3, 6)
# System

View file

@ -543,7 +543,7 @@ typedef void (*GDExtensionInterfaceMemFree)(void *p_ptr);
*
* Logs an error to Godot's built-in debugger and to the OS terminal.
*
* @param p_description The code trigging the error.
* @param p_description The code triggering the error.
* @param p_function The function name where the error occurred.
* @param p_file The file where the error occurred.
* @param p_line The line where the error occurred.
@ -557,7 +557,7 @@ typedef void (*GDExtensionInterfacePrintError)(const char *p_description, const
*
* Logs an error with a message to Godot's built-in debugger and to the OS terminal.
*
* @param p_description The code trigging the error.
* @param p_description The code triggering the error.
* @param p_message The message to show along with the error.
* @param p_function The function name where the error occurred.
* @param p_file The file where the error occurred.
@ -572,7 +572,7 @@ typedef void (*GDExtensionInterfacePrintErrorWithMessage)(const char *p_descript
*
* Logs a warning to Godot's built-in debugger and to the OS terminal.
*
* @param p_description The code trigging the warning.
* @param p_description The code triggering the warning.
* @param p_function The function name where the warning occurred.
* @param p_file The file where the warning occurred.
* @param p_line The line where the warning occurred.
@ -586,7 +586,7 @@ typedef void (*GDExtensionInterfacePrintWarning)(const char *p_description, cons
*
* Logs a warning with a message to Godot's built-in debugger and to the OS terminal.
*
* @param p_description The code trigging the warning.
* @param p_description The code triggering the warning.
* @param p_message The message to show along with the warning.
* @param p_function The function name where the warning occurred.
* @param p_file The file where the warning occurred.
@ -601,7 +601,7 @@ typedef void (*GDExtensionInterfacePrintWarningWithMessage)(const char *p_descri
*
* Logs a script error to Godot's built-in debugger and to the OS terminal.
*
* @param p_description The code trigging the error.
* @param p_description The code triggering the error.
* @param p_function The function name where the error occurred.
* @param p_file The file where the error occurred.
* @param p_line The line where the error occurred.
@ -615,7 +615,7 @@ typedef void (*GDExtensionInterfacePrintScriptError)(const char *p_description,
*
* Logs a script error with a message to Godot's built-in debugger and to the OS terminal.
*
* @param p_description The code trigging the error.
* @param p_description The code triggering the error.
* @param p_message The message to show along with the error.
* @param p_function The function name where the error occurred.
* @param p_file The file where the error occurred.

View file

@ -662,15 +662,16 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
chunk_left -= rec;
if (chunk_left == 0) {
if (chunk[chunk.size() - 2] != '\r' || chunk[chunk.size() - 1] != '\n') {
const int chunk_size = chunk.size();
if (chunk[chunk_size - 2] != '\r' || chunk[chunk_size - 1] != '\n') {
ERR_PRINT("HTTP Invalid chunk terminator (not \\r\\n)");
status = STATUS_CONNECTION_ERROR;
break;
}
ret.resize(chunk.size() - 2);
ret.resize(chunk_size - 2);
uint8_t *w = ret.ptrw();
memcpy(w, chunk.ptr(), chunk.size() - 2);
memcpy(w, chunk.ptr(), chunk_size - 2);
chunk.clear();
}

View file

@ -3755,7 +3755,7 @@ void Image::fix_alpha_edges() {
}
int closest_dist = max_dist;
uint8_t closest_color[3];
uint8_t closest_color[3] = { 0 };
int from_x = MAX(0, j - max_radius);
int to_x = MIN(width - 1, j + max_radius);

View file

@ -105,6 +105,19 @@ Error PacketPeerUDP::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
return ERR_UNAVAILABLE;
}
/* Bogus GCC warning here:
* In member function 'int RingBuffer<T>::read(T*, int, bool) [with T = unsigned char]',
* inlined from 'virtual Error PacketPeerUDP::get_packet(const uint8_t**, int&)' at core/io/packet_peer_udp.cpp:112:9,
* inlined from 'virtual Error PacketPeerUDP::get_packet(const uint8_t**, int&)' at core/io/packet_peer_udp.cpp:99:7:
* Error: ./core/ring_buffer.h:68:46: error: writing 1 byte into a region of size 0 [-Werror=stringop-overflow=]
* 68 | p_buf[dst++] = read[pos + i];
* | ~~~~~~~~~~~~~^~~~~~~
*/
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic warning "-Wstringop-overflow=0"
#endif
uint32_t size = 0;
uint8_t ipv6[16];
rb.read(ipv6, 16, true);
@ -115,6 +128,11 @@ Error PacketPeerUDP::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
--queue_count;
*r_buffer = packet_buffer;
r_buffer_size = size;
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
return OK;
}

View file

@ -223,13 +223,13 @@ void StreamPeer::put_var(const Variant &p_variant, bool p_full_objects) {
}
uint8_t StreamPeer::get_u8() {
uint8_t buf[1];
uint8_t buf[1] = {};
get_data(buf, 1);
return buf[0];
}
int8_t StreamPeer::get_8() {
uint8_t buf[1];
uint8_t buf[1] = {};
get_data(buf, 1);
return buf[0];
}

View file

@ -289,7 +289,7 @@ Error CowData<T>::resize(int p_size) {
if (current_size == 0) {
// alloc from scratch
uint32_t *ptr = (uint32_t *)Memory::alloc_static(alloc_size, true);
ERR_FAIL_COND_V(!ptr, ERR_OUT_OF_MEMORY);
ERR_FAIL_NULL_V(ptr, ERR_OUT_OF_MEMORY);
*(ptr - 1) = 0; //size, currently none
new (ptr - 2) SafeNumeric<uint32_t>(1); //refcount
@ -297,7 +297,7 @@ Error CowData<T>::resize(int p_size) {
} else {
uint32_t *_ptrnew = (uint32_t *)Memory::realloc_static(_ptr, alloc_size, true);
ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY);
ERR_FAIL_NULL_V(_ptrnew, ERR_OUT_OF_MEMORY);
new (_ptrnew - 2) SafeNumeric<uint32_t>(rc); //refcount
_ptr = (T *)(_ptrnew);
@ -327,7 +327,7 @@ Error CowData<T>::resize(int p_size) {
if (alloc_size != current_alloc_size) {
uint32_t *_ptrnew = (uint32_t *)Memory::realloc_static(_ptr, alloc_size, true);
ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY);
ERR_FAIL_NULL_V(_ptrnew, ERR_OUT_OF_MEMORY);
new (_ptrnew - 2) SafeNumeric<uint32_t>(rc); //refcount
_ptr = (T *)(_ptrnew);

View file

@ -88,7 +88,7 @@
The strength of the anisotropy effect. This is multiplied by [member anisotropy_flowmap]'s alpha channel if a texture is defined there and the texture contains an alpha channel.
</member>
<member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of the specular blob and aligns it to tangent space. This is useful for brushed aluminium and hair reflections.
If [code]true[/code], anisotropy is enabled. Anisotropy changes the shape of the specular blob and aligns it to tangent space. This is useful for brushed aluminum and hair reflections.
[b]Note:[/b] Mesh tangents are needed for anisotropy to work. If the mesh does not contain tangents, the anisotropy effect will appear broken.
[b]Note:[/b] Material anisotropy should not to be confused with anisotropic texture filtering, which can be enabled by setting [member texture_filter] to [constant TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC].
</member>

View file

@ -4,7 +4,7 @@
A mathematic curve.
</brief_description>
<description>
A curve that can be saved and re-used for other objects. By default, it ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions points relative to the [code]0.5[/code] Y position.
A curve that can be saved and reused for other objects. By default, it ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions points relative to the [code]0.5[/code] Y position.
See also [Gradient] which is designed for color interpolation. See also [Curve2D] and [Curve3D].
</description>
<tutorials>

View file

@ -292,7 +292,7 @@
Access to the node rotation as a [Quaternion]. This property is ideal for tweening complex rotations.
</member>
<member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation" default="Vector3(0, 0, 0)">
Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotaton in the order specified by the [member rotation_order] property.
Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotation in the order specified by the [member rotation_order] property.
[b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
[b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [member rotation_degrees].
</member>

View file

@ -89,7 +89,7 @@
[/codeblocks]
Some [Tweener]s use transitions and eases. The first accepts a [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [url=https://easings.net/]easings.net[/url] for some examples). The second accepts an [enum EaseType] constant, and controls where the [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best.
[url=https://raw.githubusercontent.com/godotengine/godot-docs/4.1/img/tween_cheatsheet.webp]Tween easing and transition types cheatsheet[/url]
[b]Note:[/b] Tweens are not designed to be re-used and trying to do so results in an undefined behavior. Create a new Tween for each animation and every time you replay an animation from start. Keep in mind that Tweens start immediately, so only create a Tween when you want to start animating.
[b]Note:[/b] Tweens are not designed to be reused and trying to do so results in an undefined behavior. Create a new Tween for each animation and every time you replay an animation from start. Keep in mind that Tweens start immediately, so only create a Tween when you want to start animating.
[b]Note:[/b] The tween is processed after all of the nodes in the current frame, i.e. node's [method Node._process] method would be called before the timer (or [method Node._physics_process] depending on the value passed to [method set_process_mode]).
</description>
<tutorials>

View file

@ -190,9 +190,7 @@ void main() {
#endif
{
#CODE : SKY
}
color *= luminance_multiplier;

View file

@ -711,25 +711,30 @@ def detect_visual_c_compiler_version(tools_env):
def find_visual_c_batch_file(env):
from SCons.Tool.MSCommon.vc import (
get_default_version,
get_host_target,
find_batch_file,
)
# TODO: We should investigate if we can avoid relying on SCons internals here.
from SCons.Tool.MSCommon.vc import get_default_version, get_host_target, find_batch_file, find_vc_pdir
# Syntax changed in SCons 4.4.0.
from SCons import __version__ as scons_raw_version
scons_ver = env._get_major_minor_revision(scons_raw_version)
version = get_default_version(env)
msvc_version = get_default_version(env)
if scons_ver >= (4, 4, 0):
(host_platform, target_platform, _) = get_host_target(env, version)
(host_platform, target_platform, _) = get_host_target(env, msvc_version)
else:
(host_platform, target_platform, _) = get_host_target(env)
return find_batch_file(env, version, host_platform, target_platform)[0]
if scons_ver < (4, 6, 0):
return find_batch_file(env, msvc_version, host_platform, target_platform)[0]
# SCons 4.6.0+ removed passing env, so we need to get the product_dir ourselves first,
# then pass that as the last param instead of env as the first param as before.
# Param names need to be explicit, as they were shuffled around in SCons 4.8.0.
product_dir = find_vc_pdir(msvc_version=msvc_version, env=env)
return find_batch_file(msvc_version, host_platform, target_platform, product_dir)[0]
def generate_cpp_hint_file(filename):

View file

@ -3,6 +3,6 @@ SKIP_LIST="./.*,./**/.*,./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./A
SKIP_LIST+="./core/input/gamecontrollerdb.txt,./core/string/locales.h,./editor/renames_map_3_to_4.cpp,./misc/scripts/codespell.sh,"
SKIP_LIST+="./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json,"
IGNORE_LIST="breaked,checkin,curvelinear,doubleclick,expct,findn,gird,hel,inout,labelin,lod,mis,nd,numer,ot,outin,pointin,requestor,te,textin,thirdparty,vai"
IGNORE_LIST="breaked,checkin,curvelinear,doubleclick,expct,findn,gird,hel,inout,labelin,lod,mis,nd,numer,ot,outin,pointin,reduct,requestor,te,textin,thirdparty,vai"
codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}" --builtin "clear,rare,en-GB_to_en-US"

View file

@ -1772,7 +1772,7 @@ void GDScriptByteCodeGenerator::end_block() {
void GDScriptByteCodeGenerator::clean_temporaries() {
List<int>::Element *E = temporaries_pending_clear.front();
while (E) {
// The temporary may have been re-used as something else than an object
// The temporary may have been reused as something else than an object
// since it was added to the list. In that case, there's no need to clear it.
int slot_idx = E->get();
const StackSlot &slot = temporaries[slot_idx];

View file

@ -30,6 +30,7 @@ if env["builtin_miniupnpc"]:
env_upnp.Prepend(CPPPATH=[thirdparty_dir + "include"])
env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
if env["platform"] != "windows":
env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
env_thirdparty = env_upnp.Clone()

View file

@ -53,8 +53,8 @@
#if defined(VULKAN_ENABLED)
#include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
#import <QuartzCore/CAMetalLayer.h>
#include "drivers/vulkan/godot_vulkan.h"
#import <QuartzCore/CAMetalLayer.h>
#endif
// Initialization order between compilation units is not guaranteed,

View file

@ -4389,7 +4389,7 @@ void DisplayServerX11::process_events() {
XSync(x11_display, False);
XGetWindowAttributes(x11_display, wd.x11_window, &xwa);
// Set focus when menu window is re-used.
// Set focus when menu window is reused.
// RevertToPointerRoot is used to make sure we don't lose all focus in case
// a subwindow and its parent are both destroyed.
if ((xwa.map_state == IsViewable) && !wd.no_focus && !wd.is_popup) {

View file

@ -116,7 +116,7 @@ void GLManager_Windows::_nvapi_disable_threaded_optimization() {
void *(__cdecl * NvAPI_QueryInterface)(unsigned int interface_id) = 0;
NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))GetProcAddress(nvapi, "nvapi_QueryInterface");
NvAPI_QueryInterface = (void *(__cdecl *)(unsigned int))(void *)GetProcAddress(nvapi, "nvapi_QueryInterface");
if (NvAPI_QueryInterface == NULL) {
print_verbose("Error getting NVAPI NvAPI_QueryInterface");

View file

@ -367,7 +367,7 @@ void LineBuilder::build() {
}
if (intersection_result != SEGMENT_INTERSECT) {
// In this case the joint is too corrupted to be re-used,
// In this case the joint is too corrupted to be reused,
// start again the strip with fallback points
strip_begin(pos_up0, pos_down0, color1, uvx1);
}

View file

@ -2977,7 +2977,8 @@ void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) {
const int buffer_size = (format >= FORMAT_2) ? 12 : 8;
for (int j = 0; j < buffer_size; j++) {
local[j] = ptr[j];
}

View file

@ -532,7 +532,7 @@ void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const
if (body2) {
rel_pos2 = pos2 - body2->get_global_transform().origin;
}
//this jacobian entry could be re-used for all iterations
//this jacobian entry could be reused for all iterations
Vector3 vel1 = s->get_linear_velocity() + (s->get_angular_velocity()).cross(rel_pos1); // * mPos);
Vector3 vel2;

View file

@ -160,8 +160,13 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
/* ***************** PROCESSING ******************* */
/* this does the actual pitch shifting */
memset(gSynMagn, 0, fftFrameSize*sizeof(float));
memset(gSynFreq, 0, fftFrameSize*sizeof(float));
size_t fftBufferSize = static_cast<size_t>(fftFrameSize) * sizeof(float);
if (unlikely(fftBufferSize > MAX_FRAME_LENGTH)) {
ERR_PRINT_ONCE("Invalid FFT frame size for PitchShift. This is a bug, please report.");
return;
}
memset(gSynMagn, 0, fftBufferSize);
memset(gSynFreq, 0, fftBufferSize);
for (k = 0; k <= fftFrameSize2; k++) {
index = k*pitchShift;
if (index <= fftFrameSize2) {
@ -214,7 +219,7 @@ void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long ff
}
/* shift accumulator */
memmove(gOutputAccum, gOutputAccum+stepSize, fftFrameSize*sizeof(float));
memmove(gOutputAccum, gOutputAccum+stepSize, fftBufferSize);
/* move input FIFO */
for (k = 0; k < inFifoLatency; k++) { gInFIFO[k] = gInFIFO[k+stepSize];

View file

@ -125,7 +125,7 @@ Ref<AudioEffectInstance> AudioEffectRecord::instantiate() {
ins.instantiate();
ins->is_recording = false;
//Re-using the buffer size calculations from audio_effect_delay.cpp
//Reusing the buffer size calculations from audio_effect_delay.cpp
float ring_buffer_max_size = IO_BUFFER_SIZE_MS;
ring_buffer_max_size /= 1000.0; //convert to seconds
ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate();

View file

@ -464,7 +464,7 @@ static void _rest_cbk_result(const Vector3 &p_point_A, int p_index_A, const Vect
real_t tested_len = is_best_result ? rd->best_result.len : len;
for (; result_index < prev_result_count - 1; ++result_index) {
if (tested_len > rd->other_results[result_index].len) {
// Re-using a previous result.
// Reusing a previous result.
rd->result_count--;
break;
}

View file

@ -96,7 +96,7 @@ void GodotPinJoint3D::solve(real_t p_step) {
Vector3 rel_pos1 = pivotAInW - A->get_transform().origin;
Vector3 rel_pos2 = pivotBInW - B->get_transform().origin;
//this jacobian entry could be re-used for all iterations
//this jacobian entry could be reused for all iterations
Vector3 vel1 = A->get_velocity_in_local_point(rel_pos1);
Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2);

View file

@ -200,7 +200,7 @@ RID RenderForwardMobile::RenderBufferDataForwardMobile::get_color_fbs(Framebuffe
// Now define our subpasses
Vector<RD::FramebufferPass> passes;
// Define our base pass, we'll be re-using this
// Define our base pass, we'll be reusing this
RD::FramebufferPass pass;
pass.color_attachments.push_back(0);
pass.depth_attachment = 1;
@ -307,7 +307,7 @@ RID RenderForwardMobile::reflection_probe_create_framebuffer(RID p_color, RID p_
Vector<RD::FramebufferPass> passes;
RD::FramebufferPass pass;
// re-using the same attachments
// reusing the same attachments
pass.color_attachments.push_back(0);
pass.depth_attachment = 1;

View file

@ -28,10 +28,9 @@ layout(location = 3) out vec2 pixel_size_interp;
#ifdef MATERIAL_UNIFORMS_USED
layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
} material;
}
material;
#endif
#GLOBALS
@ -225,10 +224,9 @@ layout(location = 0) out vec4 frag_color;
#ifdef MATERIAL_UNIFORMS_USED
layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
} material;
}
material;
#endif
vec2 screen_uv_to_sdf(vec2 p_uv) {

View file

@ -121,7 +121,8 @@ directional_lights;
#ifdef MATERIAL_UNIFORMS_USED
layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
} material;
}
material;
#endif
layout(set = 2, binding = 0) uniform textureCube radiance;
@ -258,9 +259,7 @@ void main() {
#endif //USE_CUBEMAP_PASS
{
#CODE : SKY
}
frag_color.rgb = color;

View file

@ -92,7 +92,8 @@ layout(r32ui, set = 1, binding = 4) uniform volatile uimage3D light_only_map;
#ifdef MATERIAL_UNIFORMS_USED
layout(set = 2, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
} material;
}
material;
#endif
#GLOBALS

View file

@ -98,7 +98,8 @@ layout(location = 8) out vec4 prev_screen_position;
#ifdef MATERIAL_UNIFORMS_USED
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
} material;
}
material;
#endif
float global_time;
@ -591,10 +592,9 @@ vec2 multiview_uv(vec2 uv) {
#ifdef MATERIAL_UNIFORMS_USED
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
} material;
}
material;
#endif
#GLOBALS

View file

@ -93,10 +93,9 @@ layout(location = 6) mediump out vec3 binormal_interp;
#ifdef MATERIAL_UNIFORMS_USED
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
} material;
}
material;
#endif
#ifdef MODE_DUAL_PARABOLOID
@ -559,10 +558,9 @@ vec2 multiview_uv(vec2 uv) {
#ifdef MATERIAL_UNIFORMS_USED
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
} material;
}
material;
#endif
#GLOBALS

View file

@ -180,10 +180,9 @@ layout(set = 2, binding = 1) uniform texture2D height_field_texture;
#ifdef MATERIAL_UNIFORMS_USED
layout(set = 3, binding = 0, std140) uniform MaterialUniforms {
#MATERIAL_UNIFORMS
} material;
}
material;
#endif
layout(push_constant, std430) uniform Params {

View file

@ -176,12 +176,20 @@ TextureStorage::TextureStorage() {
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
tf.texture_type = RD::TEXTURE_TYPE_2D;
// MinGW-GCC gets confused here, though it's clear it can't overflow unless `resize` hits OOM.
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic warning "-Wstringop-overflow=0"
#endif
Vector<uint8_t> sv;
sv.resize(16 * 2);
uint16_t *ptr = (uint16_t *)sv.ptrw();
for (int i = 0; i < 16; i++) {
ptr[i] = Math::make_half_float(1.0f);
}
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
Vector<Vector<uint8_t>> vpv;
vpv.push_back(sv);
@ -450,12 +458,19 @@ TextureStorage::TextureStorage() {
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic warning "-Wstringop-overflow=0"
#endif
Vector<uint8_t> sv;
sv.resize(16 * 2);
uint16_t *ptr = (uint16_t *)sv.ptrw();
for (int i = 0; i < 16; i++) {
ptr[i] = Math::make_half_float(1.0f);
}
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
{
Vector<Vector<uint8_t>> vsv;

View file

@ -353,7 +353,6 @@ TEST_CASE("[Vector2] Plane methods") {
const Vector2 vector = Vector2(1.2, 3.4);
const Vector2 vector_y = Vector2(0, 1);
const Vector2 vector_normal = Vector2(0.95879811270838721622267, 0.2840883296913739899919);
const Vector2 vector_non_normal = Vector2(5.4, 1.6);
CHECK_MESSAGE(
vector.bounce(vector_y) == Vector2(1.2, -3.4),
"Vector2 bounce on a plane with normal of the Y axis should.");
@ -379,6 +378,8 @@ TEST_CASE("[Vector2] Plane methods") {
vector.slide(vector_normal).is_equal_approx(Vector2(-0.8292559899117276166456, 2.798738965952080706179)),
"Vector2 slide with normal should return expected value.");
// There's probably a better way to test these ones?
#ifdef MATH_CHECKS
const Vector2 vector_non_normal = Vector2(5.4, 1.6);
ERR_PRINT_OFF;
CHECK_MESSAGE(
vector.bounce(vector_non_normal).is_equal_approx(Vector2()),
@ -390,6 +391,7 @@ TEST_CASE("[Vector2] Plane methods") {
vector.slide(vector_non_normal).is_equal_approx(Vector2()),
"Vector2 slide should return empty Vector2 with non-normalized input.");
ERR_PRINT_ON;
#endif // MATH_CHECKS
}
TEST_CASE("[Vector2] Rounding methods") {

View file

@ -368,7 +368,6 @@ TEST_CASE("[Vector3] Plane methods") {
const Vector3 vector = Vector3(1.2, 3.4, 5.6);
const Vector3 vector_y = Vector3(0, 1, 0);
const Vector3 vector_normal = Vector3(0.88763458893247992491, 0.26300284116517923701, 0.37806658417494515320);
const Vector3 vector_non_normal = Vector3(5.4, 1.6, 2.3);
CHECK_MESSAGE(
vector.bounce(vector_y) == Vector3(1.2, -3.4, 5.6),
"Vector3 bounce on a plane with normal of the Y axis should.");
@ -394,6 +393,8 @@ TEST_CASE("[Vector3] Plane methods") {
vector.slide(vector_normal).is_equal_approx(Vector3(-2.41848149148878681437, 2.32785733585517427722237, 4.0587949202918130235)),
"Vector3 slide with normal should return expected value.");
// There's probably a better way to test these ones?
#ifdef MATH_CHECKS
const Vector3 vector_non_normal = Vector3(5.4, 1.6, 2.3);
ERR_PRINT_OFF;
CHECK_MESSAGE(
vector.bounce(vector_non_normal).is_equal_approx(Vector3()),
@ -405,6 +406,7 @@ TEST_CASE("[Vector3] Plane methods") {
vector.slide(vector_non_normal).is_equal_approx(Vector3()),
"Vector3 slide should return empty Vector3 with non-normalized input.");
ERR_PRINT_ON;
#endif // MATH_CHECKS
}
TEST_CASE("[Vector3] Rounding methods") {

View file

@ -373,8 +373,10 @@ void validate_property(const Context &p_context, const ExposedClass &p_class, co
}
void validate_argument(const Context &p_context, const ExposedClass &p_class, const String &p_owner_name, const String &p_owner_type, const ArgumentData &p_arg) {
#ifdef DEBUG_METHODS_ENABLED
TEST_COND((p_arg.name.is_empty() || p_arg.name.begins_with("_unnamed_arg")),
vformat("Unnamed argument in position %d of %s '%s.%s'.", p_arg.position, p_owner_type, p_class.name, p_owner_name));
#endif // DEBUG_METHODS_ENABLED
const ExposedClass *arg_class = p_context.find_exposed_class(p_arg.type);
if (arg_class) {

View file

@ -117,12 +117,14 @@ TEST_CASE("[OS] Processor count and memory information") {
CHECK_MESSAGE(
OS::get_singleton()->get_processor_count() >= 1,
"The returned processor count should be greater than zero.");
#ifdef DEBUG_ENABLED
CHECK_MESSAGE(
OS::get_singleton()->get_static_memory_usage() >= 1,
"The returned static memory usage should be greater than zero.");
CHECK_MESSAGE(
OS::get_singleton()->get_static_memory_peak_usage() >= 1,
"The returned static memory peak usage should be greater than zero.");
#endif // DEBUG_ENABLED
}
TEST_CASE("[OS] Execute") {