Merge pull request #113275 from lodetrick/sprite-dock

Use new dock system for SpriteFrames Dock
This commit is contained in:
Thaddeus Crews 2025-12-03 16:50:41 -06:00
commit fbc9539764
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GPG key ID: 8C6E5FEB5FC03CCC
3 changed files with 27 additions and 19 deletions

View file

@ -620,7 +620,9 @@ void EditorDockManager::save_docks_to_config(Ref<ConfigFile> p_layout, const Str
window_dump["window_screen_rect"] = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
String name = dock->get_effective_layout_key();
floating_docks_dump[name] = window_dump;
if (!dock->transient) {
floating_docks_dump[name] = window_dump;
}
// Append to regular dock section so we know where to restore it to.
int dock_slot_id = dock->dock_slot_index;

View file

@ -39,7 +39,6 @@
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/settings/editor_command_palette.h"
#include "editor/settings/editor_settings.h"
@ -52,6 +51,7 @@
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "scene/resources/atlas_texture.h"
static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const Size2 &p_size, const Size2 &p_shadow_offset, Color p_color, Color p_shadow_color) {
@ -2118,9 +2118,20 @@ void SpriteFramesEditor::_node_removed(Node *p_node) {
}
SpriteFramesEditor::SpriteFramesEditor() {
set_name(TTRC("SpriteFrames"));
set_icon_name("SpriteFrames");
set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_sprite_frames_bottom_panel", TTRC("Open SpriteFrames Dock")));
set_default_slot(DockConstants::DOCK_SLOT_BOTTOM);
set_available_layouts(EditorDock::DOCK_LAYOUT_HORIZONTAL | EditorDock::DOCK_LAYOUT_FLOATING);
set_global(false);
set_transient(true);
HSplitContainer *main_split = memnew(HSplitContainer);
add_child(main_split);
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
main_split->add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
VBoxContainer *sub_vb = memnew(VBoxContainer);
vbc_animlist->add_margin_child(TTRC("Animations:"), sub_vb, true);
@ -2237,10 +2248,10 @@ SpriteFramesEditor::SpriteFramesEditor() {
missing_anim_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
missing_anim_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
missing_anim_label->hide();
add_child(missing_anim_label);
main_split->add_child(missing_anim_label);
anim_frames_vb = memnew(VBoxContainer);
add_child(anim_frames_vb);
main_split->add_child(anim_frames_vb);
anim_frames_vb->set_h_size_flags(SIZE_EXPAND_FILL);
anim_frames_vb->hide();
@ -2731,7 +2742,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
// Ensure the anim search box is wide enough by default.
// Not by setting its minimum size so it can still be shrunk if desired.
set_split_offset(56 * EDSCALE);
main_split->set_split_offset(56 * EDSCALE);
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
@ -2769,21 +2780,17 @@ bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
EditorNode::get_bottom_panel()->make_item_visible(frames_editor);
frames_editor->make_visible();
} else {
button->hide();
if (frames_editor->is_visible_in_tree()) {
EditorNode::get_bottom_panel()->hide_bottom_panel();
}
frames_editor->close();
}
}
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin() {
frames_editor = memnew(SpriteFramesEditor);
frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = EditorNode::get_bottom_panel()->add_item(TTRC("SpriteFrames"), frames_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_sprite_frames_bottom_panel", TTRC("Toggle SpriteFrames Bottom Panel")));
button->hide();
EditorDockManager::get_singleton()->add_dock(frames_editor);
frames_editor->close();
}
Ref<ClipboardAnimation> ClipboardAnimation::from_sprite_frames(const Ref<SpriteFrames> &p_frames, const String &p_anim) {

View file

@ -30,6 +30,7 @@
#pragma once
#include "editor/docks/editor_dock.h"
#include "editor/plugins/editor_plugin.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
@ -37,7 +38,6 @@
#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
#include "scene/resources/image_texture.h"
@ -69,8 +69,8 @@ public:
static Ref<ClipboardAnimation> from_sprite_frames(const Ref<SpriteFrames> &p_frames, const String &p_anim);
};
class SpriteFramesEditor : public HSplitContainer {
GDCLASS(SpriteFramesEditor, HSplitContainer);
class SpriteFramesEditor : public EditorDock {
GDCLASS(SpriteFramesEditor, EditorDock);
Ref<SpriteFrames> frames;
Node *animated_sprite = nullptr;
@ -316,7 +316,6 @@ class SpriteFramesEditorPlugin : public EditorPlugin {
GDCLASS(SpriteFramesEditorPlugin, EditorPlugin);
SpriteFramesEditor *frames_editor = nullptr;
Button *button = nullptr;
public:
virtual String get_plugin_name() const override { return "SpriteFrames"; }