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GDScript: Fix call hint appearance for complex callees
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2 changed files with 7 additions and 3 deletions
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@ -832,7 +832,7 @@ static String _make_arguments_hint(const GDScriptParser::FunctionNode *p_functio
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const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(par->initializer);
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if (call->is_constant && call->reduced) {
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def_val = call->reduced_value.get_construct_string();
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} else {
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} else if (call->get_callee_type() == GDScriptParser::Node::IDENTIFIER) {
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def_val = call->function_name.operator String() + (call->arguments.is_empty() ? "()" : "(...)");
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}
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} break;
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