Revert "Add missing SNAME macro optimization to all theme methods call"

This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
This commit is contained in:
Rémi Verschelde 2022-02-08 10:14:58 +01:00
parent 0154ce2c8d
commit fc076ece3d
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GPG key ID: C3336907360768E1
90 changed files with 1648 additions and 1648 deletions

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@ -1219,7 +1219,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
tree->set_begin(Point2(0, p_label ? 18 : 0));
tree->set_end(Point2(0, 0));
tree->set_allow_reselect(true);
tree->add_theme_constant_override(SNAME("button_margin"), 0);
tree->add_theme_constant_override("button_margin", 0);
add_child(tree);
@ -1324,7 +1324,7 @@ SceneTreeDialog::SceneTreeDialog() {
filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
filter->set_placeholder(TTR("Filter nodes"));
filter->set_clear_button_enabled(true);
filter->add_theme_constant_override(SNAME("minimum_character_width"), 0);
filter->add_theme_constant_override("minimum_character_width", 0);
filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
vbc->add_child(filter);