Remove #ifdefs for handling compilation with Visual Studio < 2015

Godot 3.3 and later require Visual Studio 2017 to be compiled.
This commit is contained in:
Hugo Locurcio 2021-08-31 20:02:55 +02:00
parent 7946066577
commit fc0bfbb33b
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
2 changed files with 4 additions and 4 deletions

View file

@ -200,7 +200,7 @@ String str_format(const char *p_format, ...) {
return res;
}
#if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900
#if defined(MINGW_ENABLED)
#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy)
#define gd_vscprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy)
#else