mirror of
https://github.com/godotengine/godot.git
synced 2025-10-20 00:13:30 +00:00
Remove #ifdefs
for handling compilation with Visual Studio < 2015
Godot 3.3 and later require Visual Studio 2017 to be compiled.
This commit is contained in:
parent
7946066577
commit
fc0bfbb33b
2 changed files with 4 additions and 4 deletions
|
@ -200,7 +200,7 @@ String str_format(const char *p_format, ...) {
|
|||
return res;
|
||||
}
|
||||
|
||||
#if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900
|
||||
#if defined(MINGW_ENABLED)
|
||||
#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy)
|
||||
#define gd_vscprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy)
|
||||
#else
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue