mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	Add autocomplete for filter/repeat hints on uniform arrays
This commit is contained in:
		
							parent
							
								
									60f3b7967c
								
							
						
					
					
						commit
						fc7063b2e2
					
				
					 1 changed files with 12 additions and 12 deletions
				
			
		|  | @ -10549,19 +10549,23 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ | |||
| 				} | ||||
| 			} else if ((int(completion_base) > int(TYPE_MAT4) && int(completion_base) < int(TYPE_STRUCT))) { | ||||
| 				Vector<String> options; | ||||
| 				if (current_uniform_filter == FILTER_DEFAULT) { | ||||
| 					options.push_back("filter_linear"); | ||||
| 					options.push_back("filter_linear_mipmap"); | ||||
| 					options.push_back("filter_linear_mipmap_anisotropic"); | ||||
| 					options.push_back("filter_nearest"); | ||||
| 					options.push_back("filter_nearest_mipmap"); | ||||
| 					options.push_back("filter_nearest_mipmap_anisotropic"); | ||||
| 				} | ||||
| 				if (current_uniform_repeat == REPEAT_DEFAULT) { | ||||
| 					options.push_back("repeat_enable"); | ||||
| 					options.push_back("repeat_disable"); | ||||
| 				} | ||||
| 				if (completion_base_array) { | ||||
| 					if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) { | ||||
| 						options.push_back("source_color"); | ||||
| 					} | ||||
| 				} else { | ||||
| 					if (current_uniform_filter == FILTER_DEFAULT) { | ||||
| 						options.push_back("filter_linear"); | ||||
| 						options.push_back("filter_linear_mipmap"); | ||||
| 						options.push_back("filter_linear_mipmap_anisotropic"); | ||||
| 						options.push_back("filter_nearest"); | ||||
| 						options.push_back("filter_nearest_mipmap"); | ||||
| 						options.push_back("filter_nearest_mipmap_anisotropic"); | ||||
| 					} | ||||
| 					if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) { | ||||
| 						options.push_back("hint_anisotropy"); | ||||
| 						options.push_back("hint_default_black"); | ||||
|  | @ -10579,10 +10583,6 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_ | |||
| 						options.push_back("hint_depth_texture"); | ||||
| 						options.push_back("source_color"); | ||||
| 					} | ||||
| 					if (current_uniform_repeat == REPEAT_DEFAULT) { | ||||
| 						options.push_back("repeat_enable"); | ||||
| 						options.push_back("repeat_disable"); | ||||
| 					} | ||||
| 				} | ||||
| 
 | ||||
| 				for (int i = 0; i < options.size(); i++) { | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Hayden Leete
						Hayden Leete