mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
More improvements to visual script..
fixed a bug of not saving when sub-nodes changed.
This commit is contained in:
parent
5567350e1b
commit
fc70824f7c
17 changed files with 171 additions and 29 deletions
|
@ -35,6 +35,7 @@ private:
|
|||
int use_default_args;
|
||||
RPCCallMode rpc_call_mode;
|
||||
StringName singleton;
|
||||
bool validate;
|
||||
|
||||
|
||||
Node *_get_base_node() const;
|
||||
|
@ -96,6 +97,9 @@ public:
|
|||
void set_use_default_args(int p_amount);
|
||||
int get_use_default_args() const;
|
||||
|
||||
void set_validate(bool p_amount);
|
||||
bool get_validate() const;
|
||||
|
||||
void set_rpc_call_mode(RPCCallMode p_mode);
|
||||
RPCCallMode get_rpc_call_mode() const;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue