Fix theme propagation in various parts of the editor

This commit is contained in:
Yuri Sizov 2022-09-01 18:52:49 +03:00
parent 9142904c24
commit fc7cef8dec
9 changed files with 382 additions and 245 deletions

View file

@ -49,20 +49,22 @@ void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
}
}
void MeshEditor::_update_theme_item_cache() {
SubViewportContainer::_update_theme_item_cache();
theme_cache.light_1_on = get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons"));
theme_cache.light_1_off = get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons"));
theme_cache.light_2_on = get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons"));
theme_cache.light_2_off = get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons"));
}
void MeshEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
//get_scene()->connect("node_removed",this,"_node_removed");
if (first_enter) {
//it's in propertyeditor so. could be moved around
light_1_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons")));
light_1_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons")));
light_2_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons")));
light_2_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons")));
first_enter = false;
}
case NOTIFICATION_THEME_CHANGED: {
light_1_switch->set_normal_texture(theme_cache.light_1_on);
light_1_switch->set_pressed_texture(theme_cache.light_1_off);
light_2_switch->set_normal_texture(theme_cache.light_2_on);
light_2_switch->set_pressed_texture(theme_cache.light_2_off);
} break;
}
}
@ -160,8 +162,6 @@ MeshEditor::MeshEditor() {
vb_light->add_child(light_2_switch);
light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed).bind(light_2_switch));
first_enter = true;
rot_x = 0;
rot_y = 0;
}