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	Fix theme propagation in various parts of the editor
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					 9 changed files with 382 additions and 245 deletions
				
			
		|  | @ -58,12 +58,18 @@ class MeshEditor : public SubViewportContainer { | |||
| 	TextureButton *light_1_switch = nullptr; | ||||
| 	TextureButton *light_2_switch = nullptr; | ||||
| 
 | ||||
| 	void _button_pressed(Node *p_button); | ||||
| 	bool first_enter; | ||||
| 	struct ThemeCache { | ||||
| 		Ref<Texture2D> light_1_on; | ||||
| 		Ref<Texture2D> light_1_off; | ||||
| 		Ref<Texture2D> light_2_on; | ||||
| 		Ref<Texture2D> light_2_off; | ||||
| 	} theme_cache; | ||||
| 
 | ||||
| 	void _button_pressed(Node *p_button); | ||||
| 	void _update_rotation(); | ||||
| 
 | ||||
| protected: | ||||
| 	virtual void _update_theme_item_cache() override; | ||||
| 	void _notification(int p_what); | ||||
| 	void gui_input(const Ref<InputEvent> &p_event) override; | ||||
| 
 | ||||
|  |  | |||
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	 Yuri Sizov
						Yuri Sizov