Fix theme propagation in various parts of the editor

This commit is contained in:
Yuri Sizov 2022-09-01 18:52:49 +03:00
parent 9142904c24
commit fc7cef8dec
9 changed files with 382 additions and 245 deletions

View file

@ -58,12 +58,18 @@ class MeshEditor : public SubViewportContainer {
TextureButton *light_1_switch = nullptr;
TextureButton *light_2_switch = nullptr;
void _button_pressed(Node *p_button);
bool first_enter;
struct ThemeCache {
Ref<Texture2D> light_1_on;
Ref<Texture2D> light_1_off;
Ref<Texture2D> light_2_on;
Ref<Texture2D> light_2_off;
} theme_cache;
void _button_pressed(Node *p_button);
void _update_rotation();
protected:
virtual void _update_theme_item_cache() override;
void _notification(int p_what);
void gui_input(const Ref<InputEvent> &p_event) override;