Small changes to the comments in the script templates.

This commit is contained in:
Michael Alexsander Silva Dias 2018-05-28 14:34:41 -03:00
parent 07d4cd7f6d
commit fd17b960e9
3 changed files with 19 additions and 21 deletions

View file

@ -298,22 +298,20 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
"\n"
"public class %CLASS_NAME% : %BASE_CLASS_NAME%\n"
"{\n"
" // Member variables here, example:\n"
" // Declare member variables here. Examples:\n"
" // private int a = 2;\n"
" // private string b = \"textvar\";\n"
" // private string b = \"text\";\n"
"\n"
" // Called when the node enters the scene tree for the first time."
" public override void _Ready()\n"
" {\n"
" // Called every time the node is added to the scene.\n"
" // Initialization here.\n"
" \n"
" "
" }\n"
"\n"
"// // Called every frame. 'delta' is the elapsed time since the previous frame."
"// public override void _Process(float delta)\n"
"// {\n"
"// // Called every frame. Delta is time since last frame.\n"
"// // Update game logic here.\n"
"// \n"
"// "
"// }\n"
"}\n";