Fixed resource loader using not fully loaded scripts

This commit is contained in:
Moritz Burgdorff 2024-09-02 23:54:48 +02:00
parent 7c383767a2
commit fd5fc9f3ee
3 changed files with 23 additions and 1 deletions

View file

@ -1057,6 +1057,26 @@ void GDScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
}
void GDScript::set_path_cache(const String &p_path) {
if (ResourceCache::has(p_path)) {
set_path(p_path, true);
return;
}
if (is_root_script()) {
Script::set_path_cache(p_path);
}
String old_path = path;
path = p_path;
path_valid = true;
GDScriptCache::move_script(old_path, p_path);
for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
kv.value->set_path_cache(p_path);
}
}
void GDScript::set_path(const String &p_path, bool p_take_over) {
if (is_root_script()) {
Script::set_path(p_path, p_take_over);