Fixed resource loader using not fully loaded scripts

This commit is contained in:
Moritz Burgdorff 2024-09-02 23:54:48 +02:00
parent 7c383767a2
commit fd5fc9f3ee
3 changed files with 23 additions and 1 deletions

View file

@ -311,7 +311,7 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_e
Ref<GDScript> script;
script.instantiate();
script->set_path(p_path, true);
script->set_path_cache(p_path);
if (remapped_path.get_extension().to_lower() == "gdc") {
Vector<uint8_t> buffer = get_binary_tokens(remapped_path);
if (buffer.is_empty()) {
@ -358,6 +358,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
return script;
}
}
script->set_path(p_path, true);
if (p_update_from_disk) {
if (p_path.get_extension().to_lower() == "gdc") {