mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 07:53:26 +00:00
Merge pull request #111192 from Nintorch/fix-joy-weird-presses
Fix invalid reported joypad presses
This commit is contained in:
commit
fda0e83bd5
1 changed files with 6 additions and 0 deletions
|
@ -232,6 +232,12 @@ void JoypadSDL::process_events() {
|
|||
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
|
||||
SKIP_EVENT_FOR_GAMEPAD;
|
||||
|
||||
// Some devices report pressing buttons with indices like 232+, 241+, etc. that are not valid,
|
||||
// so we ignore them here.
|
||||
if (sdl_event.jbutton.button >= (int)JoyButton::MAX) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Input::get_singleton()->joy_button(
|
||||
joy_id,
|
||||
static_cast<JoyButton>(sdl_event.jbutton.button), // Godot button constants are intentionally the same as SDL's, so we can just straight up use them
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue