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Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
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82 changed files with 482 additions and 480 deletions
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@ -30,7 +30,7 @@
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#include "visual_script_editor.h"
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#include "core/input/input_filter.h"
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#include "core/input/input.h"
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#include "core/object.h"
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#include "core/os/keyboard.h"
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#include "core/script_language.h"
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@ -1073,9 +1073,9 @@ void VisualScriptEditor::_member_selected() {
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if (ti->get_parent() == members->get_root()->get_children()) {
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#ifdef OSX_ENABLED
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bool held_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_META);
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bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META);
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#else
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bool held_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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#endif
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if (held_ctrl) {
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ERR_FAIL_COND(!script->has_function(selected));
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@ -1378,7 +1378,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
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}
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} else if (ti->get_parent() == root->get_children()) {
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selected = ti->get_text(0);
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function_name_edit->set_position(InputFilter::get_singleton()->get_mouse_position() - Vector2(60, -10));
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function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10));
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function_name_edit->popup();
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function_name_box->set_text(selected);
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function_name_box->select_all();
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@ -1740,7 +1740,7 @@ void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> key = p_event;
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if (key.is_valid() && !key->is_pressed()) {
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mouse_up_position = InputFilter::get_singleton()->get_mouse_position();
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mouse_up_position = Input::get_singleton()->get_mouse_position();
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}
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}
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@ -1750,7 +1750,7 @@ void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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if (key.is_valid() && key->is_pressed() && key->get_button_mask() == BUTTON_RIGHT) {
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saved_position = graph->get_local_mouse_position();
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Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
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Point2 gpos = Input::get_singleton()->get_mouse_position();
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_generic_search(script->get_instance_base_type(), gpos);
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}
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}
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@ -2004,9 +2004,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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if (String(d["type"]) == "visual_script_variable_drag") {
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#ifdef OSX_ENABLED
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bool use_set = InputFilter::get_singleton()->is_key_pressed(KEY_META);
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bool use_set = Input::get_singleton()->is_key_pressed(KEY_META);
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#else
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bool use_set = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool use_set = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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#endif
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Vector2 ofs = graph->get_scroll_ofs() + p_point;
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if (graph->is_using_snap()) {
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@ -2199,9 +2199,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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}
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#ifdef OSX_ENABLED
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bool use_node = InputFilter::get_singleton()->is_key_pressed(KEY_META);
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bool use_node = Input::get_singleton()->is_key_pressed(KEY_META);
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#else
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bool use_node = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool use_node = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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#endif
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Array nodes = d["nodes"];
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@ -2263,7 +2263,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script);
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if (!sn && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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if (!sn && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop properties because script '%s' is not used in this scene.\nDrop holding 'Shift' to just copy the signature."), get_name()));
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return;
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}
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@ -2283,12 +2283,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
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ofs /= EDSCALE;
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#ifdef OSX_ENABLED
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bool use_get = InputFilter::get_singleton()->is_key_pressed(KEY_META);
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bool use_get = Input::get_singleton()->is_key_pressed(KEY_META);
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#else
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bool use_get = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
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bool use_get = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
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#endif
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if (!node || InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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if (!node || Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
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if (use_get)
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undo_redo->create_action(TTR("Add Getter Property"));
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