Rename InputFilter back to Input

It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
This commit is contained in:
Rémi Verschelde 2020-04-28 15:19:37 +02:00
parent 39f7a40925
commit fdf58a5858
82 changed files with 482 additions and 480 deletions

View file

@ -30,7 +30,7 @@
#include "visual_script_editor.h"
#include "core/input/input_filter.h"
#include "core/input/input.h"
#include "core/object.h"
#include "core/os/keyboard.h"
#include "core/script_language.h"
@ -1073,9 +1073,9 @@ void VisualScriptEditor::_member_selected() {
if (ti->get_parent() == members->get_root()->get_children()) {
#ifdef OSX_ENABLED
bool held_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_META);
bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META);
#else
bool held_ctrl = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
#endif
if (held_ctrl) {
ERR_FAIL_COND(!script->has_function(selected));
@ -1378,7 +1378,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
}
} else if (ti->get_parent() == root->get_children()) {
selected = ti->get_text(0);
function_name_edit->set_position(InputFilter::get_singleton()->get_mouse_position() - Vector2(60, -10));
function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10));
function_name_edit->popup();
function_name_box->set_text(selected);
function_name_box->select_all();
@ -1740,7 +1740,7 @@ void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> key = p_event;
if (key.is_valid() && !key->is_pressed()) {
mouse_up_position = InputFilter::get_singleton()->get_mouse_position();
mouse_up_position = Input::get_singleton()->get_mouse_position();
}
}
@ -1750,7 +1750,7 @@ void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
if (key.is_valid() && key->is_pressed() && key->get_button_mask() == BUTTON_RIGHT) {
saved_position = graph->get_local_mouse_position();
Point2 gpos = InputFilter::get_singleton()->get_mouse_position();
Point2 gpos = Input::get_singleton()->get_mouse_position();
_generic_search(script->get_instance_base_type(), gpos);
}
}
@ -2004,9 +2004,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (String(d["type"]) == "visual_script_variable_drag") {
#ifdef OSX_ENABLED
bool use_set = InputFilter::get_singleton()->is_key_pressed(KEY_META);
bool use_set = Input::get_singleton()->is_key_pressed(KEY_META);
#else
bool use_set = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
bool use_set = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
#endif
Vector2 ofs = graph->get_scroll_ofs() + p_point;
if (graph->is_using_snap()) {
@ -2199,9 +2199,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
#ifdef OSX_ENABLED
bool use_node = InputFilter::get_singleton()->is_key_pressed(KEY_META);
bool use_node = Input::get_singleton()->is_key_pressed(KEY_META);
#else
bool use_node = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
bool use_node = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
#endif
Array nodes = d["nodes"];
@ -2263,7 +2263,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script);
if (!sn && !InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
if (!sn && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop properties because script '%s' is not used in this scene.\nDrop holding 'Shift' to just copy the signature."), get_name()));
return;
}
@ -2283,12 +2283,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
ofs /= EDSCALE;
#ifdef OSX_ENABLED
bool use_get = InputFilter::get_singleton()->is_key_pressed(KEY_META);
bool use_get = Input::get_singleton()->is_key_pressed(KEY_META);
#else
bool use_get = InputFilter::get_singleton()->is_key_pressed(KEY_CONTROL);
bool use_get = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
#endif
if (!node || InputFilter::get_singleton()->is_key_pressed(KEY_SHIFT)) {
if (!node || Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
if (use_get)
undo_redo->create_action(TTR("Add Getter Property"));