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	Fix freeze on close of game using 2D physics introduced by #9832
Additionally, port the fix to 3D physics, just in case
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					 2 changed files with 4 additions and 4 deletions
				
			
		|  | @ -493,8 +493,8 @@ void PhysicsServerSW::body_set_space(RID p_body, RID p_space) { | |||
| 	if (body->get_space() == space) | ||||
| 		return; //pointless
 | ||||
| 
 | ||||
| 	while (body->get_constraint_map().size()) { | ||||
| 		RID self = body->get_constraint_map().front()->key()->get_self(); | ||||
| 	for (Map<ConstraintSW *, int>::Element *E = body->get_constraint_map().front(); E; E = E->next()) { | ||||
| 		RID self = E->key()->get_self(); | ||||
| 		if (!self.is_valid()) | ||||
| 			continue; | ||||
| 		free(self); | ||||
|  |  | |||
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	 Bojidar Marinov
						Bojidar Marinov