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[mbedTLS] Enable TLS 1.3 negotiation by default
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5 changed files with 33 additions and 7 deletions
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@ -1117,6 +1117,10 @@
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<member name="network/tls/editor_tls_certificates" type="String" setter="" getter="">
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The TLS certificate bundle to use for HTTP requests made within the editor (e.g. from the AssetLib tab). If left empty, the [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]included Mozilla certificate bundle[/url] will be used.
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</member>
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<member name="network/tls/enable_tls_v1.3" type="bool" setter="" getter="">
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If [code]true[/code], enable TLSv1.3 negotiation.
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[b]Note:[/b] Only supported when using Mbed TLS 3.0 or later (Linux distribution packages may be compiled against older system Mbed TLS packages), otherwise the maximum supported TLS version is always TLSv1.2.
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</member>
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<member name="project_manager/default_renderer" type="String" setter="" getter="">
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The renderer type that will be checked off by default when creating a new project. Accepted strings are "forward_plus", "mobile" or "gl_compatibility".
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</member>
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@ -2204,9 +2204,8 @@
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The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will [i]override[/i] Godot's default [url=https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt]Mozilla certificate bundle[/url]. If left empty, the default certificate bundle will be used.
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If in doubt, leave this setting empty.
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</member>
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<member name="network/tls/enable_tls_v1.3" type="bool" setter="" getter="" default="false">
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<member name="network/tls/enable_tls_v1.3" type="bool" setter="" getter="" default="true">
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If [code]true[/code], enable TLSv1.3 negotiation.
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[b]Note:[/b] This is experimental, and may cause connections to fail in some cases (notably, if the remote server uses TLS handshake fragmentation).
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[b]Note:[/b] Only supported when using Mbed TLS 3.0 or later (Linux distribution packages may be compiled against older system Mbed TLS packages), otherwise the maximum supported TLS version is always TLSv1.2.
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</member>
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<member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0">
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