mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 13:49:54 +00:00
Expose set_edited and is_edited on EditorInterface
This commit is contained in:
parent
235a32ad11
commit
ff561c1379
3 changed files with 33 additions and 0 deletions
|
|
@ -266,6 +266,13 @@
|
||||||
Returns [code]true[/code] if the 3D editor currently has snapping mode enabled, and [code]false[/code] otherwise.
|
Returns [code]true[/code] if the 3D editor currently has snapping mode enabled, and [code]false[/code] otherwise.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
|
<method name="is_object_edited" qualifiers="const">
|
||||||
|
<return type="bool" />
|
||||||
|
<param index="0" name="object" type="Object" />
|
||||||
|
<description>
|
||||||
|
Returns [code]true[/code] if the object has been marked as edited through [method set_object_edited].
|
||||||
|
</description>
|
||||||
|
</method>
|
||||||
<method name="is_playing_scene" qualifiers="const">
|
<method name="is_playing_scene" qualifiers="const">
|
||||||
<return type="bool" />
|
<return type="bool" />
|
||||||
<description>
|
<description>
|
||||||
|
|
@ -490,6 +497,16 @@
|
||||||
Sets the editor's current main screen to the one specified in [param name]. [param name] must match the title of the tab in question exactly (e.g. [code]2D[/code], [code]3D[/code], [code skip-lint]Script[/code], [code]Game[/code], or [code]AssetLib[/code] for default tabs).
|
Sets the editor's current main screen to the one specified in [param name]. [param name] must match the title of the tab in question exactly (e.g. [code]2D[/code], [code]3D[/code], [code skip-lint]Script[/code], [code]Game[/code], or [code]AssetLib[/code] for default tabs).
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
|
<method name="set_object_edited">
|
||||||
|
<return type="void" />
|
||||||
|
<param index="0" name="object" type="Object" />
|
||||||
|
<param index="1" name="edited" type="bool" />
|
||||||
|
<description>
|
||||||
|
If [param edited] is [code]true[/code], the object is marked as edited.
|
||||||
|
[b]Note:[/b] This is primarily used by the editor for [Resource] based objects to track their modified state. For example, any changes to an open scene, a resource in the inspector, or an edited script will cause this method to be called with [code]true[/code]. Saving the scene, script, or resource resets the edited state by calling this method with [code]false[/code].
|
||||||
|
[b]Note:[/b] Each call to this method increments the object's edited version. This is used to track changes in the editor and to trigger when thumbnails should be regenerated for resources.
|
||||||
|
</description>
|
||||||
|
</method>
|
||||||
<method name="set_plugin_enabled">
|
<method name="set_plugin_enabled">
|
||||||
<return type="void" />
|
<return type="void" />
|
||||||
<param index="0" name="plugin" type="String" />
|
<param index="0" name="plugin" type="String" />
|
||||||
|
|
|
||||||
|
|
@ -705,6 +705,16 @@ void EditorInterface::reload_scene_from_path(const String &scene_path) {
|
||||||
EditorNode::get_singleton()->reload_scene(scene_path);
|
EditorNode::get_singleton()->reload_scene(scene_path);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void EditorInterface::set_object_edited(Object *p_object, bool p_edited) {
|
||||||
|
ERR_FAIL_NULL_MSG(p_object, "Cannot change edited status on a null object.");
|
||||||
|
p_object->set_edited(p_edited);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool EditorInterface::is_object_edited(Object *p_object) const {
|
||||||
|
ERR_FAIL_NULL_V_MSG(p_object, false, "Cannot check edit status on a null object.");
|
||||||
|
return p_object->is_edited();
|
||||||
|
}
|
||||||
|
|
||||||
Node *EditorInterface::get_edited_scene_root() const {
|
Node *EditorInterface::get_edited_scene_root() const {
|
||||||
return EditorNode::get_singleton()->get_edited_scene();
|
return EditorNode::get_singleton()->get_edited_scene();
|
||||||
}
|
}
|
||||||
|
|
@ -895,6 +905,9 @@ void EditorInterface::_bind_methods() {
|
||||||
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath", "set_inherited"), &EditorInterface::open_scene_from_path, DEFVAL(false));
|
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath", "set_inherited"), &EditorInterface::open_scene_from_path, DEFVAL(false));
|
||||||
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
|
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
|
||||||
|
|
||||||
|
ClassDB::bind_method(D_METHOD("set_object_edited", "object", "edited"), &EditorInterface::set_object_edited);
|
||||||
|
ClassDB::bind_method(D_METHOD("is_object_edited", "object"), &EditorInterface::is_object_edited);
|
||||||
|
|
||||||
ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
|
ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
|
||||||
ClassDB::bind_method(D_METHOD("get_open_scene_roots"), &EditorInterface::get_open_scene_roots);
|
ClassDB::bind_method(D_METHOD("get_open_scene_roots"), &EditorInterface::get_open_scene_roots);
|
||||||
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
|
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
|
||||||
|
|
|
||||||
|
|
@ -175,6 +175,9 @@ public:
|
||||||
void open_scene_from_path(const String &scene_path, bool p_set_inherited = false);
|
void open_scene_from_path(const String &scene_path, bool p_set_inherited = false);
|
||||||
void reload_scene_from_path(const String &scene_path);
|
void reload_scene_from_path(const String &scene_path);
|
||||||
|
|
||||||
|
void set_object_edited(Object *p_object, bool p_edited);
|
||||||
|
bool is_object_edited(Object *p_object) const;
|
||||||
|
|
||||||
PackedStringArray get_open_scenes() const;
|
PackedStringArray get_open_scenes() const;
|
||||||
TypedArray<Node> get_open_scene_roots() const;
|
TypedArray<Node> get_open_scene_roots() const;
|
||||||
Node *get_edited_scene_root() const;
|
Node *get_edited_scene_root() const;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue