mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Use append_
instead of parse_
for String
methods.
This commit is contained in:
parent
594d64ec24
commit
ffa6ef220b
62 changed files with 245 additions and 274 deletions
|
@ -139,7 +139,7 @@ Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet,
|
|||
ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
|
||||
|
||||
String paths;
|
||||
paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
|
||||
paths.append_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
|
||||
|
||||
NodePath np = paths;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue