Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								0010d9c82a 
								
							 
						 
						
							
							
								
								Added ray shape and move_and_slide with snapping on 3D.  
							
							... 
							
							
							
							Added stop_on_slope on 2d part 
							
						 
						
							2018-08-19 13:45:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								9e57a07fb6 
								
							 
						 
						
							
							
								
								Implemented ragdoll  
							
							... 
							
							
							
							Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints 
							
						 
						
							2018-05-07 21:03:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								2cfa861222 
								
							 
						 
						
							
							
								
								Removed useless check  
							
							
							
						 
						
							2018-04-12 11:37:36 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								444b8471a3 
								
							 
						 
						
							
							
								
								Corrected physics query max result checking  
							
							
							
						 
						
							2018-04-04 11:55:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								b050525072 
								
							 
						 
						
							
							
								
								Fixed kinematic sliding on trimesh  
							
							
							
						 
						
							2018-04-04 10:49:10 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								0e446f8aff 
								
							 
						 
						
							
							
								
								Fixed kinematic char sliding  
							
							
							
						 
						
							2018-02-25 21:05:14 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								6ed392f47a 
								
							 
						 
						
							
							
								
								Improved kinematic body 2D and 3D, Now can move rigid body  
							
							
							
						 
						
							2018-02-20 12:43:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e4213e66b2 
								
							 
						 
						
							
							
								
								Add missing copyright headers and fix formatting  
							
							... 
							
							
							
							Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module. 
							
						 
						
							2018-01-05 01:22:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b50a9114b1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2018  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2018-01-01 14:40:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								512c60f1d8 
								
							 
						 
						
							
							
								
								Fixed intersect_shape crash,  closes   #13697  
							
							
							
						 
						
							2017-12-23 00:04:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								e6ba163031 
								
							 
						 
						
							
							
								
								Fixed kinematic movement on concave shape  
							
							
							
						 
						
							2017-11-19 17:01:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								10f879bf88 
								
							 
						 
						
							
							
								
								Rewritten kinematic system  
							
							
							
						 
						
							2017-11-07 15:22:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								fb4871c919 
								
							 
						 
						
							
							
								
								Bullet physics engine implementation  
							
							... 
							
							
							
							This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. 
							
						 
						
							2017-11-04 20:52:59 +01:00