Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								02a33b67a8 
								
							 
						 
						
							
							
								
								Redesign the graph editor for visual shaders  
							
							
							
						 
						
							2024-02-22 20:40:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4a30fe5e7c 
								
							 
						 
						
							
							
								
								Merge pull request  #86564  from Giwayume/feature/canvas-item-shader-custom-data  
							
							... 
							
							
							
							Support CUSTOM shader attributes in 2D 
							
						 
						
							2024-02-08 10:53:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jsjtxietian 
								
							 
						 
						
							
							
							
							
								
							
							
								ff089f8cea 
								
							 
						 
						
							
							
								
								Check is the ref shader valid in visual shader's update_option_menu  
							
							
							
						 
						
							2024-01-25 11:54:23 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Giwayume 
								
							 
						 
						
							
							
							
							
								
							
							
								bb83c4adec 
								
							 
						 
						
							
							
								
								Add custom shader attributes to Canvas Item Shaders  
							
							
							
						 
						
							2024-01-23 14:36:39 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								f59419bfe0 
								
							 
						 
						
							
							
								
								Add connection-related VisualShader operations  
							
							... 
							
							
							
							- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection 
							
						 
						
							2024-01-19 11:38:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5d306202b8 
								
							 
						 
						
							
							
								
								Merge pull request  #84348  from jsjtxietian/screen-uv-in-visual-shader-preview-should-uv  
							
							... 
							
							
							
							Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv 
							
						 
						
							2024-01-04 14:25:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alistair Leslie-Hughes 
								
							 
						 
						
							
							
							
							
								
							
							
								bfd62d7cdf 
								
							 
						 
						
							
							
								
								Visual shader refacter use of connection  
							
							
							
						 
						
							2023-12-12 07:36:28 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alistair Leslie-Hughes 
								
							 
						 
						
							
							
							
							
								
							
							
								a30dc67007 
								
							 
						 
						
							
							
								
								Fix VisualShader connection use after free.  
							
							
							
						 
						
							2023-11-14 07:34:41 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jsjtxietian 
								
							 
						 
						
							
							
							
							
								
							
							
								d920bdeda5 
								
							 
						 
						
							
							
								
								Fix visual shader's screen_uv input preview uses position of node  
							
							... 
							
							
							
							rather than a sample area like uv 
							
						 
						
							2023-11-06 11:20:42 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								111a91a09f 
								
							 
						 
						
							
							
								
								Merge pull request  #83194  from jsjtxietian/fix-bool-varying-code-gen  
							
							... 
							
							
							
							Fix bool varying's generated code will be modified with flat 
							
						 
						
							2023-10-13 11:45:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jsjtxietian 
								
							 
						 
						
							
							
							
							
								
							
							
								0f7a97eba0 
								
							 
						 
						
							
							
								
								Fix bool varying's generated code will be modified with flat  
							
							
							
						 
						
							2023-10-12 19:42:18 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jsjtxietian 
								
							 
						 
						
							
							
							
							
								
							
							
								0ecef0e236 
								
							 
						 
						
							
							
								
								Fix parameter shader node not declared when only connected to a VaryingSetter  
							
							
							
						 
						
							2023-10-12 17:53:26 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinski 
								
							 
						 
						
							
							
							
							
								
							
							
								4575cc0c6f 
								
							 
						 
						
							
							
								
								Implement drop-down list properties to the custom visual shader nodes  
							
							
							
						 
						
							2023-09-29 10:55:05 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									DennisManaa 
								
							 
						 
						
							
							
							
							
								
							
							
								f248420a2b 
								
							 
						 
						
							
							
								
								made visual shader ports expandable by default if there is only one output port and it's of any vector type  
							
							... 
							
							
							
							Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> 
							
						 
						
							2023-09-22 15:28:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								5afe78bd9c 
								
							 
						 
						
							
							
								
								Clean up/refactor GraphNode and make it more flexible  
							
							... 
							
							
							
							Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming. 
							
						 
						
							2023-09-07 17:29:06 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinski 
								
							 
						 
						
							
							
							
							
								
							
							
								01101134f4 
								
							 
						 
						
							
							
								
								Make the dragging connections more user-friendly in visual shaders  
							
							
							
						 
						
							2023-07-20 15:00:19 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								de4a3fa151 
								
							 
						 
						
							
							
								
								Unify and streamline connecting to Resource changes  
							
							
							
						 
						
							2023-07-17 19:35:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
							
							
								
							
							
								53d0e6c2d5 
								
							 
						 
						
							
							
								
								Merge pull request  #73691  from Chaosus/vs_depth  
							
							... 
							
							
							
							Add DEPTH to the visual shader output (for spatial mode) 
							
						 
						
							2023-07-12 14:18:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dcc92c174e 
								
							 
						 
						
							
							
								
								Remove uses of vformat() with no placeholders  
							
							... 
							
							
							
							This is identical to passing the string directly. 
							
						 
						
							2023-06-28 16:27:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								998b48f722 
								
							 
						 
						
							
							
								
								Add handling of custom visual shader nodes from GDExtension  
							
							
							
						 
						
							2023-05-06 08:19:12 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Johan Aires Rastén 
								
							 
						 
						
							
							
							
							
								
							
							
								14a8124ffe 
								
							 
						 
						
							
							
								
								Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders  
							
							
							
						 
						
							2023-04-20 14:33:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								9be0a73294 
								
							 
						 
						
							
							
								
								Add EXPOSURE built in to spatial shaders  
							
							... 
							
							
							
							This allows users to restore light values to pre-pre-exposure amounts 
							
						 
						
							2023-04-12 10:35:13 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								016946b552 
								
							 
						 
						
							
							
								
								Write out render_mode even when mode is set to default in VisualShaders  
							
							
							
						 
						
							2023-04-11 18:03:00 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								faf62ba0cc 
								
							 
						 
						
							
							
								
								Add DEPTH to the visual shader output (for spatial mode)  
							
							
							
						 
						
							2023-02-21 20:19:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c0a3129210 
								
							 
						 
						
							
							
								
								Prevent preview error for the instance parameter in visual shader  
							
							
							
						 
						
							2023-02-03 15:28:04 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e8240031e7 
								
							 
						 
						
							
							
								
								Merge pull request  #71479  from raulsntos/virtual-return-type  
							
							... 
							
							
							
							Use enum instead of int in virtual methods return type 
							
						 
						
							2023-02-01 07:45:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ab4d8df163 
								
							 
						 
						
							
							
								
								Merge pull request  #72485  from BastiaanOlij/add_eye_matrix_access  
							
							... 
							
							
							
							Expose EYE_OFFSET to gdshader code 
							
						 
						
							2023-02-01 07:33:18 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								8c77aea9ab 
								
							 
						 
						
							
							
								
								Expose EYE_OFFSET to gdshader code  
							
							
							
						 
						
							2023-02-01 12:39:13 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marius Hanl 
								
							 
						 
						
							
							
							
							
								
							
							
								a59819630d 
								
							 
						 
						
							
							
								
								Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D  
							
							... 
							
							
							
							- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com> 
							
						 
						
							2023-01-31 20:04:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Raul Santos 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9e9eac4676 
								
							 
						 
						
							
							
								
								Use enum instead of int in virtual methods return type  
							
							
							
						 
						
							2023-01-31 19:06:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2bc0bcbd26 
								
							 
						 
						
							
							
								
								PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"  
							
							
							
						 
						
							2023-01-24 16:05:07 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7cbe2b939e 
								
							 
						 
						
							
							
								
								Some refactoring for visual shader texture functions  
							
							
							
						 
						
							2023-01-20 12:54:20 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								faea9f5c10 
								
							 
						 
						
							
							
								
								Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE  
							
							... 
							
							
							
							in favour of texture hints 
							
						 
						
							2023-01-18 19:52:47 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								87eafe48b8 
								
							 
						 
						
							
							
								
								Add few improvements for VisualShaderNodeParticleRandomness  
							
							
							
						 
						
							2023-01-09 20:33:45 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f101add78b 
								
							 
						 
						
							
							
								
								Add uint type support to visual shaders  
							
							
							
						 
						
							2023-01-06 10:35:25 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d95794ec8a 
								
							 
						 
						
							
							
								
								One Copyright Update to rule them all  
							
							... 
							
							
							
							As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see". 
							
						 
						
							2023-01-05 13:25:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								952015df13 
								
							 
						 
						
							
							
								
								Add missing CUSTOM inputs for the spatial/vertex mode of visual shader  
							
							
							
						 
						
							2022-12-26 14:09:07 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bd08f89fd2 
								
							 
						 
						
							
							
								
								Optimize a code generation of visual shader particles  
							
							
							
						 
						
							2022-12-11 12:35:48 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									NumbuhFour 
								
							 
						 
						
							
							
							
							
								
							
							
								1b09fd5410 
								
							 
						 
						
							
							
								
								Implement CAMERA_VISIBLE_LAYERS as built-in shader variable  
							
							
							
						 
						
							2022-12-03 22:41:27 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								d06a8320e5 
								
							 
						 
						
							
							
								
								Simplify GDVIRTUAL_CALL calls  
							
							
							
						 
						
							2022-10-19 00:05:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								8017827144 
								
							 
						 
						
							
							
								
								SCons: Re-enable treating #warning as error with werror  
							
							... 
							
							
							
							Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage. 
							
						 
						
							2022-10-10 16:12:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0103af1ddd 
								
							 
						 
						
							
							
								
								Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.  
							
							
							
						 
						
							2022-10-07 11:32:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a656dcec01 
								
							 
						 
						
							
							
								
								Fix boolean connection to ports of other types in visual shader  
							
							
							
						 
						
							2022-10-03 20:20:00 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								1a0890122f 
								
							 
						 
						
							
							
								
								Clean up canvas light shader API.  
							
							... 
							
							
							
							Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION 
							
						 
						
							2022-09-28 11:46:58 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								09c98cdde9 
								
							 
						 
						
							
							
								
								Add conversion for uniform_name property in visual shader  
							
							
							
						 
						
							2022-09-07 08:19:02 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c82bbc38a5 
								
							 
						 
						
							
							
								
								Merge pull request  #64952  from Chaosus/vs_rename_uniform_to_param  
							
							
							
						 
						
							2022-09-02 13:49:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Johan Aires Rastén 
								
							 
						 
						
							
							
							
							
								
							
							
								b7e2d45233 
								
							 
						 
						
							
							
								
								Replace Vector2(i) with Size2(i) for methods returning a size  
							
							
							
						 
						
							2022-09-01 20:04:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8191b3c110 
								
							 
						 
						
							
							
								
								Rename uniform to parameter across the engine  
							
							
							
						 
						
							2022-09-01 11:42:57 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d4a10e7e04 
								
							 
						 
						
							
							
								
								Allow using integer varyings with flat interpolation modifier  
							
							
							
						 
						
							2022-08-25 13:21:02 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								1abdffe7a0 
								
							 
						 
						
							
							
								
								Replace Array return types with TypedArray 2  
							
							
							
						 
						
							2022-08-23 23:21:32 +02:00