Godot 4.4 introduces network mode, which by default sets to offline.
Some features are disabled on offline mode, including downloading export
templates. Newcomers to the engine that has no knowledge about the network
mode might be confused on why the Export Template Manager tells them that
they're offline, despite them having internet connection.
This commit introduces a message that tells the user that online mode is
required, and a link button that user can click to enable online mode from
the Export Template Manager popup UI. Some code changes also made to make
sure that the button and message only shows on official build only.
Update the export logic to enable apk generation and signing for Android editor builds
Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".