Thaddeus Crews
be7b640cde
Merge pull request #102776 from timothyqiu/tile-coordinate-range
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Document the valid range of tile coordinates in TileMapLayer
2025-02-12 12:56:37 -06:00
Thaddeus Crews
449c84f3d3
Merge pull request #102742 from Calinou/doc-control-layout-direction-force
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Improve documentation on forcing right-to-left layout in Control
2025-02-12 12:56:33 -06:00
Thaddeus Crews
13f8316114
Merge pull request #102773 from Calinou/doc-fix-urls
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Fix dead links across the class reference
2025-02-12 12:56:32 -06:00
Thaddeus Crews
1939e87db1
Merge pull request #101561 from darksylinc/matias-device-address-api
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Change how device address is requested to avoid future API breakage
2025-02-12 12:56:25 -06:00
Haoyu Qiu
9fbceb79eb
Document the valid range of tile coordinates in TileMapLayer
2025-02-13 00:10:10 +08:00
Hugo Locurcio
4905d033e5
Fix dead links across the class reference
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This was found using lychee, which is being set up in godot-docs' CI.
2025-02-12 16:03:06 +01:00
Hugo Locurcio
e05f0a45f6
Improve documentation on forcing right-to-left layout in Control
2025-02-12 02:20:31 +01:00
Matias N. Goldberg
af900a5825
Change how device address is requested to avoid future API breakage
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PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT.
However it did so by adding a boolean to uniform_buffer_create(), called
"bool p_enable_device_address".
This makes maintaining backwards compatibility harder because I am
working on another feature that would require introducing yet another
bit flag.
This would save us the need to add fallback routines when the feature I
am working on makes it to Godot 4.5.
Even if my feature doesn't make it to 4.5 either, this PR makes the
routine more future-proof.
This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into
BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to
both storage and uniforms.
This PR also moves the boolean use_as_storage into
BUFFER_CREATION_AS_STORAGE.
2025-02-11 20:00:18 -03:00
Rémi Verschelde
9ac02ccbcb
Merge pull request #102726 from mihe/jolt/thread-safe-errors
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Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 23:59:40 +01:00
Rémi Verschelde
4f137bb1ad
Merge pull request #102716 from Calinou/doc-control-layout-direction
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Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 23:59:33 +01:00
Mikael Hermansson
1006fa9c42
Skip Object::to_string when Jolt Physics is on separate thread
2025-02-11 22:55:32 +01:00
Hugo Locurcio
65c795eb35
Clarify the behavior of Control.layout_direction in the documentation
2025-02-11 16:56:22 +01:00
Thaddeus Crews
cc678ec312
Merge pull request #102675 from Calinou/doc-canvasitem-draw-dashed-line
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Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters
2025-02-11 09:13:22 -06:00
Thaddeus Crews
b6894b9a45
Merge pull request #102691 from bruvzg/mix_rates
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[AudioStreamGenerator] Add mixing rate presets, update docs.
2025-02-11 09:13:20 -06:00
Hugo Locurcio
d1af005fed
Document CanvasItem.draw_dashed_line()'s dash and align parameters
2025-02-11 15:15:46 +01:00
Fredia Huya-Kouadio
7495a8a02e
Add support for embedding game process in the Android Editor
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- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Pāvels Nadtočajevs
3965bdfd62
[AudioStreamGenerator] Add mixing rate presets, update docs.
2025-02-11 11:22:34 +02:00
SheepYhangCN
c0eec97e98
macOS: Implement fallback from Metal to Vulkan for x86_64
2025-02-10 13:23:46 +01:00
Danil Alexeev
ead16435bf
Script Editor: Add option to disable documentation tooltips
2025-02-09 11:02:10 +03:00
Thaddeus Crews
2d1d51a14c
Merge pull request #102472 from bruvzg/ime_hl
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[TextEdit] Update syntax highlighting when IME composition string is updated.
2025-02-07 14:50:39 -06:00
Pāvels Nadtočajevs
7da0767f35
[TextEdit] Update syntax highlighting when IME composition string is updated.
2025-02-07 11:54:56 +02:00
Pāvels Nadtočajevs
1bc86c2626
Fix PackedStringArray.to_byte_array() to return UTF-8 encoded data instead of pointers.
2025-02-07 10:19:32 +02:00
Rémi Verschelde
5d037d3a24
Merge pull request #102477 from Calinou/lightmapgi-decrease-max-rays-per-pass
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Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-07 01:39:44 +01:00
Rémi Verschelde
239cfe2460
Merge pull request #102044 from Muller-Castro/blender-executable-path
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Documentation change from Blender directory to executable
2025-02-07 01:39:27 +01:00
Rémi Verschelde
e87f4f67b0
Merge pull request #100913 from larspet/tooltip-hover-oob
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Prevent tooltip from showing when hovering past the end of script line
2025-02-07 01:39:11 +01:00
Hugo Locurcio
0c4834b20f
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
Thaddeus Crews
525aa0a7f4
Merge pull request #100939 from Faless/fix/js_singleton_cb_docs
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[Web] Clarify JavaScriptBridge callback requirements
2025-02-05 18:50:43 -06:00
Hugo Locurcio
8af5072652
Mention visibility layers and inheritance in Node3D.is_visible_in_tree() docs
2025-02-05 10:57:06 +01:00
Thaddeus Crews
ea2770eb4f
Merge pull request #101947 from Rudolph-B/Issue-101750
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Add Heightfield mask to GPUParticlesCollisionHeightField3D
2025-02-04 09:04:11 -06:00
Thaddeus Crews
c9887d25e3
Merge pull request #102342 from bruvzg/no_font_set
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Make `CharFXTransform.font` property read only, add some extra documentation notes.
2025-02-04 09:03:58 -06:00
Rudolph Bester
b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
Thaddeus Crews
654b5993e2
Merge pull request #99890 from Sauermann/fix-vp-mouse-notifications
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Introduce `Viewport` functions for keeping the mouse over state consistent
2025-02-03 11:14:42 -06:00
Pāvels Nadtočajevs
e6e108d091
Implement get_length() for pipes.
2025-02-03 16:50:00 +02:00
Thaddeus Crews
03385f9e34
Merge pull request #101836 from Calinou/doc-worldboundaryshape3d-fix-jolt-note
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Fix Jolt note in WorldBoundaryShape3D documentation
2025-02-03 08:15:56 -06:00
Pāvels Nadtočajevs
50740c4e91
Make CharFXTransform.font property read only, add some extra documentation notes.
2025-02-02 23:08:35 +02:00
Thaddeus Crews
4f827e6190
Merge pull request #95169 from Calinou/editorspinslider-float-step-1-slider
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Make EditorSpinSlider display a slider for floats with a step of 1.0
2025-01-31 09:15:55 -06:00
Hilderin
f601117c74
Fix Embed Game not available when multi window is disabled
2025-01-31 07:56:54 -05:00
Thaddeus Crews
3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
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Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
ChildLearningClub
2710c359d6
Changed if false to if true "Emoji and Symbols" menu is enabled.
2025-01-28 18:42:05 +01:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
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- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews
998a21782f
Merge pull request #101768 from KoBeWi/just_spread_the_code_with_another_layer_of_hacks_what_can_go_wrong_huh
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Fix inspector jumping when gaining focus
2025-01-28 09:03:43 -06:00
kobewi
9226424401
Fix inspector jumping when gaining focus
2025-01-27 17:41:18 +01:00
Thaddeus Crews
583b6aef9c
Merge pull request #101818 from Yelloween10/update-subviewport-doc
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Update SubViewport documentations to include a note about input behaviour
2025-01-27 09:46:08 -06:00
Thaddeus Crews
4129a09a5c
Merge pull request #102080 from bruvzg/fd_open_any
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Fix FILE_MODE_OPEN_ANY file dialog not selecting folders.
2025-01-27 09:46:06 -06:00
Thaddeus Crews
7ce0828c5b
Merge pull request #101883 from ProgrammerOnCoffee/cpuparticles-doc
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Fix incorrect `CPUParticles2D` and `CPUParticles3D` documentation
2025-01-27 09:45:56 -06:00
Pāvels Nadtočajevs
adceb32177
Fix FILE_MODE_OPEN_ANY file dialog not selecting folders.
2025-01-27 10:43:11 +02:00
Muller-Castro
3d8301445d
Change from blender directory to blender exec
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-25 20:24:44 -03:00
ProgrammerOnCoffee
0e7de3a1d9
Fix incorrect CPUParticles2D documentation
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Fixes incorrect documentation for CPUParticles2D.color_initial_ramp
2025-01-25 12:18:42 +01:00
Thaddeus Crews
a7363946b2
Merge pull request #101911 from rburing/fti_2d_particles_on_target
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`CPUParticles2D` - Add ability to follow physics interpolated target
2025-01-24 09:05:40 -06:00
Ricardo Buring
56fc0fd175
CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2025-01-24 14:13:20 +01:00