Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								0f687f0ccb 
								
							 
						 
						
							
							
								
								Remove use of _SCS from ADD_METHOD  
							
							... 
							
							
							
							This saves typing and is a step towards fixing #56  
							
						 
						
							2017-02-13 10:37:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b085c40edf 
								
							 
						 
						
							
							
								
								-Conversion of most properties to a simpler syntax, easier to use by script  
							
							... 
							
							
							
							-Modified help to display properties
GDScript can still not make use of them, though. 
							
						 
						
							2017-01-04 01:16:14 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								118eed485e 
								
							 
						 
						
							
							
								
								ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.  
							
							... 
							
							
							
							All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS() 
							
						 
						
							2017-01-02 23:03:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c7bc44d5ad 
								
							 
						 
						
							
							
								
								Welcome in 2017, dear changelog reader!  
							
							... 
							
							
							
							That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games! 
							
						 
						
							2017-01-01 22:03:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								6ce47d9b51 
								
							 
						 
						
							
							
								
								Improve parallax mirroring algorithm  
							
							... 
							
							
							
							Replaces the iterative approach currently used by an equivalent direct computation.
Also fixes infinite looping that happens when the mirroring value is negative. 
							
						 
						
							2016-06-27 10:40:33 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								10f411b47b 
								
							 
						 
						
							
							
								
								Avoid mirroring to go negative to fix crash,  closes   #4036  
							
							
							
						 
						
							2016-06-26 16:51:13 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								282da142ae 
								
							 
						 
						
							
							
								
								Added an option to ParallaxLayer to add an extra scroll offset, helps if you want to make clouds to move by themselves and animate that, for example.  
							
							
							
						 
						
							2016-06-26 16:22:20 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								0be12898a7 
								
							 
						 
						
							
							
								
								Revert "Improve parallax mirroring algorithm"  
							
							
							
						 
						
							2016-06-26 18:03:15 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								fbddc0b747 
								
							 
						 
						
							
							
								
								Improve parallax mirroring algorithm  
							
							... 
							
							
							
							Replaces the iterative approach currently used by the standard fmod() function.
Also fixes infinite looping that happens when the mirroring value is negative. 
							
						 
						
							2016-06-24 18:39:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c195c0df6b 
								
							 
						 
						
							
							
								
								-Added configuration warning system for nodes  
							
							... 
							
							
							
							-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work 
							
						 
						
							2016-05-17 18:28:44 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									George Marques 
								
							 
						 
						
							
							
							
							
								
							
							
								5be9ff7b67 
								
							 
						 
						
							
							
								
								Update copyright to 2016 in headers  
							
							
							
						 
						
							2016-01-01 11:50:53 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fdaa2920eb 
								
							 
						 
						
							
							
								
								Updated copyright year in all headers  
							
							
							
						 
						
							2015-04-18 14:38:54 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0dbedd18fc 
								
							 
						 
						
							
							
								
								SceneMainLoop -> SceneTree  
							
							... 
							
							
							
							-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree 
Other stuff:
-Shower of bullets demo
-Fixes all around 
							
						 
						
							2014-11-05 21:20:42 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0b806ee0fc 
								
							 
						 
						
							
							
								
								GODOT IS OPEN SOURCE  
							
							
							
						 
						
							2014-02-09 22:10:30 -03:00