Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								0fe06e9467 
								
							 
						 
						
							
							
								
								Extract Decal and Decal atlas from Storage class  
							
							
							
						 
						
							2022-03-21 12:22:43 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
							
							
								
							
							
								c45d2c242b 
								
							 
						 
						
							
							
								
								Replace DirectionalLight3D's use_in_sky_only with sky_mode enum  
							
							... 
							
							
							
							3 options are available:
- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)
Co-authored by: clayjohn <claynjohn@gmail.com> 
							
						 
						
							2022-03-17 14:00:02 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								57e5a33623 
								
							 
						 
						
							
							
								
								Split dummy renderer classes into separate files  
							
							... 
							
							
							
							Split canvas_texture_storage and texture_storage from render_storage class 
							
						 
						
							2022-03-16 17:43:10 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								39d429e497 
								
							 
						 
						
							
							
								
								Change some math macros to constexpr  
							
							... 
							
							
							
							Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`. 
							
						 
						
							2022-03-09 16:24:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1561737055 
								
							 
						 
						
							
							
								
								Merge pull request  #49447  from Calinou/remove-shadow-color-property  
							
							... 
							
							
							
							Remove unused `shadow_color` property from Light3D 
							
						 
						
							2022-03-08 07:48:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								b0ca03b0a2 
								
							 
						 
						
							
							
								
								Add a UniformSet cache  
							
							... 
							
							
							
							* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.
This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase. 
							
						 
						
							2022-03-06 13:03:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								aea104deb7 
								
							 
						 
						
							
							
								
								Remove unused shadow_color property from Light3D  
							
							... 
							
							
							
							This shadow color property was no longer effective since the shaders
were optimized to improve occupancy. 
							
						 
						
							2022-03-04 23:12:18 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c787f59931 
								
							 
						 
						
							
							
								
								Merge pull request  #58734  from Calinou/tweak-render-timestamp-names  
							
							... 
							
							
							
							Tweak render timestamp names for explicitness and consistency 
							
						 
						
							2022-03-04 20:43:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3078b92dff 
								
							 
						 
						
							
							
								
								Merge pull request  #58512  from Calinou/light3d-add-distance-fade  
							
							
							
						 
						
							2022-03-04 12:26:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c509a3a3a5 
								
							 
						 
						
							
							
								
								Tweak render timestamp names for explicitness and consistency  
							
							... 
							
							
							
							- Add 2D and 3D in timestamp names when needed to avoid ambiguity.
- Use present tense in all render timestamp names.
- Add a space after ">" (begin) and "<" (end) symbols.
- Remove redundant "End" in render timestamp names (indicated by "<"). 
							
						 
						
							2022-03-04 08:46:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								83efe4d8b0 
								
							 
						 
						
							
							
								
								Fix typo in SSR roughness quality enum value names  
							
							
							
						 
						
							2022-02-28 01:06:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b1a295b739 
								
							 
						 
						
							
							
								
								Implement distance fade properties in OmniLight3D and SpotLight3D  
							
							... 
							
							
							
							This can be used to fade lights and their shadows in the distance,
similar to Decal nodes. This can bring significant performance
improvements, especially for lights with shadows enabled and when
using higher-than-default shadow quality settings.
While lights can be smoothly faded out over distance, shadows are
currently "all or nothing" since per-light shadow color is no longer
customizable in the Vulkan renderer. This may result in noticeable
pop-in when leaving the shadow cutoff distance, but depending on the
scene, it may not always be that noticeable. 
							
						 
						
							2022-02-25 15:17:35 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								a38c3a763a 
								
							 
						 
						
							
							
								
								Properly exclude lights that are marked as sky only  
							
							
							
						 
						
							2022-02-16 00:16:56 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								af91a42b0a 
								
							 
						 
						
							
							
								
								Merge pull request  #57904  from V-Sekai/fix_double_free_warning  
							
							... 
							
							
							
							Fixes some 'Attempted to free invalid ID' warnings in mobile renderer 
							
						 
						
							2022-02-15 08:30:44 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								11cefc2b28 
								
							 
						 
						
							
							
								
								Merge pull request  #57104  from clayjohn/VULKAN-sky-conflict  
							
							
							
						 
						
							2022-02-10 17:46:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SaracenOne 
								
							 
						 
						
							
							
							
							
								
							
							
								71eb3f6df5 
								
							 
						 
						
							
							
								
								Fix _free_render_buffer_data freeing shared half_texture and half_fb  
							
							
							
						 
						
							2022-02-10 10:04:18 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Anilforextra 
								
							 
						 
						
							
							
							
							
								
							
							
								fc27636999 
								
							 
						 
						
							
							
								
								Vectors: Use clear() and has().  
							
							... 
							
							
							
							Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1". 
							
						 
						
							2022-02-02 00:11:09 +05:45 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								58324f4df8 
								
							 
						 
						
							
							
								
								Merge pull request  #54574  from Ansraer/glow_map  
							
							
							
						 
						
							2022-01-26 13:39:51 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d9fd16c8e4 
								
							 
						 
						
							
							
								
								Merge pull request  #53954  from Chaosus/fix_quit_errors  
							
							
							
						 
						
							2022-01-25 20:09:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jfons 
								
							 
						 
						
							
							
							
							
								
							
							
								238862bddb 
								
							 
						 
						
							
							
								
								Minor fixes to shadow atlases:  
							
							... 
							
							
							
							* Erase shadow owner *before* setting it to RID().
* Add default texture in shadow atlas debug view to avoid error spam when no atlas is present.
* Fix typo. 
							
						 
						
							2022-01-24 15:55:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								430d5d64aa 
								
							 
						 
						
							
							
								
								Update Sky lights in sky setup function  
							
							
							
						 
						
							2022-01-23 15:06:49 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ansraer 
								
							 
						 
						
							
							
							
							
								
							
							
								90652b1755 
								
							 
						 
						
							
							
								
								add support for glow maps  
							
							
							
						 
						
							2022-01-20 16:47:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lawnjelly 
								
							 
						 
						
							
							
							
							
								
							
							
								b411a731fe 
								
							 
						 
						
							
							
								
								Add nodiscard to core math classes to catch c++ errors.  
							
							... 
							
							
							
							A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute. 
							
						 
						
							2022-01-20 13:07:49 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8b8e858778 
								
							 
						 
						
							
							
								
								Merge pull request  #54489  from briansemrau/texture-delete-update  
							
							
							
						 
						
							2022-01-19 10:10:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								01eefa2c50 
								
							 
						 
						
							
							
								
								Merge pull request  #56761  from Calinou/sdfgi-allow-any-number-of-cascades  
							
							
							
						 
						
							2022-01-18 16:21:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								ba431a9306 
								
							 
						 
						
							
							
								
								Fix volumetric fog memory leak on resize  
							
							
							
						 
						
							2022-01-17 21:30:48 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2dc7b03a82 
								
							 
						 
						
							
							
								
								Allow using between 1 and 8 cascades for SDFGI  
							
							... 
							
							
							
							This provides more flexibility between performance and quality
adjustments, especially when using SDFGI for small-scale levels
(which can be useful for procedurally generated scenes). 
							
						 
						
							2022-01-17 16:49:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								99064d57db 
								
							 
						 
						
							
							
								
								New OpenGL batching canvas renderer  
							
							
							
						 
						
							2022-01-11 22:26:18 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Anilforextra 
								
							 
						 
						
							
							
							
							
								
							
							
								c9f5d88f3a 
								
							 
						 
						
							
							
								
								Use fill() to fill an entire image instead of setting pixels individually.  
							
							
							
						 
						
							2022-01-08 17:43:15 +05:45 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									JFonS 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7c5c351766 
								
							 
						 
						
							
							
								
								Merge pull request  #56220  from williamd67/GPULightmapper-implement-sky-ambient-light  
							
							... 
							
							
							
							GPULightmapper: react on sky ambient properties 
							
						 
						
							2022-01-05 10:55:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								851fb16350 
								
							 
						 
						
							
							
								
								Merge pull request  #56305  from Calinou/rename-lod-threshold  
							
							
							
						 
						
							2022-01-04 15:28:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7f66c16c03 
								
							 
						 
						
							
							
								
								Merge pull request  #51206  from clayjohn/Vulkan-ASSGI  
							
							
							
						 
						
							2022-01-04 10:00:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fe52458154 
								
							 
						 
						
							
							
								
								Update copyright statements to 2022  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2022-01-03 21:27:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								df09bc38cb 
								
							 
						 
						
							
							
								
								Rename Lod Threshold to Mesh Lod Threshold  
							
							... 
							
							
							
							This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges. 
							
						 
						
							2021-12-29 00:11:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									William Deurwaarder 
								
							 
						 
						
							
							
							
							
								
							
							
								68a5dad226 
								
							 
						 
						
							
							
								
								GPULightmapper: react on sky ambient properties  
							
							... 
							
							
							
							The panorama texture creation, used by GPULightmapper, has been adjusted to
also take the sky ambient properties into account. 
							
						 
						
							2021-12-24 15:47:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bdf8340e59 
								
							 
						 
						
							
							
								
								Merge pull request  #43181  from nathanfranke/string-empty  
							
							... 
							
							
							
							Replace String comparisons with "", String() to is_empty() 
							
						 
						
							2021-12-10 08:56:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								49403cbfa0 
								
							 
						 
						
							
							
								
								Replace String comparisons with "", String() to is_empty()  
							
							... 
							
							
							
							Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings 
							
						 
						
							2021-12-09 04:48:38 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								1da732af35 
								
							 
						 
						
							
							
								
								Fix volumetric fog in combination with spotlights  
							
							
							
						 
						
							2021-12-08 22:17:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								547c270777 
								
							 
						 
						
							
							
								
								Merge pull request  #51679  from Je06jm/fsr  
							
							... 
							
							
							
							AMD FidelityFX Super Resolution 
							
						 
						
							2021-11-24 22:34:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5e0a034524 
								
							 
						 
						
							
							
								
								[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.  
							
							
							
						 
						
							2021-11-24 09:16:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Je06jm 
								
							 
						 
						
							
							
							
							
								
							
							
								20deb0917d 
								
							 
						 
						
							
							
								
								Implemented AMD's FSR as a computer shader for upscaling 3D scenes  
							
							
							
						 
						
							2021-11-23 14:16:03 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								826e781bfa 
								
							 
						 
						
							
							
								
								Fix default_texture_param in shader pipeline to support uniform arrays  
							
							
							
						 
						
							2021-11-12 12:53:40 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dominic-ATOR 
								
							 
						 
						
							
							
							
							
								
							
							
								d7a4187b05 
								
							 
						 
						
							
							
								
								Implement CameraEffects override_exposure  
							
							
							
						 
						
							2021-11-08 21:14:56 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								0eff109a21 
								
							 
						 
						
							
							
								
								Added SSIL post processing effect  
							
							
							
						 
						
							2021-11-06 12:43:19 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Brian Semrau 
								
							 
						 
						
							
							
							
							
								
							
							
								4a1c28460e 
								
							 
						 
						
							
							
								
								Fix materials not updating when texture replaced/deleted  
							
							
							
						 
						
							2021-11-01 15:33:59 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d6f972fad4 
								
							 
						 
						
							
							
								
								Merge pull request  #54403  from briansemrau/fix-small-fogvolume  
							
							... 
							
							
							
							FogVolume don't dispatch compute with zero-dimension groups 
							
						 
						
							2021-10-31 09:12:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Brian Semrau 
								
							 
						 
						
							
							
							
							
								
							
							
								346e497959 
								
							 
						 
						
							
							
								
								Disallow compute dispatch with zero dimensions.  
							
							
							
						 
						
							2021-10-30 02:39:25 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4da0de0085 
								
							 
						 
						
							
							
								
								Fix error spammed to output if FogVolume is setted to scene  
							
							
							
						 
						
							2021-10-29 23:24:01 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a6ddfecc9f 
								
							 
						 
						
							
							
								
								Fix crash when opening a converted FogMaterial  
							
							
							
						 
						
							2021-10-29 14:18:38 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								1b2cd9f251 
								
							 
						 
						
							
							
								
								Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog  
							
							... 
							
							
							
							Co-authored-by: Brian Semrau <brian.semrau@gmail.com> 
							
						 
						
							2021-10-28 22:02:23 -07:00