Yuri Roubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b74968c2ca 
								
							 
						 
						
							
							
								
								Merge pull request  #56477  from Chaosus/fix_device_crash  
							
							
							
						 
						
							2022-01-04 13:23:38 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0e2ef987b1 
								
							 
						 
						
							
							
								
								Add a check for device in shader lang to prevent startup editor crash  
							
							
							
						 
						
							2022-01-04 11:50:50 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fe52458154 
								
							 
						 
						
							
							
								
								Update copyright statements to 2022  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2022-01-03 21:27:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fd9c92d4ab 
								
							 
						 
						
							
							
								
								Add a shader warning when the uniform buffer limit is exceeded  
							
							
							
						 
						
							2022-01-03 16:24:56 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9221c0f8ad 
								
							 
						 
						
							
							
								
								Merge pull request  #56190  from Chaosus/shader_varying_pass_to_func  
							
							
							
						 
						
							2022-01-03 13:08:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									luz paz 
								
							 
						 
						
							
							
							
							
								
							
							
								a124f1effe 
								
							 
						 
						
							
							
								
								Fix various typos  
							
							... 
							
							
							
							Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change 
							
						 
						
							2022-01-02 01:03:58 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								108b6a2000 
								
							 
						 
						
							
							
								
								Allow pass varyings as out param to the function, when it's possible  
							
							
							
						 
						
							2021-12-23 18:03:19 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e8a457ba89 
								
							 
						 
						
							
							
								
								Refactor render_mode in shaders, forbid declaring duplicates  
							
							
							
						 
						
							2021-12-21 22:20:09 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								be83968b6b 
								
							 
						 
						
							
							
								
								Merge pull request  #55970  from Chaosus/shader_fix_struct_warning  
							
							
							
						 
						
							2021-12-16 13:35:44 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1414a7be91 
								
							 
						 
						
							
							
								
								Fix struct usage passing to shader warning system  
							
							
							
						 
						
							2021-12-15 22:54:46 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f0a58af12f 
								
							 
						 
						
							
							
								
								Rename shader hint filter_anisotropy to filter_anisotropic  
							
							
							
						 
						
							2021-12-15 22:12:38 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								25a2241e7d 
								
							 
						 
						
							
							
								
								Fix shader array parsing in variable declaration  
							
							
							
						 
						
							2021-12-15 17:54:15 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								de8348a9b3 
								
							 
						 
						
							
							
								
								Merge pull request  #55903  from Chaosus/shader_struct  
							
							
							
						 
						
							2021-12-15 13:07:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								09185d76ac 
								
							 
						 
						
							
							
								
								Rename shader hint filter_aniso to filter_anisotropy  
							
							
							
						 
						
							2021-12-15 13:18:32 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								31cc6ba622 
								
							 
						 
						
							
							
								
								Allow declaring multiple members in one expression in shader structs  
							
							
							
						 
						
							2021-12-13 19:10:08 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8862d1426d 
								
							 
						 
						
							
							
								
								Restore shader parsing errors with lack of semicolon in a block  
							
							
							
						 
						
							2021-12-11 17:30:40 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								92e9cca5be 
								
							 
						 
						
							
							
								
								Rename hint_aniso to hint_anisotropy in the shader language  
							
							... 
							
							
							
							The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties. 
							
						 
						
							2021-12-10 17:41:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bcbcf14469 
								
							 
						 
						
							
							
								
								Refactor constant suffix parsing in a shader  
							
							
							
						 
						
							2021-12-10 15:38:27 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dcf3594500 
								
							 
						 
						
							
							
								
								Merge pull request  #55763  from Chaosus/shader_hint_completion  
							
							
							
						 
						
							2021-12-10 11:44:01 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b66510d509 
								
							 
						 
						
							
							
								
								Added completion for uniform hints in a shader  
							
							
							
						 
						
							2021-12-10 10:12:25 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								49403cbfa0 
								
							 
						 
						
							
							
								
								Replace String comparisons with "", String() to is_empty()  
							
							... 
							
							
							
							Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings 
							
						 
						
							2021-12-09 04:48:38 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								76f6c0849c 
								
							 
						 
						
							
							
								
								Make compile shader function to use struct instead long parameter list  
							
							
							
						 
						
							2021-12-08 11:34:40 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								10b10ae1fa 
								
							 
						 
						
							
							
								
								Fix ^= operator in shaders  
							
							
							
						 
						
							2021-12-03 10:20:44 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5ee73dc5a6 
								
							 
						 
						
							
							
								
								Fix shader crash when using existed constant name for struct  
							
							
							
						 
						
							2021-12-01 18:11:45 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a48c205191 
								
							 
						 
						
							
							
								
								Fix declaring array size twice in global shader constant  
							
							
							
						 
						
							2021-12-01 16:44:25 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5ba93619fa 
								
							 
						 
						
							
							
								
								Allow using empty statements in the shader, added formatting warning  
							
							
							
						 
						
							2021-12-01 11:52:25 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5643f5e616 
								
							 
						 
						
							
							
								
								Merge pull request  #55490  from Chaosus/fix_shader_crash  
							
							
							
						 
						
							2021-11-30 20:13:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								be7c03779a 
								
							 
						 
						
							
							
								
								Fix shader crash when assigning array to non-array in global constant  
							
							
							
						 
						
							2021-11-30 21:28:55 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6e80e97b0f 
								
							 
						 
						
							
							
								
								Fix built-in(PI, TAU, E) assignment to a global constant in a shader  
							
							
							
						 
						
							2021-11-29 10:32:36 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9b1f8f7a96 
								
							 
						 
						
							
							
								
								Revert "Pushes array of uniforms to first place in the buffer"  
							
							
							
						 
						
							2021-11-25 16:13:19 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lightning_A 
								
							 
						 
						
							
							
							
							
								
							
							
								e078f970db 
								
							 
						 
						
							
							
								
								Rename remove() to remove_at() when removing by index  
							
							
							
						 
						
							2021-11-23 18:58:57 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c7043dbfdc 
								
							 
						 
						
							
							
								
								Prevent return statement from using in block in shader main functions  
							
							
							
						 
						
							2021-11-23 10:36:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f4c0e90fd9 
								
							 
						 
						
							
							
								
								Allow passing non-variable constant to const function param in shaders  
							
							
							
						 
						
							2021-11-19 12:14:13 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bbfa5f29c7 
								
							 
						 
						
							
							
								
								Pushes array of uniforms to first place in the buffer to prevent bug  
							
							
							
						 
						
							2021-11-07 23:30:09 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								02ae47154c 
								
							 
						 
						
							
							
								
								Merge pull request  #54356  from Chaosus/shader_fix_matrix_autocompletion  
							
							
							
						 
						
							2021-11-01 14:06:04 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								1b2cd9f251 
								
							 
						 
						
							
							
								
								Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog  
							
							... 
							
							
							
							Co-authored-by: Brian Semrau <brian.semrau@gmail.com> 
							
						 
						
							2021-10-28 22:02:23 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								04a2053f9b 
								
							 
						 
						
							
							
								
								Removed incorrect autocompletion of matrixes in shader  
							
							
							
						 
						
							2021-10-28 20:21:18 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3b11e33a09 
								
							 
						 
						
							
							
								
								clang-format: Disable alignment of operands, too unreliable  
							
							... 
							
							
							
							Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`. 
							
						 
						
							2021-10-28 15:19:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								57fd362fe1 
								
							 
						 
						
							
							
								
								Prevent shader crash when passing constant expression to textureGather  
							
							
							
						 
						
							2021-10-21 19:46:05 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e9b7ffd1fa 
								
							 
						 
						
							
							
								
								Added few more built-ins to shader language  
							
							
							
						 
						
							2021-10-13 20:27:36 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								09b0293fad 
								
							 
						 
						
							
							
								
								Merge pull request  #53066  from Chaosus/shader_funcs  
							
							
							
						 
						
							2021-10-10 21:37:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b1ac3e256f 
								
							 
						 
						
							
							
								
								Allow declare the shader arrays with a size defined before identifier  
							
							
							
						 
						
							2021-10-08 10:28:31 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e707391fb8 
								
							 
						 
						
							
							
								
								Fix shader crash when passing array to index expression  
							
							
							
						 
						
							2021-10-07 10:48:32 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								be6f36a66d 
								
							 
						 
						
							
							
								
								Add missing shader built-ins  
							
							
							
						 
						
							2021-10-05 20:50:26 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7c07ae4c50 
								
							 
						 
						
							
							
								
								Fix shader crash when passing array.length to functions  
							
							... 
							
							
							
							and similar cases 
							
						 
						
							2021-10-05 12:49:59 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								69ece73653 
								
							 
						 
						
							
							
								
								Fix syntax parsing error of uniform arrays declaration in shader  
							
							
							
						 
						
							2021-10-04 23:19:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6873ecaaf9 
								
							 
						 
						
							
							
								
								Added support for uniform arrays in shaders  
							
							
							
						 
						
							2021-10-04 13:57:44 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lightning_A 
								
							 
						 
						
							
							
							
							
								
							
							
								c63b18507d 
								
							 
						 
						
							
							
								
								Use range iterators for Map  
							
							
							
						 
						
							2021-09-30 15:09:12 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e9e21a592e 
								
							 
						 
						
							
							
								
								Prevents editor crash when compare with negative float in shader  
							
							
							
						 
						
							2021-09-22 13:26:40 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f68d3f67b5 
								
							 
						 
						
							
							
								
								Fix shader crash when passing array to built-in function without index  
							
							
							
						 
						
							2021-09-18 14:05:14 +03:00