Haoyu Qiu
75314c2f87
Remove dead code in AnimationStateMachine editor
2025-04-09 08:39:27 +08:00
Thaddeus Crews
e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
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Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs
302fa831cc
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
Pāvels Nadtočajevs
f37fb49739
Add separate minimize_disabled
and maximize_disabled
window flags.
2025-04-07 18:58:11 +03:00
Yufeng Ying
4029051bb1
Change ClassDB::get_inheriters_from_class.
2025-04-04 23:47:19 +08:00
Aaron Franke
c1acc839a8
Directly use segment points in Geometry2D/3D function parameters
2025-03-30 16:25:59 -07:00
Yyf2333
22b5ec17fb
Using iterator pattern instead of List::Element *.
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Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
kobewi
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
Lukas Tenbrink
e34f1f504c
Use std::size
instead of sizeof(a) / sizeof(a[0])
pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
Chaosus
7adb986e15
Fix orphan strings in AnimationNodeStateMachine
2024-12-11 11:08:23 +03:00
Chaosus
ba39b078f5
[Scene] Add SceneStringName::FlatButton
2024-12-10 11:12:26 +03:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
Rémi Verschelde
e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
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Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
Rémi Verschelde
d6b20fd7e5
Merge pull request #98402 from vaner-org/highlight-node-neighbours
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Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
2024-12-02 15:50:22 +01:00
Rémi Verschelde
463c479ac8
Merge pull request #98401 from vaner-org/green-arrow-priority-for-transition-selection
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Prioritize proximity to green arrow when selecting overlapping transitions in AnimationNodeStateMachine
2024-12-02 15:50:17 +01:00
A Thousand Ships
af56d6e8e8
Use SceneStringName
in more places
2024-12-02 14:39:16 +01:00
lullabyist
366fa9ff39
Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
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Applied suggestions from code review
2024-12-01 18:21:09 +05:30
lullabyist
c5199a5017
Prioritize proximity to green arrow when selecting overlapping transitions in AnimationNodeStateMachine
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Applied suggestions from code review
2024-12-01 18:20:38 +05:30
passivestar
edd6acdfd4
Expose state machine focus color to theming
2024-11-19 01:14:09 +04:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Silc Lizard (Tokage) Renew
7cdeac94d1
Fix StateMachine process when transition to end & optimize StringName
2024-07-13 17:32:31 +09:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
A Thousand Ships
926afccbd8
[Scene] Add SceneStringNames::panel
2024-05-30 22:54:50 +02:00
A Thousand Ships
755a0efbb6
[Scene] Add SceneStringNames::id_pressed
2024-05-30 22:54:04 +02:00
kobewi
a345160ab3
Fix wrong usage of parameters_base_path StringName
2024-05-30 12:03:43 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Rémi Verschelde
05372773e1
Merge pull request #89599 from timothyqiu/vegetate
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Fix unexpected auto translation of editor `Tree` content
2024-03-23 21:15:39 -07:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Silc Lizard (Tokage) Renew
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
A Thousand Ships
79ba22a73f
Use Vector*
component-wise min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
Haoyu Qiu
8cd1ebbd6d
Fix unexpected auto translation of Tree content
2024-03-18 09:31:00 +08:00
Muller-Castro
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
kobewi
aeec3c1309
Add methods to add submenus without using names
2024-02-22 15:13:53 +01:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Junji Takakura
dcf4d82fb5
Fix unintentional translations in AnimationTree
2024-02-03 10:49:04 +09:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Rémi Verschelde
97a102caf6
Merge pull request #84052 from SaracenOne/animtree_readonly_context
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Unpress buttons in AnimationTree when switching to read-only mode.
2023-11-11 23:05:37 +01:00
Yuri Sizov
b04b546092
Fix node names of submenu items across the editor
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Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Saracen
0e545d9e88
Unpress buttons in AnimationTree when switching to read-only mode.
2023-10-27 13:39:08 +01:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
kobewi
e30e84d77a
Fix submenus deleted accidentally
2023-09-26 16:47:33 +02:00
Rémi Verschelde
8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
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Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
Yuri Sizov
b351cffddf
Fix theme access and improve UX in AnimationTree editor
2023-09-23 21:47:27 +02:00
Yuri Sizov
4bd569be95
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-19 22:36:29 +02:00