Commit graph

124 commits

Author SHA1 Message Date
Aaron Franke
1085200f51
GDScript: Replace abstract keyword with @abstract annotation
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
2025-06-23 12:24:45 -07:00
Lukas Tenbrink
dcb7b21522 Fix a crash when the first line of GDScript code is indented.
Co-authored-by: dalexeev <dalexeev12@yandex.ru>
2025-06-11 23:07:42 +02:00
Danil Alexeev
ee121ef80e
GDScript: Add support for variadic functions 2025-06-09 21:53:05 +03:00
Danil Alexeev
7aafa6ef18
GDScript: Remove leftmost_column and rightmost_column fields 2025-05-21 18:16:20 +03:00
Aaron Franke
067704f1cd
Add a keyword for abstract classes in GDScript
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2025-05-02 00:03:04 -07:00
Rémi Verschelde
c019b76523
Remove WinAPI #undef hacks needed for mingw-std-threads
Instead, we rename the conflicting symbols.
2025-04-29 14:24:03 +02:00
Lukas Tenbrink
a23f630781 Remove String clipping constructors.
Callers should instead call constructors with explicit encoding names, with known length `Span`.
2025-03-15 12:34:44 +01:00
Thaddeus Crews
e97bb76142
Merge pull request #100314 from Ivorforce/use-string-chr
Optimize `String::chr` to avoid calling `strlen`. Use `String::chr` instead of `String(&chr, 1)` where appropriate.
2025-03-13 08:57:20 -05:00
A Thousand Ships
331a43a9d8
Add String::remove_char(s) methods for performance and convenience 2025-03-10 13:19:28 +01:00
Lukas Tenbrink
e34f1f504c Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
bruvzg
3be46a69c4 Fix uppercase B and X parsing in the integer literals. 2025-02-05 16:02:06 +02:00
Lukas Tenbrink
2aeca3e885 Optimize String::chr to avoid calling strlen. Use String::chr instead of String(&chr, 1) where appropriate. 2025-01-10 18:06:46 +01:00
JackErb
13fcb05e7b Improve GDScript "unexpected token in class body" parser error
This parser error was misleading.

Fixes:
1. Now points at correct line
2. For identifiers, prints out `Identifier "%s"`
2024-12-09 21:01:46 -08:00
HolonProduction
06e732c3ed GDScript: Restore support for Token::UNDERSCORE in identifiers 2024-07-15 10:04:11 +02:00
Danil Alexeev
02253b6b91
GDScript: Fix continuation lines in GDScriptTokenizerBuffer 2024-04-10 08:51:02 +03:00
George Marques
72e5f8c31e
GDScript: Enable compression on export
Besides the regular option to export GDScript as binary tokens, this
also includes a compression option on top of it. The binary format
needs to encode some information which generally makes it bigger than
the source text. This option reduces that difference by using Zstandard
compression on the buffer.
2024-02-08 11:20:07 -03:00
George Marques
b4d0a09f15
GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
A Thousand Ships
66d55e62f0
[GDScript] Prevent running String number functions on invalid literal
Prevents printing excessive errors.
2024-02-04 14:35:22 +01:00
George Marques
54a1414500
GDScript: Implement pattern guards for match statement
Within a match statement, it is now possible to add guards in each
branch:

	var a = 0
	match a:
		0 when false: print("does not run")
		0 when true: print("but this does")

This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
Rémi Verschelde
888d3252ba
Merge pull request #81881 from lotuspar/patch-1
Rewrite a small comment in GDScript tokenizer code
2023-09-20 13:09:44 +02:00
Gio
b6f1dbb340 Rewrite a bit of comment in tokenizer code
gdscript_tokenizer.cpp: `change` -> `changes`
2023-09-19 21:38:52 +08:00
Danil Alexeev
2964c7d51c
GDScript: Add raw string literals (r-strings) 2023-09-11 18:34:33 +03:00
Danil Alexeev
00ad9e484e
GDScript: Allow mixed indentation on blank lines 2023-08-17 10:54:43 +03:00
Yuri Sizov
62b4643d85 Merge pull request #73226 from AThousandShips/gdscript_tok_improvement
Improve GDScript identifier tokenization
2023-07-31 21:00:57 +02:00
Rémi Verschelde
cfae05094a
Merge pull request #72824 from dalexeev/gds-invalid-char-error
GDScript: Fix invalid character error message
2023-06-19 15:39:58 +02:00
Rémi Verschelde
1ce2425c0e
Merge pull request #73363 from dalexeev/gds-fix-min-int-not-representable
GDScript: Fix `MIN_INT` not representable as numeric literal
2023-06-18 16:27:16 +02:00
Rémi Verschelde
3b4504afea
Merge pull request #75944 from akien-mga/style-modules-includes
Style: Harmonize header includes in modules
2023-06-15 15:26:14 +02:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Danil Alexeev
fba8cbe6db
GDScript: Fix repeated _ are allowed after decimal point 2023-06-14 21:47:12 +03:00
Ninni Pipping
f68beeb7fa Improvements to GDScript identifier tokenization 2023-04-26 16:29:04 +02:00
MistMage
fecbc12d17 Fix for mixed tabs and spaces in gdscript 2023-04-20 12:08:23 +02:00
Danil Alexeev
d15511725a
GDScript: Fix MIN_INT not representable as numeric literal 2023-02-15 17:41:46 +03:00
George Marques
03ea77407c
GDScript: Be more lenient with identifiers
- Allow identifiers similar to keywords if they are in ASCII range.
- Allow constants to be treated as regular identifiers.
- Allow keywords that can be used as identifiers in expressions.
2023-02-09 11:19:05 -03:00
Danil Alexeev
54770ba9c5
GDScript: Fix invalid character error message 2023-02-07 10:56:10 +03:00
George Marques
7548e043fc
Add support for Unicode identifiers in GDScript
This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
2023-01-21 13:39:40 -03:00
Adam Scott
c45b9245ae Fix parse error using Vector{2,3,4}.INF 2023-01-08 16:14:40 -05:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Yuri Roubinsky
dbd7a31507 Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
Nathan Franke
1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote 2022-04-22 17:13:08 -05:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
bruvzg
8e79c5fb8d
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scripts and expressions. 2022-01-30 20:16:04 +02:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
bruvzg
74b9892f7a [GDScript] Check string literals for Unicode direction control characters. 2021-11-11 15:41:59 +02:00
Max Hilbrunner
626ca50676 Improve GDScript indentation error message 2021-10-28 13:01:53 +02:00
Paulb23
bcfc591f86 Reorganise text editor settings 2021-08-16 17:18:49 +01:00
Rémi Verschelde
ee4ef9709d
Merge pull request #46714 from HaSa1002/fix-gdscript-underscore-strict
Fix GDScript Tokenizer being very strict about the number of underscores
2021-05-06 20:19:45 +02:00
George Marques
c6e66a43b0
GDScript: Add lambda syntax parsing
Lambda syntax is the same as a the function syntax (using the same
`func` keyword) except that the name is optional and it can be embedded
anywhere an expression is expected. E.g.:

    func _ready():
        var my_lambda = func(x):
            print(x)
        my_lambda.call("hello")
2021-04-28 10:56:16 -03:00
Alex Hirsch
d7ac5ba1c6 Fix missing quote in multiline GDScript string
fix #47117
2021-03-19 01:24:18 +01:00
Anshul7sp1
91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30