lawnjelly 
								
							 
						 
						
							
							
							
							
								
							
							
								ae04a3a5dd 
								
							 
						 
						
							
							
								
								Physics Interpolation - Move 3D FTI to SceneTree  
							
							... 
							
							
							
							Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API. 
							
						 
						
							2025-04-26 14:13:30 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ansraer 
								
							 
						 
						
							
							
							
							
								
							
							
								a4a5f4ed01 
								
							 
						 
						
							
							
								
								allow moving meshes without motion vectors  
							
							
							
						 
						
							2025-04-25 14:25:06 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								94282d88f9 
								
							 
						 
						
							
							
								
								Core: Use Math namespace for constants  
							
							
							
						 
						
							2025-04-10 16:29:30 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yufeng Ying 
								
							 
						 
						
							
							
							
							
								
							
							
								f7e4987d0e 
								
							 
						 
						
							
							
								
								Dictionary::get_key_list use LocalVector instead of List.  
							
							
							
						 
						
							2025-04-09 02:46:24 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yufeng Ying 
								
							 
						 
						
							
							
							
							
								
							
							
								4f4031a675 
								
							 
						 
						
							
							
								
								Replace size() == 0 with is_empty().  
							
							
							
						 
						
							2025-04-02 19:18:43 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								21e818bc35 
								
							 
						 
						
							
							
								
								Merge pull request  #101785  from FireCatMagic/rendering-server-environment-set-fog-depth  
							
							... 
							
							
							
							Expose RenderingServer::environment_set_fog_depth 
							
						 
						
							2025-03-11 19:54:34 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								7444839299 
								
							 
						 
						
							
							
								
								Reduce mobile pipeline compilations by tracking more feature usage globally and only compile what is needed  
							
							
							
						 
						
							2025-02-05 18:27:23 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rudolph Bester 
								
							 
						 
						
							
							
							
							
								
							
							
								b162c59097 
								
							 
						 
						
							
							
								
								Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask  
							
							... 
							
							
							
							Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com> 
							
						 
						
							2025-02-04 08:02:44 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FireCatMagic 
								
							 
						 
						
							
							
							
							
								
							
							
								4dbf905a2e 
								
							 
						 
						
							
							
								
								Expose RenderingServer::environment_set_fog_depth  
							
							
							
						 
						
							2025-01-21 18:24:54 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David House 
								
							 
						 
						
							
							
							
							
								
							
							
								e6daec9cf8 
								
							 
						 
						
							
							
								
								Added indirect drawing functionality to MultiMesh  
							
							... 
							
							
							
							Update doc/classes/RenderingServer.xml
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com> 
							
						 
						
							2025-01-13 14:51:51 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								133db1fd60 
								
							 
						 
						
							
							
								
								Merge pull request  #92089  from QbieShay/qbe/particle_seek  
							
							... 
							
							
							
							Implement particle seek request and seed options. 
							
						 
						
							2025-01-13 20:21:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									QbieShay 
								
							 
						 
						
							
							
							
							
								
							
							
								e9eb0b6082 
								
							 
						 
						
							
							
								
								Implemented tools around particles seed randomization.  
							
							... 
							
							
							
							The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> 
							
						 
						
							2025-01-11 16:31:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								21721ae344 
								
							 
						 
						
							
							
								
								Merge pull request  #87260  from Calinou/tonemap-add-agx  
							
							... 
							
							
							
							Add AgX tonemapper option to Environment 
							
						 
						
							2025-01-08 18:20:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								084e84be78 
								
							 
						 
						
							
							
								
								Add AgX tonemapper option to Environment  
							
							... 
							
							
							
							Technical implementation notes:
- Moved linearization step to before the outset matrix is applied and
  changed polynomial contrast curve approximation.
  - This does *not* implement Blender's chroma rotation to address hue shift.
    This hue rotation was found to have a significant performance impact.
- Improved performance by combining the AgX outset matrix with the Rec 2020 matrix.
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com> 
							
						 
						
							2025-01-08 17:01:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aarni Koskela 
								
							 
						 
						
							
							
							
							
								
							
							
								f134769506 
								
							 
						 
						
							
							
								
								Fix various typos  
							
							... 
							
							
							
							* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> 
							
						 
						
							2025-01-08 14:47:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								865acd0129 
								
							 
						 
						
							
							
								
								Show MetalFX options in the Scaling 3D Mode enum on all platforms  
							
							... 
							
							
							
							Previously, the MetalFX scaling modes were only displayed in the
`macos` and `ios` feature tag overrides if the editor had Metal support
enabled. However, this is only available on the macOS editor, which caused
two issues:
- You couldn't set the 3D scaling mode to MetalFX for `macos` or `ios`
  if you were using the editor on another platform.
- If you opened a project that was last edited on macOS with MetalFX scaling
  modes set for these overrides, it would show an unknown value or revert
  to the default when saving to the project (as the enum value didn't exist
  anymore on your end). 
							
						 
						
							2025-01-07 01:06:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stuart Carnie 
								
							 
						 
						
							
							
							
							
								
							
							
								11dc4f2e5e 
								
							 
						 
						
							
							
								
								Metal: Add MetalFX upscaling support  
							
							... 
							
							
							
							Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> 
							
						 
						
							2025-01-06 06:03:18 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
							
							
								
							
							
								62c17911ea 
								
							 
						 
						
							
							
								
								Add more property hint ranges for project settings  
							
							... 
							
							
							
							- Tweak property hint ranges for some networking settings to ensure
  the minimum values don't break the debugger entirely.
- Ensure shader time rollover is set to at least 1, as 0 causes a division by
  zero to occur.
All relevant project settings are now covered by a range hint. 
							
						 
						
							2024-12-23 18:22:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yufeng Ying 
								
							 
						 
						
							
							
							
							
								
							
							
								e88e30c273 
								
							 
						 
						
							
							
								
								Remove unused headers in servers.  
							
							... 
							
							
							
							Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> 
							
						 
						
							2024-12-20 18:51:01 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b715fabd70 
								
							 
						 
						
							
							
								
								Merge pull request  #76371  from ze2j/array_mesh_surface_remove  
							
							... 
							
							
							
							Add `ArrayMesh::surface_remove` 
							
						 
						
							2024-12-19 19:59:56 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d3e5b62ea2 
								
							 
						 
						
							
							
								
								Merge pull request  #99230  from paddy-exe/instance_uniforms_compatability_renderer  
							
							... 
							
							
							
							Implement 2D instance uniforms 
							
						 
						
							2024-12-19 19:59:37 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								ceefc0d38a 
								
							 
						 
						
							
							
								
								Implement 2D instance shader parameters  
							
							... 
							
							
							
							Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> 
							
						 
						
							2024-12-17 23:59:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d60c0e21a6 
								
							 
						 
						
							
							
								
								Merge pull request  #88313  from wagnerfs/run-time-anisotropic-filtering  
							
							... 
							
							
							
							Allow changing the anisotropic filter level at run-time per Viewport 
							
						 
						
							2024-12-17 16:18:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7c015a768f 
								
							 
						 
						
							
							
								
								Merge pull request  #99958  from lander-vr/reflection-probe-blend-property  
							
							... 
							
							
							
							Add Blend Distance property to ReflectionProbe 
							
						 
						
							2024-12-12 16:13:32 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b773fff5a4 
								
							 
						 
						
							
							
								
								Merge pull request  #99622  from Chaosus/shader_fix_global_empty_type  
							
							... 
							
							
							
							Add `samplerExternalOES` type to shader globals 
							
						 
						
							2024-12-11 17:35:40 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									landervr 
								
							 
						 
						
							
							
							
							
								
							
							
								05010180ce 
								
							 
						 
						
							
							
								
								ReflectionProbe add Blend Distance  
							
							
							
						 
						
							2024-12-05 23:29:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								2535423719 
								
							 
						 
						
							
							
								
								Increase the size of the uniform set cache to 4096 to avoid cache thrashing from projects with high numbers of unique textures.  
							
							
							
						 
						
							2024-12-05 12:01:05 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Wagner 
								
							 
						 
						
							
							
							
							
								
							
							
								6995b6a03e 
								
							 
						 
						
							
							
								
								Allow changing the anisotropic filter level at run-time per Viewport  
							
							
							
						 
						
							2024-11-30 00:50:45 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ze2j 
								
							 
						 
						
							
							
							
							
								
							
							
								97e0b43faa 
								
							 
						 
						
							
							
								
								Add ArrayMesh::surface_remove  
							
							
							
						 
						
							2024-11-27 13:46:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Chaosus 
								
							 
						 
						
							
							
							
							
								
							
							
								7ecdfc8b52 
								
							 
						 
						
							
							
								
								Add samplerExternalOES type to shader globals  
							
							
							
						 
						
							2024-11-24 14:33:52 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David House 
								
							 
						 
						
							
							
							
							
								
							
							
								6e9d31f602 
								
							 
						 
						
							
							
								
								Implemented multimesh_get_buffer_rd_rid function into RenderingServer.  
							
							... 
							
							
							
							Fixed style error.
Updated dummy mesh_storage to move from cpp to h the return of a blank Rid on _multimesh_get_buffer_rd_rid. 
							
						 
						
							2024-11-14 15:52:08 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4b447ec4e5 
								
							 
						 
						
							
							
								
								Merge pull request  #85430  from Calinou/os-expose-rendering-driver-method  
							
							... 
							
							
							
							Expose RenderingServer methods to get rendering driver and method name 
							
						 
						
							2024-11-11 14:18:10 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2450dee1bc 
								
							 
						 
						
							
							
								
								Merge pull request  #93401  from Repiteo/style/clang-tidy-fixes  
							
							... 
							
							
							
							Style: Apply `clang-tidy` fixes 
							
						 
						
							2024-11-04 21:52:05 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								11b90086b7 
								
							 
						 
						
							
							
								
								Merge pull request  #96705  from elmajime/camera_from_external_feed  
							
							... 
							
							
							
							Add support for external camera feed from external plugin on Android 
							
						 
						
							2024-11-04 21:51:50 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bb5f390fb9 
								
							 
						 
						
							
							
								
								Style: Apply clang-tidy fixes (superficial)  
							
							... 
							
							
							
							• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements` 
							
						 
						
							2024-11-04 12:11:14 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									maxime.chambefort 
								
							 
						 
						
							
							
							
							
								
							
							
								6f846eb5c5 
								
							 
						 
						
							
							
								
								Added external camera feed from external plugin on Android  
							
							
							
						 
						
							2024-10-30 18:30:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stuart Carnie 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0d1d945727 
								
							 
						 
						
							
							
								
								2D: Fix various issues and minor performance optimisations  
							
							
							
						 
						
							2024-10-30 08:36:45 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Thaddeus Crews 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cfc05c5e0f 
								
							 
						 
						
							
							
								
								Merge pull request  #85338  from EMBYRDEV/shadow-caster-mask  
							
							... 
							
							
							
							Add `shadow_caster_mask` to Light3D. 
							
						 
						
							2024-10-24 13:22:59 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dario 
								
							 
						 
						
							
							
							
							
								
							
							
								e2c6daf7ef 
								
							 
						 
						
							
							
								
								Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.  
							
							... 
							
							
							
							- Implements asynchronous transfer queues from PR #87590 .
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process. 
							
						 
						
							2024-10-02 15:11:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4a70ac2948 
								
							 
						 
						
							
							
								
								Expose RenderingServer methods to get rendering driver and method name  
							
							... 
							
							
							
							This is useful for troubleshooting purposes and debug menus. 
							
						 
						
							2024-10-02 16:07:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ywmaa 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0a9ad8f9de 
								
							 
						 
						
							
							
								
								Implement vertex shading  
							
							... 
							
							
							
							This adds support in all backends, but the Compatibility renderer works the best.
Mobile and Forward+ can only support one directional light shader (the first in the tree)
While the Compatibility renderer supports any number of shadows.
Co-authored-by: Clay John <claynjohn@gmail.com> 
							
						 
						
							2024-09-29 00:36:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David Snopek 
								
							 
						 
						
							
							
							
							
								
							
							
								1a6f8512bc 
								
							 
						 
						
							
							
								
								Add external texture support (GLES3)  
							
							... 
							
							
							
							Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com> 
							
						 
						
							2024-09-20 10:48:32 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b1b4c5da4b 
								
							 
						 
						
							
							
								
								Merge pull request  #96928  from dsnopek/rename-and-expose-texture-create-external  
							
							... 
							
							
							
							Expose a function to create textures from a native handle in the compatibility renderer 
							
						 
						
							2024-09-19 17:13:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									David Snopek 
								
							 
						 
						
							
							
							
							
								
							
							
								7d56b09f23 
								
							 
						 
						
							
							
								
								Expose a function to create textures from a native handle in the compatibility renderer  
							
							
							
						 
						
							2024-09-19 09:05:32 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									BlueCube3310 
								
							 
						 
						
							
							
							
							
								
							
							
								606eedb0c9 
								
							 
						 
						
							
							
								
								Betsy: Add caching and BC1 compression support  
							
							
							
						 
						
							2024-09-11 23:48:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stuart Carnie 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a657ea42f1 
								
							 
						 
						
							
							
								
								2D: Add batching to RendererCanvasRenderRD  
							
							
							
						 
						
							2024-09-12 05:26:06 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hei 
								
							 
						 
						
							
							
							
							
								
							
							
								94e434b34e 
								
							 
						 
						
							
							
								
								Expose the function 'RenderingServer.canvas_item_attach_skeleton'  
							
							
							
						 
						
							2024-08-25 04:13:04 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4b8946102b 
								
							 
						 
						
							
							
								
								Merge pull request  #91535  from BlueCube3310/betsy-bc6h  
							
							... 
							
							
							
							Add Betsy to speed up BC6 compression 
							
						 
						
							2024-08-21 06:38:03 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6a9ecdcf0c 
								
							 
						 
						
							
							
								
								Merge pull request  #91818  from rburing/fti_multimesh  
							
							... 
							
							
							
							Physics interpolation: `MultiMesh` 
							
						 
						
							2024-08-20 10:01:46 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									BlueCube3310 
								
							 
						 
						
							
							
							
							
								
							
							
								ef9bb1a207 
								
							 
						 
						
							
							
								
								Implement support for bicubic lightmap filtering  
							
							... 
							
							
							
							Co-authored-by: Calinou <hugo.locurcio@hugo.pro> 
							
						 
						
							2024-08-19 09:52:09 +02:00