Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								0be6d925dc 
								
							 
						 
						
							
							
								
								Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks  
							
							... 
							
							
							
							Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027 . 
							
						 
						
							2020-05-14 16:54:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1bea8e1eac 
								
							 
						 
						
							
							
								
								New lightmapper  
							
							... 
							
							
							
							-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D) 
							
						 
						
							2020-05-10 15:59:09 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								69de7ce38c 
								
							 
						 
						
							
							
								
								Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine  
							
							... 
							
							
							
							Part of #33027 . 
							
						 
						
							2020-05-10 13:13:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f8ef38efed 
								
							 
						 
						
							
							
								
								Add proper type to most public API uses of Array  
							
							
							
						 
						
							2020-04-21 12:16:45 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ae09b55a19 
								
							 
						 
						
							
							
								
								Exposed RenderingDevice to script API  
							
							... 
							
							
							
							Also added an easier way to load native GLSL shaders.
Extras:
Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.
Note:
The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR. 
							
						 
						
							2020-04-20 21:21:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								49d0c6a5c9 
								
							 
						 
						
							
							
								
								Ability to create local RenderingDevice instances.  
							
							
							
						 
						
							2020-04-18 21:47:17 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								943ec79859 
								
							 
						 
						
							
							
								
								Fixes leaks in ResourceCache, Vulkan and X11  
							
							
							
						 
						
							2020-04-15 10:27:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5944eb6e7f 
								
							 
						 
						
							
							
								
								Implement decals  
							
							... 
							
							
							
							Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h 
							
						 
						
							2020-04-14 11:13:34 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a57dc398db 
								
							 
						 
						
							
							
								
								Implement MSAA  
							
							
							
						 
						
							2020-04-12 15:33:57 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9dc19f7619 
								
							 
						 
						
							
							
								
								Merge pull request  #37808  from reduz/port-effects-to-compute  
							
							... 
							
							
							
							Moved most of the effect code to compute. 
							
						 
						
							2020-04-11 23:38:05 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d81911490b 
								
							 
						 
						
							
							
								
								Moved most of the effect code to compute.  
							
							... 
							
							
							
							Simplifies it and improves performance.
Improves image barrier handling per mipmap on RenderingDeviceVulkan 
							
						 
						
							2020-04-11 19:44:07 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d06f8ef75a 
								
							 
						 
						
							
							
								
								Shows proper scene render time in editor info  
							
							... 
							
							
							
							Also fixed GPU profiler, which was not working on nvidia hardware. 
							
						 
						
							2020-04-10 14:19:30 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								23d786d6fb 
								
							 
						 
						
							
							
								
								Merge pull request  #36919  from nekomatata/android-vulkan-rendering  
							
							... 
							
							
							
							Vulkan rendering support on Android 
							
						 
						
							2020-04-09 00:16:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									PouleyKetchoupp 
								
							 
						 
						
							
							
							
							
								
							
							
								e167af3737 
								
							 
						 
						
							
							
								
								Display Server support  
							
							
							
						 
						
							2020-04-08 01:47:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								597ec5dbf8 
								
							 
						 
						
							
							
								
								Merge pull request  #37586  from qarmin/vulkan_allocator_leak  
							
							... 
							
							
							
							Fix leak with Vulkan allocator 
							
						 
						
							2020-04-07 09:16:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								befbdda7f2 
								
							 
						 
						
							
							
								
								Merge pull request  #37635  from qarmin/leak_vertex  
							
							... 
							
							
							
							Fixed leak with vertex_formats 
							
						 
						
							2020-04-06 21:32:25 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								f4301b7259 
								
							 
						 
						
							
							
								
								Fixed leak with vertex_formats  
							
							
							
						 
						
							2020-04-06 18:07:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								61342e5831 
								
							 
						 
						
							
							
								
								Vulkan: Use VK_NULL_HANDLE for handles, fixes 32-bit builds  
							
							... 
							
							
							
							Some Vulkan types are defined as "non dispatchable handles" and use a
different typedef on 32-bit and 64-bit systems (struct pointer on
64-bit, `uint64_t` otherwise).
0e78ffd1dc/include/vulkan/vulkan_core.h (L59-L65)Fixes  #37620 . 
							
						 
						
							2020-04-06 10:21:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								a0832e6f5e 
								
							 
						 
						
							
							
								
								Fix leak with Vulkan allocator  
							
							
							
						 
						
							2020-04-04 20:16:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									PouleyKetchoupp 
								
							 
						 
						
							
							
							
							
								
							
							
								af424b1c7c 
								
							 
						 
						
							
							
								
								Vulkan rendering for Android  
							
							
							
						 
						
							2020-04-03 11:18:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lupoDharkael 
								
							 
						 
						
							
							
							
							
								
							
							
								95a1400a2a 
								
							 
						 
						
							
							
								
								Replace NULL with nullptr  
							
							
							
						 
						
							2020-04-02 13:38:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9e08742de8 
								
							 
						 
						
							
							
								
								Added a Window node, and made it the scene root.  
							
							... 
							
							
							
							Still a lot of work to do. 
							
						 
						
							2020-03-26 15:49:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								cb282c6ef0 
								
							 
						 
						
							
							
								
								Style: Set clang-format Standard to Cpp11  
							
							... 
							
							
							
							For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`. 
							
						 
						
							2020-03-17 07:36:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									PouleyKetchoupp 
								
							 
						 
						
							
							
							
							
								
							
							
								d99bea20dc 
								
							 
						 
						
							
							
								
								More explicit error messages when vulkan calls return errors  
							
							
							
						 
						
							2020-03-09 13:25:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a0e33e17fb 
								
							 
						 
						
							
							
								
								Merge pull request  #36733  from qarmin/static_analyzer_fixes  
							
							... 
							
							
							
							Fixes bugs found by Sonarcloud and Coverity 
							
						 
						
							2020-03-04 13:41:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Mateo Dev .59 
								
							 
						 
						
							
							
							
							
								
							
							
								c933eb7acc 
								
							 
						 
						
							
							
								
								Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert  
							
							
							
						 
						
							2020-03-04 04:44:47 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								1f209bfc41 
								
							 
						 
						
							
							
								
								Fixes bugs found by Sonarcloud and Coverity  
							
							
							
						 
						
							2020-03-02 19:17:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								54dfdd1cdb 
								
							 
						 
						
							
							
								
								Correct condition wrongly converted to ERR_FAIL_COND_MSG  
							
							... 
							
							
							
							Fixes debugging of giprobes not working, likely other stuff 
							
						 
						
							2020-02-22 11:36:26 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3205a92ad8 
								
							 
						 
						
							
							
								
								PoolVector is gone, replaced by Vector  
							
							... 
							
							
							
							Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`. 
							
						 
						
							2020-02-18 10:10:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								d2537407ef 
								
							 
						 
						
							
							
								
								Fix various GCC compilation warnings after Vulkan merge  
							
							... 
							
							
							
							Part of #36132 . 
							
						 
						
							2020-02-14 10:02:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								db81928e08 
								
							 
						 
						
							
							
								
								Vulkan: Move thirdparty code out of drivers, style fixes  
							
							... 
							
							
							
							- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator  
							
						 
						
							2020-02-11 14:08:44 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bd364d1447 
								
							 
						 
						
							
							
								
								Auto exposure re-implemented in Vulkan  
							
							
							
						 
						
							2020-02-11 12:14:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								da0457fa29 
								
							 
						 
						
							
							
								
								Several fixes to GIProbes  
							
							
							
						 
						
							2020-02-11 12:04:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2af701fa03 
								
							 
						 
						
							
							
								
								Use a different strategy to get textures from GPU (via buffers), for more compatibility.  
							
							
							
						 
						
							2020-02-11 12:04:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								d5df1b651c 
								
							 
						 
						
							
							
								
								Improve HiDPI handling, fix incorrect window viewport clipping.  
							
							
							
						 
						
							2020-02-11 12:04:04 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								561b431d85 
								
							 
						 
						
							
							
								
								Dynamic object support for GI Probes (a bit buggy still)  
							
							
							
						 
						
							2020-02-11 12:03:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6ee2f5e6b6 
								
							 
						 
						
							
							
								
								More GIProbe work and fixes  
							
							
							
						 
						
							2020-02-11 12:03:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								965185c765 
								
							 
						 
						
							
							
								
								Better GIProbe quality settings.  
							
							
							
						 
						
							2020-02-11 12:03:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								acf0f6c8a7 
								
							 
						 
						
							
							
								
								GIProbes working.  
							
							
							
						 
						
							2020-02-11 12:03:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								263bebe023 
								
							 
						 
						
							
							
								
								Untested support for compute shaders  
							
							
							
						 
						
							2020-02-11 12:02:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								123ee5995c 
								
							 
						 
						
							
							
								
								Visual GPU profiler and related profiling support in Vulkan.  
							
							
							
						 
						
							2020-02-11 12:01:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6deffa62fb 
								
							 
						 
						
							
							
								
								Several fixes to 3D rendering, and multimesh implementation.  
							
							
							
						 
						
							2020-02-11 12:01:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								920db604d2 
								
							 
						 
						
							
							
								
								Rewrote large part of rendering, omni and spot shadows now work.  
							
							
							
						 
						
							2020-02-11 12:01:18 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2d6a916835 
								
							 
						 
						
							
							
								
								Environment sky more or less working.  
							
							
							
						 
						
							2020-02-11 12:01:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8cee7703a6 
								
							 
						 
						
							
							
								
								Yay very basic 3D (only white) finally shows.  
							
							
							
						 
						
							2020-02-11 11:59:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								449df8f688 
								
							 
						 
						
							
							
								
								Base 3D engine done, still untested, though.  
							
							
							
						 
						
							2020-02-11 11:59:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								6289e7d147 
								
							 
						 
						
							
							
								
								Merge pull request  #29993  from bruvzg/vulkan  
							
							... 
							
							
							
							Initial Vulkan support for macOS (MoltenVK) and Windows 
							
						 
						
							2020-02-11 11:57:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								b456bfad5c 
								
							 
						 
						
							
							
								
								Add runtime GLES2 / Vulkan context selection.  
							
							
							
						 
						
							2020-02-11 11:57:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								eb48be51db 
								
							 
						 
						
							
							
								
								Add static Vulkan loader.  
							
							... 
							
							
							
							Initial Vulkan support for Windows.
Initial Vulkan support for macOS. 
							
						 
						
							2020-02-11 11:57:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4fe3ee1730 
								
							 
						 
						
							
							
								
								Moved the shader source compilation code outside RenderingDevice and Vulkan  
							
							
							
						 
						
							2020-02-11 11:53:29 +01:00