chocola-mint
ead282ff13
Remove file_access.h
and script_backtrace.h
includes from logger.h
.
2025-10-05 17:49:23 +09:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
K. S. Ernest (iFire) Lee
06a7b11a47
Fix Texture3D import not working
...
Fix Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices.
For better style make cases of detect_alpha check against the exact enums rather than the enum 0.
2025-07-26 10:22:36 -07:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property
in games
2025-06-12 12:54:19 +08:00
Rémi Verschelde
d49012f01d
Merge pull request #105561 from bruvzg/a_pix
...
Fix `is_pixel_opaque` bound checks.
2025-06-10 12:29:46 +02:00
kobewi
34b485d62b
Remove empty constructors and destructors from scene/
2025-05-06 14:46:54 +02:00
Pāvels Nadtočajevs
f3d3bf9d03
Fix is_pixel_opaque
bound checks.
2025-04-19 12:51:59 +03:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
...
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
jsjtxietian
1b2a838e21
Add check in CompressedTextureLayered::get_layer_data
to prevent crash
2024-02-16 22:41:05 +08:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00