Commit graph

1817 commits

Author SHA1 Message Date
Rémi Verschelde
53faed5351
Merge pull request #103339 from Hilderin/adjustment-error-message-embedded-game
Replace error to info messages for embedded game
2025-02-27 12:40:39 +01:00
Pāvels Nadtočajevs
ddd807ff7d Add (void *) cast directly to GetProcAddress calls. 2025-02-27 12:30:04 +02:00
Hilderin
0c384e7217 Replace error to info messages for embedded game 2025-02-26 19:32:25 -05:00
Rémi Verschelde
82aacc129f
Merge pull request #103245 from bruvzg/rd_helper
[Windows] Offload `RenderingDevice` creation test to subprocess.
2025-02-25 15:28:06 +01:00
Pāvels Nadtočajevs
ab717497ef [Windows] Offload RenderingDevice creation test to subprocess. 2025-02-24 19:40:10 +02:00
AThousandShips
1f5f96c47f
[Windows] Fix unused variable error in DisplayServerWindows 2025-02-24 18:08:13 +01:00
Rémi Verschelde
b77423370a
Fix cross-platform configuration of rendering driver settings
Simpler alternative to #103026 which avoids breaking compatibility.

Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.

This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
  default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
  Android editors, as the option couldn't be selected outside Windows.

Unlike #103026, it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
58e4e34564
Merge pull request #103176 from 0xcafeb33f/theora-asm-opt
Fix libtheora optimizations causing errors in calling function for x86_64 Windows
2025-02-23 12:13:13 +01:00
Rémi Verschelde
05c56e8393
Merge pull request #103052 from Hilderin/fix-embedded-game-mouse-over-not-focused-windows
Fix Embedded Game does not focus when mouse over on Windows
2025-02-23 12:12:47 +01:00
cafebeef
5201dfb34c Windows x86_64 GCC: Disable Theora assembly optimizations
Co-authored-by: Bernat Arlandis <berarma@hotmail.com>
2025-02-22 17:20:55 -06:00
Hilderin
c7bc322bf6 Fix Embedded Game does not focus when mouse over on Windows 2025-02-20 16:28:18 -05:00
Rémi Verschelde
26fd3458f9
Windows: Configure MinGW LTO with -fno-use-linker-plugin -fwhole-program
- Works around and closes #102867.
- Works around and closes #102982.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2025-02-20 17:47:26 +01:00
Thaddeus Crews
70eb62faf2
Merge pull request #103021 from Hilderin/fix-embedded-game-start-location-windows
Fix Embedded Game startup location on Windows
2025-02-19 16:54:09 -06:00
Thaddeus Crews
e91493fb7b
Merge pull request #102993 from bruvzg/fix_cb_win_erase
Prevent pending input event callbacks from erasing the window in the middle of a loop.
2025-02-18 20:47:53 -06:00
Hilderin
224d9bfe3f Fix Embedded Game startup location on Windows 2025-02-18 19:05:15 -05:00
Pāvels Nadtočajevs
f710781b16 Prevent pending input event callbacks from erasing the window in the middle of a loop. 2025-02-18 15:26:13 +02:00
bruvzg
f86a24fcfd [Window] Fix flashing subwindows. 2025-02-18 08:14:54 +02:00
Pāvels Nadtočajevs
ae61b2f655 [Windows] Fix missing argument in non-console logger call. 2025-02-14 00:09:51 +02:00
bruvzg
3f2a29cd9d [Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab. 2025-02-13 15:10:16 +02:00
Rémi Verschelde
2fd6c635d5 Merge pull request #102744 from Hilderin/fix-floating-window-freeze-when-moving
Fix Game and editor freeze when clicking on the game's title bar
2025-02-12 11:21:11 +01:00
Rémi Verschelde
bd87c3a76b Merge pull request #102247 from Hilderin/fix-embedded-game-modal-dialog
Fix Modal Dialog with Embedded Game
2025-02-12 11:21:01 +01:00
Hilderin
e9fef1c833 Fix Game and editor freeze when clicking on the game's title bar 2025-02-11 21:41:03 -05:00
Rémi Verschelde
00d806a9ae Merge pull request #102470 from Hilderin/fix-floating-window-close-opened-dialog
Fix Floating Window request close when a dialog is opened
2025-02-07 01:39:38 +01:00
Hilderin
a9e06b8f64 Fix Modal Dialog with Embedded Game 2025-02-05 21:14:34 -05:00
Hilderin
a3d03717c0 Fix Floating Window request close when a dialog is opened 2025-02-05 20:34:32 -05:00
Rémi Verschelde
91907a89f7 Thirdparty: Harmonize patches to document downstream changes 2025-02-06 01:40:03 +01:00
Thaddeus Crews
ca3e268dfe
Merge pull request #101754 from bruvzg/vk_oem_only
[Windows] Override key codes with Unicode values for OEM keys only.
2025-02-05 10:27:16 -06:00
Thaddeus Crews
295a1dd5f7
Merge pull request #102067 from Eddy-Rogers/102008-TempDirSlashes
Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-31 09:15:51 -06:00
Pāvels Nadtočajevs
b3f7c8f5d3 [Export] Respect icon/splash screen import settings. 2025-01-31 07:45:16 +02:00
NOLogicalSense
b38103e95d Windows: Normalize slashes in return of OS.get_temp_dir() 2025-01-30 22:02:20 +01:00
Thaddeus Crews
f4c2ffffb7
Merge pull request #102134 from bruvzg/win_main_cleanup
[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-29 17:45:15 -06:00
Thaddeus Crews
3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
Pāvels Nadtočajevs
d9bba03392 [Windows] Remove unused code from godot_windows.cpp. 2025-01-28 20:12:47 +02:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Rémi Verschelde
90208f7dd4 SCons: Fix handling of platform-specific tools, notably mingw
Add optional `detect.py` `get_tools` method to let platforms register SCons
tools they need.

This helps move this logic out of SConstruct, keeping platforms more self
contained, and helping thirdparty platforms define their own custom tools.

This logic was also unreliable (the `use_mingw` one would only work if
passed manually on the command line, not in e.g. `get_flags`).

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-01-25 13:59:30 +01:00
Hilderin
9eed43d429 Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window 2025-01-21 21:03:15 -05:00
Thaddeus Crews
8cf94c8de5
Merge pull request #101763 from SupSuper/patch-1
[Windows] Fix left/right Shift key regression
2025-01-21 11:55:21 -06:00
Daniel
17423e9899 [Windows] Fix left/right Shift key regression
Fixes #101384 by checking the latest state of the Shift keys before sending the KEYUP event.
2025-01-20 23:02:58 +00:00
bruvzg
d65c07da4c [Windows] Override key codes with Unicode values for OEM keys only. 2025-01-18 14:56:18 +02:00
bruvzg
7c50a7822e [Windows] Make native dialogs non-cancelable and stay on top of parent. 2025-01-17 17:44:34 +02:00
Pāvels Nadtočajevs
2e99d84e87 [DisplayServer] Add missing FEATURE_WINDOW_DRAG flag to Windows, X11 and Wayland display servers. 2025-01-14 15:26:32 +02:00
Pāvels Nadtočajevs
b252867145 [macOS/Windows] Add Emoji & Symbols context menu item to LineEdit/TextEdit to show system character picker. 2025-01-10 09:25:34 +02:00
Rémi Verschelde
a0de7d0e01 Merge pull request #101257 from SteffenBlake/remote-debug-windows-battery-fix
Windows: Update export script's task to work even on battery power
2025-01-09 13:50:59 +01:00
Rémi Verschelde
26db0bb15f SCons: Make lto=auto prefer ThinLTO over full LTO for LLVM targets
This speeds up build time considerably for these platforms compared to
using `lto=full`, which is sadly single-threaded with LLVM, unlike GCC.

Changes to default behavior of `lto=auto` (i.e. `production=yes`):
- Linux: Prefer ThinLTO for LLVM
- Web: Prefer ThinLTO
- Windows: Prefer ThinLTO for llvm-mingw

The following LLVM targets don't use LTO by default currently, which
needs to be assessed further (gains from LLVM LTO on performance need
to be weighed against the potential size increase from heavy inlining):
- Android
- iOS
- macOS
- Windows clang-cl
2025-01-09 13:03:58 +01:00
Rémi Verschelde
65cf7c1d5e Merge pull request #101221 from bruvzg/win_dec_exp
[Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows).
2025-01-09 11:17:24 +01:00
Rémi Verschelde
2a2adfa36c Merge pull request #101267 from Summersay415/angle-libs
Fix ANGLE and D3D12 libraries inclusion in .zip export
2025-01-09 00:42:25 +01:00
Rémi Verschelde
8e0f498400 Merge pull request #101266 from WhalesState/color-picking-fix
Fix color picking on Linux/X11.
2025-01-09 00:42:22 +01:00
Rémi Verschelde
76c8e76560 Merge pull request #101284 from akx/tyops
A handful of typo fixes
2025-01-08 15:53:33 +01:00
Aarni Koskela
f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
WhalesState
989161e117 Fix color picking on linux. 2025-01-08 10:32:25 +02:00