Commit graph

7 commits

Author SHA1 Message Date
Thaddeus Crews
cc4bbf78fb
Merge pull request #105345 from Zylann/gdextension_print_version
Print Godot version when an extension is found to be incompatible
2025-06-04 10:34:24 -05:00
dementive
b8e44a0000 Improve ConfigFile get_sections and get_section_keys by returning Vector<String> 2025-04-24 20:10:31 -04:00
Marc Gilleron
ab36db2cfa Print Godot version when an extension is found to be incompatible 2025-04-13 14:14:23 +02:00
Aaron Franke
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
A Thousand Ships
38f9769bc6
[Core] Improve error messages with vformat 2024-10-30 15:55:51 +01:00
Gergely Kis
8a41b1d90f GDExtension: Use loader to check if the library exists. 2024-09-29 07:38:45 +02:00
Raul Santos
4dd6e8eca5
GDExtension: Implement GDExtensionLoader concept
- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized.
- Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`.
- `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`.
- `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
2024-08-22 05:29:11 +02:00