Commit graph

327 commits

Author SHA1 Message Date
Thaddeus Crews
d1d28c0bcf
Merge pull request #111223 from Ivorforce/remove-iterator-include
Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
Lukas Tenbrink
1db0a60dc0 Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Lukas Tenbrink
f81287d765 Introduce VariantImplicitConvert<> template for types that can be implicitly converted to and from Variant.
De-duplicate a lot of `VariantGetInternalPtr`, `VariantInternalAccessor`, `VariantInitializer` and `VariantDefaultInitializer`.
2025-09-19 00:20:07 +02:00
Pāvels Nadtočajevs
c3cc1ba8e4
Improve shader overloaded function error reporting. 2025-08-12 16:58:43 +03:00
Chaosus
00a755f609 Fix shader function overloads with incorrect order 2025-07-05 09:50:55 +03:00
Chaosus
d3792efa89 Prevent ternary expression with a sampler types in shaders 2025-06-21 15:52:33 +03:00
Rémi Verschelde
d1083c9722
Improve error messages for method calls expecting only 1 argument 2025-06-12 17:02:59 +02:00
Apples
d674c9e289 Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
Thaddeus Crews
de37627404
Merge pull request #102552 from DarioSamo/shader-baker
Add shader baker to project exporter.
2025-05-28 17:09:38 -05:00
Thaddeus Crews
8c6a88cda6
Merge pull request #106781 from max99x/fix-shader-crash
Fix shader compiler crash when parsing case labels with non-existent vars.
2025-05-28 09:47:36 -05:00
Dario
5a30a7e7cd Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
2025-05-27 12:45:27 -03:00
Lukas Tenbrink
4cb8a0c77e Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
Max Shawabkeh
d042763750 Fix shader compiler crash when parsing case labels with non-existent vars. 2025-05-24 13:19:35 -07:00
Chaosus
16f51d4671 Remove duplicated entries from shader built-ins 2025-05-10 19:24:20 +03:00
Chaosus
5a14ab7c39 [Shaders] Allow constants and expressions in hint_range 2025-04-17 17:43:01 +03:00
Thaddeus Crews
a6979ef664
Merge pull request #97801 from basicer/srgb-color-hint
Add `color_conversion_disabled` shader hint.
2025-04-14 19:39:42 -05:00
Rob Blanckaert
8c54290b4a Add color_conversion_disabled shader hint.
Sometimes shaders want to accept a color as input that is always
in the srgb color space.  This adds a hint to vec3/vec4 to enable
the color picker popup for those vectors but disable color space
conversion.
2025-04-10 21:31:15 -07:00
LuoZhihao
9e0798ed36 Shader: Fix bvec to variant conversion 2025-04-01 19:03:15 +08:00
Thaddeus Crews
a03ec29ac5
Merge pull request #103434 from Chaosus/shader_fix_unused_varying_warning
Fix "unused varying" incorrect warning in shaders
2025-03-12 10:31:42 -05:00
Thaddeus Crews
7459a0361d
Merge pull request #103177 from Murrent/shader_default_at_top
Allow `default` case at the top of a switch scope in shaders
2025-03-07 15:12:55 -06:00
Thaddeus Crews
c937b6d180
Merge pull request #102419 from Ivorforce/std-size
Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
Chaosus
2824978178 Fix "unused varying" incorrect warning in shaders 2025-03-01 18:21:10 +03:00
Murrent
4f46ecc479 Allow default case at the top of a switch scope in shaders
Revert "Removed translations of unused error message"

This reverts commit 6dbc75e000375196eb0176e65eb41935f71fc4fe.

Variable name change

Detecting multiple default cases in shaders

Removed translations of unused error message

Allowing default case at top of scope in switch statement in shaders
2025-02-25 20:59:36 +01:00
Chaosus
946c254cec Fix crash at using increment op for varying in light shader function 2025-02-15 17:37:18 +03:00
clayjohn
35100396e4 Validate varying count when compiling shaders
This avoids crashing on devices when a number of varyings greater than the device limit is used.

For now this accurately prints an error when compiling the shader, but the error text only pops up in the editor if the number of user varyings is above the limit.
2025-02-13 15:07:15 -08:00
Lukas Tenbrink
e34f1f504c Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
Chaosus
570e59df3d Fix shader uniforms has null as default value 2025-01-31 07:35:51 +03:00
Yufeng Ying
e88e30c273 Remove unused headers in servers.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-12-20 18:51:01 +08:00
kobewi
ceefc0d38a Implement 2D instance shader parameters
Co-authored-by: kobewi <kobewi4e@gmail.com>
Co-authored-by: yesfish <huwpascoe@users.noreply.github.com>
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
2024-12-17 23:59:16 +01:00
Thaddeus Crews
9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
Thaddeus Crews
3dacc5fb7f
Merge pull request #95737 from Chaosus/shader_fix_varyings
Fix shader crash when using varyings with non-`flat` integer type
2024-12-11 17:36:06 -06:00
Pāvels Nadtočajevs
133471afb0 [Shader Language] Add missing token name. 2024-12-11 21:05:14 +02:00
Chaosus
a7bb85d2b7 Fix shader crash when using varyings with non-flat integer type 2024-12-09 12:52:01 +03:00
Chaosus
5a48e527b2 Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
tetrapod00
899f5151c3 Standardize terms for renderers in error strings
Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
Yuri Rubinsky
ff9fb0abea
Merge pull request #93590 from Chaosus/shader_custom_func_discard
Allow usage of `discard` inside custom shader functions
2024-10-24 09:38:10 +03:00
Yuri Rubinsky
ad7e7a51b2 Allow usage of discard inside custom shader functions 2024-10-17 16:06:33 +03:00
Yuri Rubinsky
74c000db17 Allow using stage functions inside custom shader functions 2024-10-17 15:47:01 +03:00
Thaddeus Crews
af77100e39
Merge pull request #92441 from Chaosus/shader_custom_func_overloads
Implement custom function overloading in shading language
2024-10-14 14:09:59 -05:00
Yuri Rubinsky
1c86feee0a Implement custom function overloading in shading language 2024-10-08 15:54:00 +03:00
Clay John
842f982397
Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
Implement instance uniforms in Compatibility renderer
2024-10-07 13:41:47 -06:00
Chaosus
3828d45e31 Fix shader crash when return a void function call 2024-09-26 11:20:39 +03:00
David Snopek
1a6f8512bc Add external texture support (GLES3)
Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
Chaosus
b2611c198e Fix shader incorrectly expects int on uint and vice-versa in cases 2024-09-11 09:22:27 +03:00
clayjohn
29df589632 Implement instance uniforms in Compatibility renderer 2024-09-10 12:20:47 -07:00
Yuri Rubinsky
af92fdb0ac Add basic support to evaluate operator value in shader language 2024-09-09 15:12:11 +03:00
Rémi Verschelde
10a92287c6
Merge pull request #94352 from Chaosus/shader_ternary_fix
Fix multiple ternary expressions to be used without parenthesis
2024-08-28 00:12:07 +02:00
Rémi Verschelde
cbe1d6f7af
Merge pull request #95274 from Chaosus/shader_forbind_const_func_decl
Forbid function declaration with a const qualifier in shaders
2024-08-25 20:18:10 +02:00
Rémi Verschelde
7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +02:00