Marius Hanl 
								
							 
						 
						
							
							
							
							
								
							
							
								a59819630d 
								
							 
						 
						
							
							
								
								Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D  
							
							... 
							
							
							
							- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com> 
							
						 
						
							2023-01-31 20:04:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2bc0bcbd26 
								
							 
						 
						
							
							
								
								PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"  
							
							
							
						 
						
							2023-01-24 16:05:07 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7cbe2b939e 
								
							 
						 
						
							
							
								
								Some refactoring for visual shader texture functions  
							
							
							
						 
						
							2023-01-20 12:54:20 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								faea9f5c10 
								
							 
						 
						
							
							
								
								Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE  
							
							... 
							
							
							
							in favour of texture hints 
							
						 
						
							2023-01-18 19:52:47 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								87eafe48b8 
								
							 
						 
						
							
							
								
								Add few improvements for VisualShaderNodeParticleRandomness  
							
							
							
						 
						
							2023-01-09 20:33:45 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f101add78b 
								
							 
						 
						
							
							
								
								Add uint type support to visual shaders  
							
							
							
						 
						
							2023-01-06 10:35:25 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d95794ec8a 
								
							 
						 
						
							
							
								
								One Copyright Update to rule them all  
							
							... 
							
							
							
							As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see". 
							
						 
						
							2023-01-05 13:25:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								952015df13 
								
							 
						 
						
							
							
								
								Add missing CUSTOM inputs for the spatial/vertex mode of visual shader  
							
							
							
						 
						
							2022-12-26 14:09:07 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bd08f89fd2 
								
							 
						 
						
							
							
								
								Optimize a code generation of visual shader particles  
							
							
							
						 
						
							2022-12-11 12:35:48 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									NumbuhFour 
								
							 
						 
						
							
							
							
							
								
							
							
								1b09fd5410 
								
							 
						 
						
							
							
								
								Implement CAMERA_VISIBLE_LAYERS as built-in shader variable  
							
							
							
						 
						
							2022-12-03 22:41:27 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								d06a8320e5 
								
							 
						 
						
							
							
								
								Simplify GDVIRTUAL_CALL calls  
							
							
							
						 
						
							2022-10-19 00:05:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								8017827144 
								
							 
						 
						
							
							
								
								SCons: Re-enable treating #warning as error with werror  
							
							... 
							
							
							
							Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage. 
							
						 
						
							2022-10-10 16:12:26 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0103af1ddd 
								
							 
						 
						
							
							
								
								Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.  
							
							
							
						 
						
							2022-10-07 11:32:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a656dcec01 
								
							 
						 
						
							
							
								
								Fix boolean connection to ports of other types in visual shader  
							
							
							
						 
						
							2022-10-03 20:20:00 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								1a0890122f 
								
							 
						 
						
							
							
								
								Clean up canvas light shader API.  
							
							... 
							
							
							
							Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION 
							
						 
						
							2022-09-28 11:46:58 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								09c98cdde9 
								
							 
						 
						
							
							
								
								Add conversion for uniform_name property in visual shader  
							
							
							
						 
						
							2022-09-07 08:19:02 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c82bbc38a5 
								
							 
						 
						
							
							
								
								Merge pull request  #64952  from Chaosus/vs_rename_uniform_to_param  
							
							
							
						 
						
							2022-09-02 13:49:53 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Johan Aires Rastén 
								
							 
						 
						
							
							
							
							
								
							
							
								b7e2d45233 
								
							 
						 
						
							
							
								
								Replace Vector2(i) with Size2(i) for methods returning a size  
							
							
							
						 
						
							2022-09-01 20:04:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8191b3c110 
								
							 
						 
						
							
							
								
								Rename uniform to parameter across the engine  
							
							
							
						 
						
							2022-09-01 11:42:57 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d4a10e7e04 
								
							 
						 
						
							
							
								
								Allow using integer varyings with flat interpolation modifier  
							
							
							
						 
						
							2022-08-25 13:21:02 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								1abdffe7a0 
								
							 
						 
						
							
							
								
								Replace Array return types with TypedArray 2  
							
							
							
						 
						
							2022-08-23 23:21:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Sizov 
								
							 
						 
						
							
							
							
							
								
							
							
								1a24c9e14b 
								
							 
						 
						
							
							
								
								Make _validate_property a multilevel method  
							
							
							
						 
						
							2022-08-22 18:35:11 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									QbieShay 
								
							 
						 
						
							
							
							
							
								
							
							
								ecbeb8de1b 
								
							 
						 
						
							
							
								
								Improve visual shader defaults for quality of life  
							
							... 
							
							
							
							- multiply part of addmultiply defaults to 1
- curvetexture's repeat is turned off
- vectors into float takes first component instead of average 
							
						 
						
							2022-08-12 19:39:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Patrick Exner 
								
							 
						 
						
							
							
							
							
								
							
							
								fe5901310e 
								
							 
						 
						
							
							
								
								Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)  
							
							
							
						 
						
							2022-08-02 17:30:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4b42379c8f 
								
							 
						 
						
							
							
								
								Rename RenderingServer global shader uniform methods to be more explicit  
							
							... 
							
							
							
							The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference. 
							
						 
						
							2022-07-28 18:46:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2f43398182 
								
							 
						 
						
							
							
								
								Add a check to prevent duplicating connections in visual shader  
							
							
							
						 
						
							2022-07-27 08:06:34 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f05fce405e 
								
							 
						 
						
							
							
								
								Fix visual shader graph not correctly updating when multiple tabs opened  
							
							
							
						 
						
							2022-07-16 16:43:06 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1767507e69 
								
							 
						 
						
							
							
								
								Merge pull request  #61888  from Chaosus/vs_remove_engine_version  
							
							... 
							
							
							
							Remove engine version from visual shader 
							
						 
						
							2022-06-16 18:19:03 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f4b4294c5f 
								
							 
						 
						
							
							
								
								Revert vector4 output ports in visual shaders  
							
							
							
						 
						
							2022-06-11 10:36:11 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d6622330d7 
								
							 
						 
						
							
							
								
								Remove engine version from visual shader  
							
							
							
						 
						
							2022-06-10 13:17:16 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								4f82b1bd20 
								
							 
						 
						
							
							
								
								Use IGN instead of white noise for sky dithering  
							
							
							
						 
						
							2022-05-24 10:57:07 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Rubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0778c7a19e 
								
							 
						 
						
							
							
								
								Fix connection of subports after uniform->constant conversion in vshader  
							
							
							
						 
						
							2022-05-23 14:09:59 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								45af29da80 
								
							 
						 
						
							
							
								
								Add a new HashSet template  
							
							... 
							
							
							
							* Intended to replace RBSet in most cases.
* Optimized for iteration speed 
							
						 
						
							2022-05-20 22:40:38 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Record 
								
							 
						 
						
							
							
							
							
								
							
							
								900c676b02 
								
							 
						 
						
							
							
								
								Use range iterators for RBSet in most cases  
							
							
							
						 
						
							2022-05-19 12:09:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Haoyu Qiu 
								
							 
						 
						
							
							
							
							
								
							
							
								fc3b845c07 
								
							 
						 
						
							
							
								
								Add dedicated macros for property name extraction  
							
							... 
							
							
							
							* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros 
							
						 
						
							2022-05-19 14:08:47 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7b571ab8f7 
								
							 
						 
						
							
							
								
								Merge pull request  #60986  from fire-forge/capitalism  
							
							
							
						 
						
							2022-05-16 13:49:14 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								746dddc067 
								
							 
						 
						
							
							
								
								Replace most uses of Map by HashMap  
							
							... 
							
							
							
							* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated! 
							
						 
						
							2022-05-16 10:37:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FireForge 
								
							 
						 
						
							
							
							
							
								
							
							
								584a646f50 
								
							 
						 
						
							
							
								
								Capitalize output port names in visual shader  
							
							
							
						 
						
							2022-05-13 00:53:09 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FireForge 
								
							 
						 
						
							
							
							
							
								
							
							
								88a8038387 
								
							 
						 
						
							
							
								
								Capitalize/fix some property enum hints  
							
							
							
						 
						
							2022-05-12 15:03:16 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8bf632240d 
								
							 
						 
						
							
							
								
								Continue to improve vector4 type in visual shaders  
							
							
							
						 
						
							2022-04-22 22:29:26 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hendrik Brucker 
								
							 
						 
						
							
							
							
							
								
							
							
								cf58d23a72 
								
							 
						 
						
							
							
								
								Add Vector4 to VisualShader  
							
							
							
						 
						
							2022-04-12 19:09:29 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								509598e8c0 
								
							 
						 
						
							
							
								
								Remove SHADOW_ATTENUATION spatial light shader built-in  
							
							
							
						 
						
							2022-03-29 08:43:31 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f3bd700767 
								
							 
						 
						
							
							
								
								Merge pull request  #59619  from Chaosus/vs_input_desc  
							
							
							
						 
						
							2022-03-28 22:32:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9edbdc4f36 
								
							 
						 
						
							
							
								
								Add refs to shading language to the desciption of input nodes in vshader  
							
							
							
						 
						
							2022-03-28 22:01:10 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7119d355eb 
								
							 
						 
						
							
							
								
								String: Remove TTR and DTR defines in non-tools build  
							
							... 
							
							
							
							This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor. 
							
						 
						
							2022-03-28 20:26:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0d9aecd967 
								
							 
						 
						
							
							
								
								Rename several transform built-ins in shaders  
							
							
							
						 
						
							2022-03-18 12:10:55 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4d6790e9df 
								
							 
						 
						
							
							
								
								Add _get_func_code/_is_available virtual functions to custom nodes  
							
							
							
						 
						
							2022-03-08 16:23:44 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								eb8ce0ce68 
								
							 
						 
						
							
							
								
								Merge pull request  #58750  from Chaosus/vs_varyings  
							
							... 
							
							
							
							Add varying support to visual shaders 
							
						 
						
							2022-03-07 07:41:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								15a87f8e92 
								
							 
						 
						
							
							
								
								Add varying support to visual shaders  
							
							
							
						 
						
							2022-03-04 23:30:47 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2f8cb76899 
								
							 
						 
						
							
							
								
								Adds few more input/output built-ins to visual shader  
							
							
							
						 
						
							2022-03-03 21:28:23 +03:00