Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f3bd700767 
								
							 
						 
						
							
							
								
								Merge pull request  #59619  from Chaosus/vs_input_desc  
							
							
							
						 
						
							2022-03-28 22:32:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9edbdc4f36 
								
							 
						 
						
							
							
								
								Add refs to shading language to the desciption of input nodes in vshader  
							
							
							
						 
						
							2022-03-28 22:01:10 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								7119d355eb 
								
							 
						 
						
							
							
								
								String: Remove TTR and DTR defines in non-tools build  
							
							... 
							
							
							
							This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor. 
							
						 
						
							2022-03-28 20:26:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0d9aecd967 
								
							 
						 
						
							
							
								
								Rename several transform built-ins in shaders  
							
							
							
						 
						
							2022-03-18 12:10:55 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4d6790e9df 
								
							 
						 
						
							
							
								
								Add _get_func_code/_is_available virtual functions to custom nodes  
							
							
							
						 
						
							2022-03-08 16:23:44 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								eb8ce0ce68 
								
							 
						 
						
							
							
								
								Merge pull request  #58750  from Chaosus/vs_varyings  
							
							... 
							
							
							
							Add varying support to visual shaders 
							
						 
						
							2022-03-07 07:41:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								15a87f8e92 
								
							 
						 
						
							
							
								
								Add varying support to visual shaders  
							
							
							
						 
						
							2022-03-04 23:30:47 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2f8cb76899 
								
							 
						 
						
							
							
								
								Adds few more input/output built-ins to visual shader  
							
							
							
						 
						
							2022-03-03 21:28:23 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								fe49244611 
								
							 
						 
						
							
							
								
								Use Filament specular models and parametrization  
							
							
							
						 
						
							2022-02-22 19:39:41 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e280c5de 
								
							 
						 
						
							
							
								
								Add some more fixes to visual shader  
							
							
							
						 
						
							2022-02-07 11:28:42 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								db18faf660 
								
							 
						 
						
							
							
								
								Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D  
							
							
							
						 
						
							2022-02-06 20:15:28 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								244db37508 
								
							 
						 
						
							
							
								
								Cleanup and move char functions to the char_utils.h header.  
							
							
							
						 
						
							2022-02-04 11:35:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f8f19b313d 
								
							 
						 
						
							
							
								
								Merge pull request  #57562  from AnilBK/string-add-contains  
							
							... 
							
							
							
							String: Add contains(). 
							
						 
						
							2022-02-03 22:21:24 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Anilforextra 
								
							 
						 
						
							
							
							
							
								
							
							
								adbe948bda 
								
							 
						 
						
							
							
								
								String: Add contains().  
							
							
							
						 
						
							2022-02-04 01:28:02 +05:45 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								59af063636 
								
							 
						 
						
							
							
								
								Add support for 2D vector type to visual shaders  
							
							
							
						 
						
							2022-02-02 19:59:34 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ee253163ab 
								
							 
						 
						
							
							
								
								Merge pull request  #57056  from Chaosus/vs_fix_defaults  
							
							
							
						 
						
							2022-01-23 00:27:48 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								56a6e95d6a 
								
							 
						 
						
							
							
								
								Remove transform input from fog mode in visual shaders  
							
							
							
						 
						
							2022-01-22 16:31:06 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								538cff1351 
								
							 
						 
						
							
							
								
								Fix default input port hints for some modes in visual shader  
							
							
							
						 
						
							2022-01-22 11:12:56 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								cd5b681997 
								
							 
						 
						
							
							
								
								Fix undo after non-last port removal in VisualShaderNodeExpression  
							
							
							
						 
						
							2022-01-21 15:21:41 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Arnav Vijaywargiya 
								
							 
						 
						
							
							
							
							
								
							
							
								0c46f73b5e 
								
							 
						 
						
							
							
								
								Fixed incorrect property types  
							
							
							
						 
						
							2022-01-11 17:17:11 +05:30 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								21cfcaa129 
								
							 
						 
						
							
							
								
								Add a GDScript template for VisualShaderNodeCustom  
							
							
							
						 
						
							2022-01-06 12:06:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fe52458154 
								
							 
						 
						
							
							
								
								Update copyright statements to 2022  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2022-01-03 21:27:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e8a457ba89 
								
							 
						 
						
							
							
								
								Refactor render_mode in shaders, forbid declaring duplicates  
							
							
							
						 
						
							2021-12-21 22:20:09 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								49403cbfa0 
								
							 
						 
						
							
							
								
								Replace String comparisons with "", String() to is_empty()  
							
							... 
							
							
							
							Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings 
							
						 
						
							2021-12-09 04:48:38 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lightning_A 
								
							 
						 
						
							
							
							
							
								
							
							
								e078f970db 
								
							 
						 
						
							
							
								
								Rename remove() to remove_at() when removing by index  
							
							
							
						 
						
							2021-11-23 18:58:57 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0270144644 
								
							 
						 
						
							
							
								
								Enchance VisualShaderNodeMeshEmitter, add more ports and fix bugs  
							
							
							
						 
						
							2021-11-18 14:02:15 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								826e781bfa 
								
							 
						 
						
							
							
								
								Fix default_texture_param in shader pipeline to support uniform arrays  
							
							
							
						 
						
							2021-11-12 12:53:40 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2beaae4b6f 
								
							 
						 
						
							
							
								
								String: Remove erase method, bindings can't mutate String  
							
							
							
						 
						
							2021-11-11 11:23:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a6412e132a 
								
							 
						 
						
							
							
								
								Merge pull request  #54660  from Chaosus/vs_particles_mesh_emitter  
							
							
							
						 
						
							2021-11-10 19:55:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f253f7b6e6 
								
							 
						 
						
							
							
								
								VisualShader: Document enum args for virtual methods  
							
							... 
							
							
							
							Fixes  #31563 . 
						
							2021-11-10 13:22:58 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								80b563672b 
								
							 
						 
						
							
							
								
								Added MeshEmitter node for particles in visual shader  
							
							
							
						 
						
							2021-11-06 17:45:38 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								dcdf59cd73 
								
							 
						 
						
							
							
								
								Added 2D boolean hint for particle emitters in visual shaders  
							
							
							
						 
						
							2021-11-05 12:45:57 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c012fbc8b2 
								
							 
						 
						
							
							
								
								Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR  
							
							... 
							
							
							
							This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`. 
							
						 
						
							2021-11-03 23:06:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2d0aa5ebc4 
								
							 
						 
						
							
							
								
								Repair Fog mode in visual shaders  
							
							
							
						 
						
							2021-10-29 17:09:03 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								1b2cd9f251 
								
							 
						 
						
							
							
								
								Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog  
							
							... 
							
							
							
							Co-authored-by: Brian Semrau <brian.semrau@gmail.com> 
							
						 
						
							2021-10-28 22:02:23 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c299c54023 
								
							 
						 
						
							
							
								
								Make port previews in visual shader visible in other shader modes  
							
							
							
						 
						
							2021-10-11 22:19:08 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lightning_A 
								
							 
						 
						
							
							
							
							
								
							
							
								c63b18507d 
								
							 
						 
						
							
							
								
								Use range iterators for Map  
							
							
							
						 
						
							2021-09-30 15:09:12 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Haoyu Qiu 
								
							 
						 
						
							
							
							
							
								
							
							
								eba7265a1c 
								
							 
						 
						
							
							
								
								Fix misspelled "overriden"  
							
							... 
							
							
							
							In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc. 
							
						 
						
							2021-08-26 01:44:01 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								3682978aee 
								
							 
						 
						
							
							
								
								Replace BIND_VMETHOD by new GDVIRTUAL syntax  
							
							... 
							
							
							
							* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.
Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.
Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits. 
							
						 
						
							2021-08-22 08:23:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e537a1f10e 
								
							 
						 
						
							
							
								
								Added missed limiters for Visual Shader node enums  
							
							
							
						 
						
							2021-08-15 19:10:51 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c43b7c113f 
								
							 
						 
						
							
							
								
								Fix printing error about unsupported modifier on TransformUniform  
							
							
							
						 
						
							2021-08-12 19:40:45 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								47a6bb2f28 
								
							 
						 
						
							
							
								
								Fix a default shader specular render mode to (SCHLICK_GGX/BLINN)  
							
							
							
						 
						
							2021-08-06 16:01:58 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								a34a91a30b 
								
							 
						 
						
							
							
								
								Added more input/output built-ins to visual shaders  
							
							
							
						 
						
							2021-08-03 09:32:40 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								94c6817b51 
								
							 
						 
						
							
							
								
								Makes dictionary instead of string for visual shader version  
							
							... 
							
							
							
							Update doc/classes/VisualShader.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> 
							
						 
						
							2021-08-02 21:34:19 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ac3322b0af 
								
							 
						 
						
							
							
								
								Use const references where possible for List range iterators  
							
							
							
						 
						
							2021-07-25 12:22:25 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4e6efd1b07 
								
							 
						 
						
							
							
								
								Use C++ iterators for Lists in many situations  
							
							
							
						 
						
							2021-07-23 17:38:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								40419a394d 
								
							 
						 
						
							
							
								
								Fix function code generation for uniform triplanar node in visual shader  
							
							
							
						 
						
							2021-07-21 13:02:23 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								394191c02f 
								
							 
						 
						
							
							
								
								Merge pull request  #50605  from Calinou/tweak-shader-code-style  
							
							... 
							
							
							
							Use C++11 raw literals for shader code to improve readability 
							
						 
						
							2021-07-20 10:05:13 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								abc38b8d66 
								
							 
						 
						
							
							
								
								Use C++11 raw literals for shader code to improve readability  
							
							... 
							
							
							
							In files that have lots of branching, `\t` was replaced with a
tab character instead. 
							
						 
						
							2021-07-19 08:19:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								6631f66c2a 
								
							 
						 
						
							
							
								
								Optimize StringName usage  
							
							... 
							
							
							
							* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor. 
							
						 
						
							2021-07-18 21:20:02 -03:00