Hugo Locurcio
db920eb7f0
Use Unicode arrow symbols throughout the editor
...
This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
Danil Alexeev
1bd7b99182
GDScript: Add debug/gdscript/warnings/directory_rules project setting
2025-11-12 12:20:34 +03:00
kobewi
65a00fc60a
Delete "Activate now?" button
2025-09-28 22:46:30 +02:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
...
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Pāvels Nadtočajevs
a272376f89
Cleanup accessibility names.
2025-06-23 11:08:36 +03:00
A Thousand Ships
889410dcda
Add String::replace_char(s) methods for performance and convenience
2025-04-10 13:08:45 +02:00
Pāvels Nadtočajevs
302fa831cc
Initial editor accessibility.
2025-04-08 20:25:48 +03:00
kobewi
6f25babd6b
Remove empty constructors and destructors from editor/
2025-03-17 21:20:02 +01:00
passivestar
3345f90bf3
Fix plugin creation dialog script name tooltip
2024-10-07 15:49:33 +04:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed
2024-06-19 09:40:54 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00