Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								4da4feed18 
								
							 
						 
						
							
							
								
								Use Vector3 instead of 3 floats for CSGBox3D dimensions  
							
							
							
						 
						
							2020-12-08 11:58:30 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								43c9106806 
								
							 
						 
						
							
							
								
								Use box size instead of extents for Shape dimensions  
							
							
							
						 
						
							2020-12-08 11:58:21 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								d5d99aaed6 
								
							 
						 
						
							
							
								
								Use rectangle size instead of extents for Shape dimensions  
							
							
							
						 
						
							2020-12-08 11:57:46 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0f6745b6aa 
								
							 
						 
						
							
							
								
								Merge pull request  #44188  from madmiraal/tabs-signal-names  
							
							... 
							
							
							
							Rename Tabs close and hover signals to tab_closed and tab_hovered 
							
						 
						
							2020-12-08 12:30:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								a65e609e21 
								
							 
						 
						
							
							
								
								Rename Tabs close and hover signals to tab_closed and tab_hovered  
							
							
							
						 
						
							2020-12-08 09:51:06 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								58c38d957b 
								
							 
						 
						
							
							
								
								Rename XRController signal button_release to button_released  
							
							
							
						 
						
							2020-12-08 08:37:48 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5465e604bb 
								
							 
						 
						
							
							
								
								Improve argument names for core types  
							
							
							
						 
						
							2020-12-07 05:01:33 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c574b4d086 
								
							 
						 
						
							
							
								
								Merge pull request  #44091  from madmiraal/rename-cubemesh-boxmesh  
							
							... 
							
							
							
							Rename CubeMesh to BoxMesh 
							
						 
						
							2020-12-05 16:48:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								df6b061dbb 
								
							 
						 
						
							
							
								
								Rename CubeMesh BoxMesh  
							
							
							
						 
						
							2020-12-05 11:48:26 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5dddf4377a 
								
							 
						 
						
							
							
								
								Rename RD texture "type" to "texture_type"  
							
							... 
							
							
							
							"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET. 
							
						 
						
							2020-12-04 19:34:50 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								19bdd01438 
								
							 
						 
						
							
							
								
								Rename RD uniform "type" to "uniform_type"  
							
							... 
							
							
							
							"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET. 
							
						 
						
							2020-12-04 19:34:50 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								40b81339d0 
								
							 
						 
						
							
							
								
								Rebind Mesh/ArrayMesh enums  
							
							
							
						 
						
							2020-12-04 19:34:50 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								47f8ac7864 
								
							 
						 
						
							
							
								
								Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"  
							
							... 
							
							
							
							"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags 
							
						 
						
							2020-12-04 19:34:29 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1b499d244a 
								
							 
						 
						
							
							
								
								Rename LightOccluder2D light_mask to occluder_light_mask  
							
							
							
						 
						
							2020-12-04 19:34:29 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ce9d87ddfd 
								
							 
						 
						
							
							
								
								Rename PathFollow2D rotate bool  
							
							
							
						 
						
							2020-12-04 18:59:02 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								888deca827 
								
							 
						 
						
							
							
								
								Rename XR get_type and get_name  
							
							... 
							
							
							
							Now called get_tracker_type and get_tracker_name 
							
						 
						
							2020-12-04 18:59:02 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1a001ad964 
								
							 
						 
						
							
							
								
								doc: Sync classref with current source  
							
							... 
							
							
							
							And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
  already) 
							
						 
						
							2020-12-04 22:28:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									George Marques 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								02f60812ed 
								
							 
						 
						
							
							
								
								Rename TYPE_REAL to TYPE_FLOAT  
							
							... 
							
							
							
							To be consistent with the naming everywhere else. 
							
						 
						
							2020-12-04 09:47:26 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9a0610c1ff 
								
							 
						 
						
							
							
								
								Merge pull request  #43959  from dalexeev/gds-doc  
							
							... 
							
							
							
							Several edits to the GDScript docs 
							
						 
						
							2020-12-03 13:32:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fabio Alessandrelli 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								502ff74fee 
								
							 
						 
						
							
							
								
								Merge pull request  #43536  from jonbonazza/hmac  
							
							... 
							
							
							
							feat: HMAC support in Crypto APIs 
							
						 
						
							2020-12-03 11:08:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5a9600cd24 
								
							 
						 
						
							
							
								
								Fix incorrect Curve3D.interpolate_baked() description  
							
							... 
							
							
							
							The offset is in 3D units, not pixels.
This closes https://github.com/godotengine/godot-docs/issues/4339 . 
							
						 
						
							2020-12-01 16:23:34 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Danil Alexeev 
								
							 
						 
						
							
							
							
							
								
							
							
								bf96056ad0 
								
							 
						 
						
							
							
								
								Several edits to the GDScript docs  
							
							
							
						 
						
							2020-12-01 16:05:10 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Eric M 
								
							 
						 
						
							
							
							
							
								
							
							
								12ded391f5 
								
							 
						 
						
							
							
								
								Exposed shortcut_context property to scripting and added documentation.  
							
							... 
							
							
							
							I didn't expose this as a property or add documentation in the original PR #42109 . 
							
						 
						
							2020-11-30 00:11:40 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ef2d1f6d19 
								
							 
						 
						
							
							
								
								Merge pull request  #42761  from fire/color-grading-3d  
							
							... 
							
							
							
							Environment brightness, contrast, saturation restore with 3d LUT. 
							
						 
						
							2020-11-28 23:07:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									clayjohn 
								
							 
						 
						
							
							
							
							
								
							
							
								076908bed9 
								
							 
						 
						
							
							
								
								Environment brightness, contrast, saturation restore with color correction.  
							
							... 
							
							
							
							Allow gradients and 2d images.
Use shader versions for LUT in tonemap
Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com>
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com> 
							
						 
						
							2020-11-28 07:37:49 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								53b23c6bdc 
								
							 
						 
						
							
							
								
								Merge pull request  #43922  from Calinou/doc-projectsettings-globalize-path  
							
							... 
							
							
							
							Improve the `ProjectSettings.globalize_path()` documentation 
							
						 
						
							2020-11-28 10:29:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								95572211bb 
								
							 
						 
						
							
							
								
								Merge pull request  #43925  from madmiraal/fix-16039a  
							
							... 
							
							
							
							Remove RigidBody weight property 
							
						 
						
							2020-11-28 09:37:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4a3588a51a 
								
							 
						 
						
							
							
								
								Merge pull request  #43828  from Chaosus/restore_line_antialiasing  
							
							... 
							
							
							
							Restored antialiased lines by emulation using triangle strips 
							
						 
						
							2020-11-28 11:32:16 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								94341ac547 
								
							 
						 
						
							
							
								
								Merge pull request  #42987  from clayjohn/VULKAN-sky-only  
							
							... 
							
							
							
							Add sky_only setting to DirectionalLight3Ds 
							
						 
						
							2020-11-28 09:07:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a6751e6c58 
								
							 
						 
						
							
							
								
								Merge pull request  #41100  from bruvzg/ctl_text_server_interface  
							
							... 
							
							
							
							[Complex Text Layouts] Implement TextServer interface. 
							
						 
						
							2020-11-28 09:03:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3ec972fc95 
								
							 
						 
						
							
							
								
								Restored antialiased lines by emulation using triangle strips  
							
							
							
						 
						
							2020-11-27 20:45:59 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								981fbcd3e0 
								
							 
						 
						
							
							
								
								Remove RigidBody weight property  
							
							
							
						 
						
							2020-11-27 17:39:20 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fabio Alessandrelli 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								828d1ea59e 
								
							 
						 
						
							
							
								
								Merge pull request  #40136  from Jummit/multiplayer-root-node-getters  
							
							... 
							
							
							
							Add root_node as property of MultiplayerAPI 
							
						 
						
							2020-11-27 18:36:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f415db5b75 
								
							 
						 
						
							
							
								
								Improve the ProjectSettings.globalize_path() documentation  
							
							... 
							
							
							
							This closes https://github.com/godotengine/godot-docs/issues/4409 . 
							
						 
						
							2020-11-27 17:12:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2d0fda3ca2 
								
							 
						 
						
							
							
								
								doc: Mention iOS support for Input gravity/gyroscope sensors  
							
							... 
							
							
							
							It has been implemented for iOS a long time ago already with #7127 . 
							
						 
						
							2020-11-27 12:01:08 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jon Bonazza 
								
							 
						 
						
							
							
							
							
								
							
							
								d5925fd522 
								
							 
						 
						
							
							
								
								feat: HMAC support in Crypto APIs  
							
							
							
						 
						
							2020-11-26 18:39:56 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7e2c0ffd1a 
								
							 
						 
						
							
							
								
								[Complex Text Layouts] Add TextServer documentation. Update Font, CanvasItem, Theme and modified controls documentation.  
							
							
							
						 
						
							2020-11-26 14:25:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3be31c4960 
								
							 
						 
						
							
							
								
								[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.  
							
							
							
						 
						
							2020-11-26 14:25:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								99666de00f 
								
							 
						 
						
							
							
								
								[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.  
							
							... 
							
							
							
							Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows. 
							
						 
						
							2020-11-26 14:25:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a8c2cc9028 
								
							 
						 
						
							
							
								
								Merge pull request  #43807  from Xrayez/aspect-ratio-container  
							
							... 
							
							
							
							Add `AspectRatioContainer` class 
							
						 
						
							2020-11-26 12:20:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									HaSa1002 
								
							 
						 
						
							
							
							
							
								
							
							
								5a01c2a3b0 
								
							 
						 
						
							
							
								
								Docs: Port Code Examples to C# (F, G, H, I, J, K, L)  
							
							... 
							
							
							
							Includes:
 * File
 * Geometry2D
 * HashingContext
 * HTTPClient
 * HTTPRequest
 * Image
 * Input
 * int
 * ItemList
 * JSONParseResult
 * KinematicBody2D
 * LineEdit
Co-authored-by: Aaron Franke <arnfranke@yahoo.com> 
							
						 
						
							2020-11-25 22:15:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								613b76cfd5 
								
							 
						 
						
							
							
								
								Merge pull request  #43861  from JFonS/fix_gizmo_defval  
							
							... 
							
							
							
							Fix binding of default value in EditorSpatialGizmoPlugin::get_material() 
							
						 
						
							2020-11-25 19:28:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									jfons 
								
							 
						 
						
							
							
							
							
								
							
							
								e6949dae72 
								
							 
						 
						
							
							
								
								Fix binding of default value in EditorSpatialGizmoPlugin::get_material()  
							
							... 
							
							
							
							It was commented for some reason I can't remember. 
							
						 
						
							2020-11-25 18:55:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrii Doroshenko (Xrayez) 
								
							 
						 
						
							
							
							
							
								
							
							
								ba68383706 
								
							 
						 
						
							
							
								
								Add AspectRatioContainer class  
							
							... 
							
							
							
							Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com> 
							
						 
						
							2020-11-25 15:06:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6dfcc4aa80 
								
							 
						 
						
							
							
								
								Merge pull request  #43793  from Calinou/doc-mono-resources  
							
							... 
							
							
							
							Document C# garbage collection caveats in Reference and Resource 
							
						 
						
							2020-11-25 11:12:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								59fdfc77e8 
								
							 
						 
						
							
							
								
								doc: Sync classref with current source  
							
							
							
						 
						
							2020-11-23 23:44:44 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								95618e2937 
								
							 
						 
						
							
							
								
								Improve the AudioStreamPlayer3D class documentation  
							
							
							
						 
						
							2020-11-23 16:56:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0565c76e8b 
								
							 
						 
						
							
							
								
								Document C# garbage collection caveats in Reference and Resource  
							
							
							
						 
						
							2020-11-23 14:01:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ba989a1d39 
								
							 
						 
						
							
							
								
								Merge pull request  #43627  from aaronfranke/pixelvi  
							
							... 
							
							
							
							Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv 
							
						 
						
							2020-11-23 10:04:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b297d595a5 
								
							 
						 
						
							
							
								
								Document that vertex displacement isn't visible in overdraw debug mode  
							
							... 
							
							
							
							See #24232 . 
							
						 
						
							2020-11-22 16:28:00 +01:00