Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7a16bb2ee4 
								
							 
						 
						
							
							
								
								Fix typos with codespell  
							
							... 
							
							
							
							Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
(cherry picked from commit 1bdb82c64e 
							
						 
						
							2022-02-11 09:50:59 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								85deed9207 
								
							 
						 
						
							
							
								
								Backport some changes to 3.x shaders  
							
							
							
						 
						
							2022-01-25 10:34:57 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a627cdafc5 
								
							 
						 
						
							
							
								
								Update copyright statements to 2022  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2022-01-13 15:54:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0c449befbf 
								
							 
						 
						
							
							
								
								Allow pass varyings as out param to the function, when it's possible  
							
							
							
						 
						
							2022-01-04 10:22:39 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								25e24f2d05 
								
							 
						 
						
							
							
								
								[3.x] Prevent writing incorrect shader hints  
							
							
							
						 
						
							2021-12-16 10:22:01 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								933fd6be75 
								
							 
						 
						
							
							
								
								[3.x] Restore shader parsing errors with lack of semicolon in a block  
							
							
							
						 
						
							2021-12-11 18:05:49 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								de9205f72d 
								
							 
						 
						
							
							
								
								Fix ^= operator in shaders  
							
							
							
						 
						
							2021-12-03 10:34:56 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5928cc90f8 
								
							 
						 
						
							
							
								
								[3.x] Prevent return statement from using in block in shader main func  
							
							
							
						 
						
							2021-11-23 10:40:47 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d7d35e4f73 
								
							 
						 
						
							
							
								
								Add const qualifier support for function arguments in shaders  
							
							... 
							
							
							
							This prevents the function argument from being reassigned within
the function.
Example:
    void test(const int t) {} 
							
						 
						
							2021-11-19 21:20:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								824183854c 
								
							 
						 
						
							
							
								
								Removed incorrect autocompletion of matrixes in shader  
							
							... 
							
							
							
							(cherry picked from commit 04a2053f9b 
							
						 
						
							2021-11-15 16:30:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								4c710780d4 
								
							 
						 
						
							
							
								
								Implement async shader compilation plus caching for GL ES 3  
							
							... 
							
							
							
							Async. compilation via ubershader is currently available in the scene and particles shaders only.
Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching). 
							
						 
						
							2021-11-09 12:19:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								42d385b312 
								
							 
						 
						
							
							
								
								clang-format: Disable alignment of operands, too unreliable  
							
							... 
							
							
							
							Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`. 
							
						 
						
							2021-10-28 13:23:38 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								51dd4d0c6c 
								
							 
						 
						
							
							
								
								Merge pull request  #49509  from Chaosus/shader_time_3.x  
							
							
							
						 
						
							2021-08-16 19:42:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8a1c986455 
								
							 
						 
						
							
							
								
								[3.x] Fix shader crash when using local var with the same name as varying  
							
							
							
						 
						
							2021-08-13 09:30:35 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								34f7ceefe0 
								
							 
						 
						
							
							
								
								Allow using more assignment operators on matrixes in shaders  
							
							... 
							
							
							
							(cherry picked from commit 0f42a29864 
							
						 
						
							2021-08-12 16:42:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								144e0856a4 
								
							 
						 
						
							
							
								
								Fix shader crash when using varying array in fragment->light context  
							
							... 
							
							
							
							(cherry picked from commit fead1595f9 
							
						 
						
							2021-08-12 16:42:17 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8b6d9ab956 
								
							 
						 
						
							
							
								
								Fix varying usage in custom functions [3.x]  
							
							
							
						 
						
							2021-07-28 08:11:35 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								940ca74ccf 
								
							 
						 
						
							
							
								
								Merge pull request  #50889  from Chaosus/shader_const_array_3.x  
							
							... 
							
							
							
							[3.x] Implemented global const array to shaders 
							
						 
						
							2021-07-27 13:05:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1e191847c7 
								
							 
						 
						
							
							
								
								[3.x] Implemented global const array to shaders  
							
							
							
						 
						
							2021-07-26 16:29:39 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0a99613e53 
								
							 
						 
						
							
							
								
								Backport latest varying fixes to 3.x (2)  
							
							
							
						 
						
							2021-07-26 15:40:42 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1e128c80c6 
								
							 
						 
						
							
							
								
								Backport latest varying fixes to 3.x  
							
							
							
						 
						
							2021-07-22 08:43:12 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2d7c9f1ef1 
								
							 
						 
						
							
							
								
								[3.x] Makes shader 'TIME' available in custom functions by default  
							
							
							
						 
						
							2021-06-11 15:23:24 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a38b447413 
								
							 
						 
						
							
							
								
								Highlight control flow keywords with a different color  
							
							... 
							
							
							
							This makes them easier to distinguish from other keywords. 
							
						 
						
							2021-05-25 00:31:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2d1f8f2352 
								
							 
						 
						
							
							
								
								Prevents shader crash if two struct with the same name are declared  
							
							
							
						 
						
							2021-05-14 11:28:49 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ac547031d5 
								
							 
						 
						
							
							
								
								Prevents shader crash if passing invalid struct to the return statement  
							
							
							
						 
						
							2021-05-14 11:28:49 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ae8de1f2ce 
								
							 
						 
						
							
							
								
								Fix shader crash if duplicated struct members created  
							
							
							
						 
						
							2021-05-14 11:28:49 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lyuma 
								
							 
						 
						
							
							
							
							
								
							
							
								fba6b62054 
								
							 
						 
						
							
							
								
								Backport  dd0874e "Allow passing varying from fragment to light shader function" to 3.4  
							
							
							
						 
						
							2021-05-14 11:28:48 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lyuma 
								
							 
						 
						
							
							
							
							
								
							
							
								0c028ad96e 
								
							 
						 
						
							
							
								
								Backport  bc0e8e7 "Fix using post-init shader array constructors" to 3.4  
							
							
							
						 
						
							2021-05-14 11:28:48 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lyuma 
								
							 
						 
						
							
							
							
							
								
							
							
								25016bf715 
								
							 
						 
						
							
							
								
								Backport  6b99bda "Added support for arrays as shader struct members" to 3.4  
							
							
							
						 
						
							2021-05-14 11:28:48 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lyuma 
								
							 
						 
						
							
							
							
							
								
							
							
								fc6bee0750 
								
							 
						 
						
							
							
								
								Backport  6f16239 "Implementation of struct for shaders" to 3.4  
							
							
							
						 
						
							2021-05-14 11:28:48 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								140350d767 
								
							 
						 
						
							
							
								
								Style: Enforce braces around if blocks and loops  
							
							... 
							
							
							
							Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html  
							
						 
						
							2021-05-05 15:02:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a828398655 
								
							 
						 
						
							
							
								
								Style: Replaces uses of 0/NULL by nullptr (C++11)  
							
							... 
							
							
							
							Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html  
							
						 
						
							2021-05-04 16:30:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b5e1e05ef2 
								
							 
						 
						
							
							
								
								Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks  
							
							
							
						 
						
							2021-05-04 14:45:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								64a63e0861 
								
							 
						 
						
							
							
								
								Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine  
							
							
							
						 
						
							2021-05-04 14:45:15 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3d15f04668 
								
							 
						 
						
							
							
								
								Style: clang-format: Disable AllowShortIfStatementsOnASingleLine  
							
							
							
						 
						
							2021-05-04 14:45:15 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0c6873b13e 
								
							 
						 
						
							
							
								
								Tweak shader errors for features only usable in GLES3  
							
							... 
							
							
							
							See https://github.com/godotengine/godot/issues/42719#issuecomment-792168504 . 
							
						 
						
							2021-03-07 13:27:13 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ev1lbl0w 
								
							 
						 
						
							
							
							
							
								
							
							
								3fe851accc 
								
							 
						 
						
							
							
								
								Added missing returns on error scenarios  
							
							... 
							
							
							
							(cherry picked from commit 3d9ef1e4de 
							
						 
						
							2021-03-02 10:26:14 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								29616f4a35 
								
							 
						 
						
							
							
								
								Fix parsing hexadecimal (lowercase e,f) in shaders  
							
							... 
							
							
							
							(cherry picked from commit 19e0a1ec9d 
							
						 
						
							2021-03-02 10:26:14 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								49646383f1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2021  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆 
(cherry picked from commit b5334d14f7 
							
						 
						
							2021-01-13 16:17:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c8859f0463 
								
							 
						 
						
							
							
								
								Fix typos with codespell  
							
							... 
							
							
							
							Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
``` 
							
						 
						
							2020-09-18 14:09:51 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ecd54630ef 
								
							 
						 
						
							
							
								
								[3.2] Fix some incorrect conversions which lead to crash in shaders  
							
							
							
						 
						
							2020-07-15 06:36:24 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								891b84a833 
								
							 
						 
						
							
							
								
								[3.2] Prevents usage of return in main shader functions  
							
							
							
						 
						
							2020-06-27 17:38:22 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								474b178534 
								
							 
						 
						
							
							
								
								[3.2] Fix shader crash if pass const argument to 'out/inout' parameter  
							
							
							
						 
						
							2020-06-25 10:27:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ee93c85ef1 
								
							 
						 
						
							
							
								
								Fix shader constant sorting  
							
							
							
						 
						
							2020-03-31 14:32:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4dd1eee769 
								
							 
						 
						
							
							
								
								Enables passing out built-in parameter from parent function in shaders  
							
							... 
							
							
							
							(cherry picked from commit 7a2c6a8c0e 
							
						 
						
							2020-03-25 11:38:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									fhuya 
								
							 
						 
						
							
							
							
							
								
							
							
								30d738eda7 
								
							 
						 
						
							
							
								
								Add support for opengl external textures as defined by  https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt  
							
							
							
						 
						
							2020-03-05 13:09:49 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3b2490f19c 
								
							 
						 
						
							
							
								
								Prevent shader crash if invalid builtin used after array member accessor  
							
							... 
							
							
							
							(cherry picked from commit 3a70566b15 
							
						 
						
							2020-02-14 16:02:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0995696e08 
								
							 
						 
						
							
							
								
								Prevent shader crash when name conflict with "dus" and "__" occured  
							
							... 
							
							
							
							(cherry picked from commit 2c4367441c 
							
						 
						
							2020-02-06 13:02:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3473a195fc 
								
							 
						 
						
							
							
								
								Hides high-level functions from GLES2 shader autocompletion  
							
							
							
						 
						
							2020-01-23 12:41:21 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Roubinsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4c456ef979 
								
							 
						 
						
							
							
								
								Disallow uint/uvec usage on GLES2 platform  
							
							
							
						 
						
							2020-01-20 18:59:35 +03:00