Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fab38f7cf1 
								
							 
						 
						
							
							
								
								Document AtlasTexture not supporting repetition  
							
							... 
							
							
							
							See #5660 . 
							
						 
						
							2020-11-02 18:29:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									unknown 
								
							 
						 
						
							
							
							
							
								
							
							
								8d409423f7 
								
							 
						 
						
							
							
								
								Added a note to ImmediateGeometry regarding it's buffer limit  
							
							
							
						 
						
							2020-10-30 16:43:48 +05:30 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c43b2ab603 
								
							 
						 
						
							
							
								
								Merge pull request  #42942  from Calinou/add-viewport-debanding-3.2  
							
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							Add a debanding property to Viewport for GLES3 
							
						 
						
							2020-10-30 11:47:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7746afec94 
								
							 
						 
						
							
							
								
								Document hiding a Control when its reference point is behind the camera  
							
							... 
							
							
							
							See https://github.com/godotengine/godot/issues/1725 .
(cherry picked from commit b3a6937c0c 
							
						 
						
							2020-10-28 14:05:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dustin Petersohn 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a7609d9c49 
								
							 
						 
						
							
							
								
								Improved documentation for TileMap.cell_y_sort  
							
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							(cherry picked from commit 669f21d367 
							
						 
						
							2020-10-28 14:05:42 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrii Doroshenko (Xrayez) 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								921046c822 
								
							 
						 
						
							
							
								
								Add border_width to ReferenceRect  
							
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							Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
(cherry picked from commit aef00021a9 
							
						 
						
							2020-10-28 14:05:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrii Doroshenko (Xrayez) 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bdfa43ea63 
								
							 
						 
						
							
							
								
								Cross-reference ColorRect and ReferenceRect in the class reference  
							
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							They use the same underlying `CanvasItem.draw_rect()` API.
(cherry picked from commit 803b046b38 
							
						 
						
							2020-10-28 14:05:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a5f98e915c 
								
							 
						 
						
							
							
								
								Document how to display the vertex color in SurfaceTool.add_color()  
							
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							This closes https://github.com/godotengine/godot-docs/issues/4083 .
(cherry picked from commit 2f1d40367a 
							
						 
						
							2020-10-28 14:05:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2e073ecbea 
								
							 
						 
						
							
							
								
								Merge pull request  #42927  from lawnjelly/octree_default  
							
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							Change render octree balance default 
							
						 
						
							2020-10-21 10:19:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2dbc329704 
								
							 
						 
						
							
							
								
								Add a debanding property to Viewport for GLES3  
							
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							It can be enabled in the Project Settings
(`rendering/quality/filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).
As a result, it should be enabled only when banding is noticeable enough.
Since debanding requires a HDR viewport to work, it's only supported
in the GLES3 backend. 
							
						 
						
							2020-10-20 19:07:15 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								150f9ce807 
								
							 
						 
						
							
							
								
								Merge pull request  #42009  from Calinou/theme-node-type-3.2  
							
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							Rename the `type` parameter to `node_type` in Theme and Control (3.2) 
							
						 
						
							2020-10-20 15:58:41 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								af45c97652 
								
							 
						 
						
							
							
								
								Add fast approximate antialiasing (FXAA) to Viewport  
							
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							This backports FXAA from the `master` branch.
Co-authored-by: Clay John <claynjohn@gmail.com> 
							
						 
						
							2020-10-20 14:54:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								04fb41a0f3 
								
							 
						 
						
							
							
								
								Merge pull request  #42531  from BastiaanOlij/add_get_native_handle  
							
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							Add get native handle 
							
						 
						
							2020-10-20 13:27:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bastiaan Olij 
								
							 
						 
						
							
							
							
							
								
							
							
								1ea7358405 
								
							 
						 
						
							
							
								
								Add get_native_handle to OS  
							
							
							
						 
						
							2020-10-20 20:23:37 +11:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lawnjelly 
								
							 
						 
						
							
							
							
							
								
							
							
								10cdfda894 
								
							 
						 
						
							
							
								
								Change render octree balance default  
							
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							Another bug in the octree has been discovered which can cause flickering in rare circumstances : #42895 
For safety until this is fixed properly this PR reverts the default state of the octree to match the old behaviour, which doesn't appear exhibit the bug (or at least not as readily). 
							
						 
						
							2020-10-20 08:49:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a239894827 
								
							 
						 
						
							
							
								
								Merge pull request  #42902  from akien-mga/3.2-cherrypicks  
							
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							Cherry-picks for the 3.2 branch (future 3.2.4) - 5th batch 
							
						 
						
							2020-10-19 22:14:05 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								388ebfb498 
								
							 
						 
						
							
							
								
								Merge pull request  #41629  from JFonS/disable_baked_lights  
							
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							Disable lights for objects with baked lighting 
							
						 
						
							2020-10-19 14:12:50 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								311bdbc16c 
								
							 
						 
						
							
							
								
								doc: Sync classref with current source  
							
							
							
						 
						
							2020-10-19 17:13:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4028414e0e 
								
							 
						 
						
							
							
								
								Revert "Made toplevel a property for Node3D and CanvasItem"  
							
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							This reverts commit a726d011d5 
							
						 
						
							2020-10-19 16:58:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4287af5148 
								
							 
						 
						
							
							
								
								doc: Make docs.godotengine.org links point to 3.2 branch  
							
							
							
						 
						
							2020-10-19 16:10:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								069ed4ec63 
								
							 
						 
						
							
							
								
								Link to demos from within the class reference  
							
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							(cherry picked from commit 439be614f4 
							
						 
						
							2020-10-19 16:10:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tomasz Chabora 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d9bd61508b 
								
							 
						 
						
							
							
								
								Document that setting node name will remove @s  
							
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							(cherry picked from commit 02ce2f4bb9 
							
						 
						
							2020-10-19 16:10:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8c6a5b06a2 
								
							 
						 
						
							
							
								
								Clarify that MultiMesh.set_instance_color() multiplies vertex colors  
							
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							This closes https://github.com/godotengine/godot-docs/issues/4273 .
(cherry picked from commit 6975bd106a 
							
						 
						
							2020-10-19 16:10:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8d445f3f9f 
								
							 
						 
						
							
							
								
								Link the Random number generation tutorial in the class reference  
							
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							(cherry picked from commit 802c1e4df1 
							
						 
						
							2020-10-19 16:10:00 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Charles Merriam 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1a25a301db 
								
							 
						 
						
							
							
								
								Fix typo in the ProjectSettings class documentation  
							
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							(cherry picked from commit 5160a9f650 
							
						 
						
							2020-10-19 16:09:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sniff 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								13e128b934 
								
							 
						 
						
							
							
								
								Docs change: More detailed description of StreamPeerTCP.is_connected_to_host()  
							
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							(cherry picked from commit 7970e4a433 
							
						 
						
							2020-10-19 16:09:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tomasz Chabora 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f7ea1e6b38 
								
							 
						 
						
							
							
								
								Correct the doc about linear damping  
							
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							(cherry picked from commit ebca7d4e4e 
							
						 
						
							2020-10-19 16:09:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Umang Kalra 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9ec70c54ab 
								
							 
						 
						
							
							
								
								Explaining the behavior  of focus & pressed stylebox overlap  
							
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							(cherry picked from commit 10a7eddc5e 
							
						 
						
							2020-10-19 16:09:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								123942f61f 
								
							 
						 
						
							
							
								
								Merge pull request  #42119  from lawnjelly/ewok3  
							
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							Unified GLES3 / GLES2 Batching 
							
						 
						
							2020-10-19 15:01:10 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3495cb91d8 
								
							 
						 
						
							
							
								
								Merge pull request  #41577  from FIF15/deprecate-redundant-property-enabled-focus-mode  
							
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							Deprecate Redundant property enabled_focus_mode 
							
						 
						
							2020-10-19 14:15:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								b7d00a364e 
								
							 
						 
						
							
							
								
								Set Bullet collision shape index to zero when using a single shape  
							
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							or ConcavePolygonShape. 
							
						 
						
							2020-10-19 11:50:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lawnjelly 
								
							 
						 
						
							
							
							
							
								
							
							
								c2290dbedd 
								
							 
						 
						
							
							
								
								Unified GLES2 / GLES3 Batching  
							
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							Batching is mostly separated into a common template which can be used with multiple backends (GLES2 and GLES3 here). Only necessary specifics are in the backend files.
Batching is extended to cover more primitives. 
							
						 
						
							2020-10-16 10:34:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									FIF15 
								
							 
						 
						
							
							
							
							
								
							
							
								8311a37ed9 
								
							 
						 
						
							
							
								
								Deprecate Redundant property enabled_focus_mode  
							
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							of BaseButton
see #41529  for details
this closes  #41529  
							
						 
						
							2020-10-16 14:14:04 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								009bf148b3 
								
							 
						 
						
							
							
								
								Document OmniLight/SpotLight rendering limitations  
							
							
							
						 
						
							2020-10-15 22:14:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									JFonS 
								
							 
						 
						
							
							
							
							
								
							
							
								fcb00ca048 
								
							 
						 
						
							
							
								
								Disable lights for objects with baked lighting  
							
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							Don't apply lighting to objects when they have a lightmap texture and
the light is set to BAKE_ALL. This prevents applying the same direct
light twice on the same object and makes setting up scenes with mixed
lighting much easier. 
							
						 
						
							2020-10-11 20:41:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									PouleyKetchoupp 
								
							 
						 
						
							
							
							
							
								
							
							
								f9544716f4 
								
							 
						 
						
							
							
								
								Option for software skinning in MeshInstance  
							
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							Option in MeshInstance to enable software skinning, in order to test
against the current USE_SKELETON_SOFTWARE path which causes problems
with bad performance.
Co-authored-by: lawnjelly <lawnjelly@gmail.com> 
							
						 
						
							2020-10-08 16:14:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5d548d12aa 
								
							 
						 
						
							
							
								
								Remove reference to 3D shapes in RigidBody2D.xml contacts description.  
							
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							(cherry picked from commit e7edbcedc9 
							
						 
						
							2020-10-04 20:54:16 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Anant Ahuja 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								55d756cbab 
								
							 
						 
						
							
							
								
								Updated NinePatchRect's patch margin descriptions  
							
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							(cherry picked from commit 00d9432f44 
							
						 
						
							2020-10-04 20:53:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrii Doroshenko (Xrayez) 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1a71792655 
								
							 
						 
						
							
							
								
								Cross-reference GDScript load and ResourceLoader.load in classref  
							
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							The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
(cherry picked from commit a8404cf56c 
							
						 
						
							2020-10-04 20:51:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ryan Roden-Corrent 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d05a07235c 
								
							 
						 
						
							
							
								
								Fix bound return type on get_priority.  
							
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							Also adds a description explaining gizmo priority.
Inferred from:
e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L5867-L5880)e4363d001a/editor/plugins/spatial_editor_plugin.cpp (L6462-L6470)c6919a13da 
							
						 
						
							2020-10-04 20:51:19 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lolligerjoj 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0586c856f6 
								
							 
						 
						
							
							
								
								Expose Animation::value_track_interpolate to GDscript  
							
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							(cherry picked from commit ff4af94414 
							
						 
						
							2020-10-04 20:50:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e35687a116 
								
							 
						 
						
							
							
								
								Merge pull request  #42478  from bruvzg/macos_dpi_32  
							
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							[3.2] Fix `get_screen_dpi` on macOS. 
							
						 
						
							2020-10-01 23:03:28 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								610728c9f1 
								
							 
						 
						
							
							
								
								[3.2] Fix get_screen_dpi on macOS for non fractional display scales and update documentation.  
							
							
							
						 
						
							2020-10-01 22:55:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ryan Roden-Corrent 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								35d58c4435 
								
							 
						 
						
							
							
								
								Clarify store_string vs store_line.  
							
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							While the behavior can be implied from the name, it seems worth stating
it explicitly.
(cherry picked from commit 2762821c08 
							
						 
						
							2020-10-01 16:00:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Duroxxigar 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a726d011d5 
								
							 
						 
						
							
							
								
								Made toplevel a property for Node3D and CanvasItem  
							
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							(cherry picked from commit 85a8dbb7b6 
							
						 
						
							2020-10-01 16:00:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								016ea497eb 
								
							 
						 
						
							
							
								
								Improve the String.is_valid_ip_address() documentation  
							
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							This closes https://github.com/godotengine/godot-docs/issues/4097 .
(cherry picked from commit 00ade39389 
							
						 
						
							2020-10-01 16:00:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								867b0d57d6 
								
							 
						 
						
							
							
								
								Improve the String comparison methods' documentation  
							
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							This closes https://github.com/godotengine/godot-docs/issues/4096 .
(cherry picked from commit a2271ba3bd 
							
						 
						
							2020-10-01 16:00:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Wilson E. Alvarez 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5766547e33 
								
							 
						 
						
							
							
								
								Make "function" a property of FuncRef  
							
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							(cherry picked from commit b4e7edabf3 
							
						 
						
							2020-10-01 16:00:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4ad74609ce 
								
							 
						 
						
							
							
								
								Merge pull request  #40205  from bruvzg/click-through-3  
							
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							[3.2] Add mouse event pass-through support for window. 
							
						 
						
							2020-10-01 13:58:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ef223f3aa7 
								
							 
						 
						
							
							
								
								Merge pull request  #41185  from Chaosus/vs_uniform_ref_3.2  
							
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							[3.2] Added UniformRef visual shader node 
							
						 
						
							2020-10-01 13:50:08 +02:00