Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e6583117df 
								
							 
						 
						
							
							
								
								Both Array and Dictionary are always in shared mode (removed copy on write).  
							
							
							
						 
						
							2017-01-11 08:54:17 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bc26f90581 
								
							 
						 
						
							
							
								
								Type renames:  
							
							... 
							
							
							
							Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray 
							
						 
						
							2017-01-11 00:52:51 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								62273e51a2 
								
							 
						 
						
							
							
								
								Moved JSON functions to built-in to_json, parse_json, validate_json  
							
							
							
						 
						
							2017-01-08 22:40:00 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c7bc44d5ad 
								
							 
						 
						
							
							
								
								Welcome in 2017, dear changelog reader!  
							
							... 
							
							
							
							That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games! 
							
						 
						
							2017-01-01 22:03:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4fdab4f555 
								
							 
						 
						
							
							
								
								added a new function to escape properly json,  fixes   #3282  
							
							
							
						 
						
							2016-01-10 15:01:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									George Marques 
								
							 
						 
						
							
							
							
							
								
							
							
								5be9ff7b67 
								
							 
						 
						
							
							
								
								Update copyright to 2016 in headers  
							
							
							
						 
						
							2016-01-01 11:50:53 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								6b1849d29b 
								
							 
						 
						
							
							
								
								make json sub-dictionaries shared,  fixes   #2381  
							
							
							
						 
						
							2015-12-31 17:56:51 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bojidar Marinov 
								
							 
						 
						
							
							
							
							
								
							
							
								f59a1fd50d 
								
							 
						 
						
							
							
								
								Change handling of invalid JSON escape sequences.  
							
							... 
							
							
							
							Instead of reporting an error, just ignore the first backslash and continue.
Fixes  #2521  
							
						 
						
							2015-11-16 17:05:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fdaa2920eb 
								
							 
						 
						
							
							
								
								Updated copyright year in all headers  
							
							
							
						 
						
							2015-04-18 14:38:54 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								cef3bd026f 
								
							 
						 
						
							
							
								
								-fixed issue with denormals in half precission,  closes   #1073  
							
							... 
							
							
							
							-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102  
							
						 
						
							2015-01-03 11:06:53 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0b806ee0fc 
								
							 
						 
						
							
							
								
								GODOT IS OPEN SOURCE  
							
							
							
						 
						
							2014-02-09 22:10:30 -03:00