Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								fff4240bb4 
								
							 
						 
						
							
							
								
								Fix code formatting issues and VS compilation  
							
							... 
							
							
							
							Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes  #33356 . 
							
						 
						
							2020-02-11 12:05:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								da0457fa29 
								
							 
						 
						
							
							
								
								Several fixes to GIProbes  
							
							
							
						 
						
							2020-02-11 12:04:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
							
							
								
							
							
								26318f3bd1 
								
							 
						 
						
							
							
								
								Fix Vector3 ambiguities and out of bounds init.  
							
							
							
						 
						
							2020-02-11 12:03:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								acf0f6c8a7 
								
							 
						 
						
							
							
								
								GIProbes working.  
							
							
							
						 
						
							2020-02-11 12:03:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9d7b7f931b 
								
							 
						 
						
							
							
								
								Reflection probes working  
							
							
							
						 
						
							2020-02-11 12:01:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								920db604d2 
								
							 
						 
						
							
							
								
								Rewrote large part of rendering, omni and spot shadows now work.  
							
							
							
						 
						
							2020-02-11 12:01:18 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8cee7703a6 
								
							 
						 
						
							
							
								
								Yay very basic 3D (only white) finally shows.  
							
							
							
						 
						
							2020-02-11 11:59:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								3a5f45a6d1 
								
							 
						 
						
							
							
								
								Merge pull request  #35682  from nathanwfranke/canvas-cull-control-fix  
							
							... 
							
							
							
							Fix bug where canvas culls things at origin with size 0 
							
						 
						
							2020-02-08 14:14:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									nathanwfranke 
								
							 
						 
						
							
							
							
							
								
							
							
								e5cb557b73 
								
							 
						 
						
							
							
								
								Fix bug where Control at origin with 0 size not rendered  
							
							... 
							
							
							
							Make a new method instead to make the code more elegant
Move Function down a bit 
							
						 
						
							2020-02-07 14:43:27 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								6d69cd40bd 
								
							 
						 
						
							
							
								
								Add do..while(0) wrappers to macros without one.  
							
							... 
							
							
							
							- Add do..while(0) wrapper to ERR_FAIL_NULL macros.
- Add do..while(0) wrapper to ERR_FAIL_COND macros.
- Add do..while(0) wrapper to ERR_CONTINUE macros.
- Add do..while(0) wrapper to ERR_BREAK macros.
- Add do..while(0) wrapper to CRASH_COND macros.
- Add do..while(0) wrapper to ERR_FAIL macros.
- Add do..while(0) wrapper to ERR_PRINT macros.
- Add do..while(0) wrapper to WARN_PRINT macros.
- Add do..while(0) wrapper to WARN_DEPRECATED macros.
- Add do..while(0) wrapper to CRASH_NOW macros. 
							
						 
						
							2020-02-05 11:19:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a002b93d86 
								
							 
						 
						
							
							
								
								Add explanations for errors related to Vector/Quat normalization  
							
							
							
						 
						
							2020-01-24 14:19:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lawnjelly 
								
							 
						 
						
							
							
							
							
								
							
							
								eaf8e5ce52 
								
							 
						 
						
							
							
								
								Change CameraMatrix::get_viewport_size to get_viewport_half_extents  
							
							... 
							
							
							
							Fixes  #26637 .
Fixes  #19900 .
The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2.
Code which called this function has also been modified accordingly.
This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width.
It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug. 
						
							2020-01-22 18:22:00 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								a7f49ac9a1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2020  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it. 
							
						 
						
							2020-01-01 11:16:22 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Danil Alexeev 
								
							 
						 
						
							
							
							
							
								
							
							
								134755ebcf 
								
							 
						 
						
							
							
								
								Add ord() function to Expression class  
							
							... 
							
							
							
							The ord() function was recently added in GDScript and VisualScript,
but was missed in the Expression class. 
							
						 
						
							2019-12-29 09:20:10 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								f111d1aaed 
								
							 
						 
						
							
							
								
								Drop b2d_convexdecomp. no longer necessary.  
							
							... 
							
							
							
							We now use `thirdparty/misc/triangulator.h` for all physics-related
(collision, navigation) triangulation needs.
Follow-up to #34293 . 
							
						 
						
							2019-12-13 23:29:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2845e6a21a 
								
							 
						 
						
							
							
								
								Merge pull request  #34040  from qarmin/unused_variable_more_precise_numbers  
							
							... 
							
							
							
							Removed unused variables, add some constants numbers 
							
						 
						
							2019-12-10 08:25:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rafał Mikrut 
								
							 
						 
						
							
							
							
							
								
							
							
								ed1c4bc77d 
								
							 
						 
						
							
							
								
								Removed unused variables, add some constants numbers  
							
							
							
						 
						
							2019-12-10 05:13:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrii Doroshenko (Xrayez) 
								
							 
						 
						
							
							
							
							
								
							
							
								749d917424 
								
							 
						 
						
							
							
								
								Fix severe performance drop while deflating polylines  
							
							... 
							
							
							
							Underscaled arc tolerance produced very small values so that changes
to this parameter were negligible when scaled internally, hence significant
performance drop (lots of intermediate points inserted in an arc). Now the
performance is mostly the same compared to other types of offsetting
(SQUARE, MITER). 
							
						 
						
							2019-12-03 15:43:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								083d088de3 
								
							 
						 
						
							
							
								
								Merge pull request  #33583  from qarmin/fix_overflows_unitialized  
							
							... 
							
							
							
							Fix some overflows and unitialized variables 
							
						 
						
							2019-11-20 21:31:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rafał Mikrut 
								
							 
						 
						
							
							
							
							
								
							
							
								99d8626f4a 
								
							 
						 
						
							
							
								
								Fix some overflows and unitialized variables  
							
							
							
						 
						
							2019-11-20 16:22:16 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									stoofin 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8abd64dcbb 
								
							 
						 
						
							
							
								
								Fixed bug caused by a copy/paste error in Face3::get_closest_point_to  
							
							... 
							
							
							
							s * edge0 = -d / a * edge0 = -edge0⋅v0 / (edge0⋅edge0) * edge0 = vector projection of -v0 onto edge0
By incorrectly using -e/c instead of -d/a, Face3::get_closest_point_to was returning the wrong point in certain cases.  Specifically, I noticed it returning vertex[0] when it should have been returning vertex[1]. 
							
						 
						
							2019-11-19 22:30:28 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Shiqing 
								
							 
						 
						
							
							
							
							
								
							
							
								aac7ddf89f 
								
							 
						 
						
							
							
								
								Emit an error rather than crash in A*  
							
							
							
						 
						
							2019-11-08 20:32:50 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								77816fea8b 
								
							 
						 
						
							
							
								
								Merge pull request  #32477  from aaronfranke/equal-approx-separate  
							
							... 
							
							
							
							Make is_equal_approx separate and make == exact again 
							
						 
						
							2019-11-07 14:54:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ed373a60b1 
								
							 
						 
						
							
							
								
								Merge pull request  #30556  from kawa-yoiko/astar-directed  
							
							... 
							
							
							
							Improve support for directed graphs in A*; docs update included 
							
						 
						
							2019-11-07 12:33:27 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8754e21f48 
								
							 
						 
						
							
							
								
								Fix "seperate" typos  
							
							
							
						 
						
							2019-10-31 08:52:26 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								218f38c7ec 
								
							 
						 
						
							
							
								
								Expose is_equal_approx and restore == to be exact again  
							
							... 
							
							
							
							This commit changes behavior for GDScript and C#.
Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB. 
							
						 
						
							2019-10-14 16:48:59 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								aeb7075628 
								
							 
						 
						
							
							
								
								Replace vector == and is_zero_approx(distance) with is_equal_approx  
							
							... 
							
							
							
							Internal changes only 
							
						 
						
							2019-10-14 16:47:42 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								86922ff70b 
								
							 
						 
						
							
							
								
								Make is_equal_approx separate for structures  
							
							... 
							
							
							
							This commit adds exposed behavior for C# 
							
						 
						
							2019-10-14 16:46:54 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								643874f8ca 
								
							 
						 
						
							
							
								
								[Mono] Change Plane intersect methods to return nullable Vector3  
							
							
							
						 
						
							2019-10-08 22:47:22 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								106e21fd5f 
								
							 
						 
						
							
							
								
								Merge pull request  #32478  from AlexHolly/fix-rect2-encloses  
							
							... 
							
							
							
							Make Rect2.encloses return true on same size 
							
						 
						
							2019-10-08 16:21:45 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								c2aa3e2351 
								
							 
						 
						
							
							
								
								Remove circular include between core/typedefs.h and core/error_macros.h  
							
							
							
						 
						
							2019-10-08 11:03:57 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								40197685bb 
								
							 
						 
						
							
							
								
								Remove circular dependency between Vector3 and Basis.  
							
							
							
						 
						
							2019-10-07 16:26:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander Holland 
								
							 
						 
						
							
							
							
							
								
							
							
								a681c90009 
								
							 
						 
						
							
							
								
								Make Rect2.encloses return true on same size  
							
							
							
						 
						
							2019-10-02 03:27:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Shiqing 
								
							 
						 
						
							
							
							
							
								
							
							
								c2b824687d 
								
							 
						 
						
							
							
								
								Reduce memory usage for edges in A* and add tests  
							
							
							
						 
						
							2019-09-28 16:17:52 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7a67ae01a4 
								
							 
						 
						
							
							
								
								Merge pull request  #32249  from hbina/a_star_ignore_disabled  
							
							... 
							
							
							
							Add option to consider disable points 
							
						 
						
							2019-09-27 22:41:49 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hanif Bin Ariffin 
								
							 
						 
						
							
							
							
							
								
							
							
								7b3790d2cc 
								
							 
						 
						
							
							
								
								Add option to consider disable points  
							
							... 
							
							
							
							Previously, disabled points will not be considered when performing
get_closest_point. This commit changes that by introducing an additional
flag for this behavior. Related issue: #31814  
							
						 
						
							2019-09-27 11:24:59 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dec10dd776 
								
							 
						 
						
							
							
								
								Merge pull request  #32051  from qarmin/some_error_explanation  
							
							... 
							
							
							
							Added some obvious errors explanations 
							
						 
						
							2019-09-25 11:51:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								17732fe698 
								
							 
						 
						
							
							
								
								Added some obvious errors explanations  
							
							
							
						 
						
							2019-09-25 10:28:50 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								823c3def72 
								
							 
						 
						
							
							
								
								Fix copyright headers and style issues  
							
							
							
						 
						
							2019-09-24 11:52:06 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								159470df08 
								
							 
						 
						
							
							
								
								Merge pull request  #32275  from godotengine/skin_support  
							
							... 
							
							
							
							Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes 
							
						 
						
							2019-09-23 15:02:15 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									qarmin 
								
							 
						 
						
							
							
							
							
								
							
							
								50be65bf43 
								
							 
						 
						
							
							
								
								Changed some code found by Clang Tidy and Coverity  
							
							
							
						 
						
							2019-09-22 18:45:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marios Staikopoulos 
								
							 
						 
						
							
							
							
							
								
							
							
								11e09e59d1 
								
							 
						 
						
							
							
								
								GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support  
							
							
							
						 
						
							2019-09-20 23:08:58 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Shiqing 
								
							 
						 
						
							
							
							
							
								
							
							
								98136418ac 
								
							 
						 
						
							
							
								
								Improve support for directed graphs in AStar  
							
							
							
						 
						
							2019-09-11 15:41:14 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								726711d8c5 
								
							 
						 
						
							
							
								
								Merge pull request  #31756  from raphael10241024/fast_aabb_transform  
							
							... 
							
							
							
							a faster function to transform aabb 
							
						 
						
							2019-09-03 12:26:43 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f8b4cf0fc4 
								
							 
						 
						
							
							
								
								Check for exact equality before approximate equality  
							
							
							
						 
						
							2019-09-01 14:02:14 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrii Doroshenko (Xrayez) 
								
							 
						 
						
							
							
							
							
								
							
							
								08272585e9 
								
							 
						 
						
							
							
								
								Remove redundant transform method in Geometry singleton  
							
							... 
							
							
							
							Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version). 
							
						 
						
							2019-09-01 14:34:51 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c693b5a5bd 
								
							 
						 
						
							
							
								
								Merge pull request  #31761  from Xrayez/trans2d-vector2array  
							
							... 
							
							
							
							Add transform methods for PoolVector*Array 
							
						 
						
							2019-09-01 13:07:25 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								69de1eca01 
								
							 
						 
						
							
							
								
								Merge pull request  #31667  from YeldhamDev/geometry_point_circle_cleanup  
							
							... 
							
							
							
							Add 'is_point_in_circle()' to Geometry class, and general file cleanup 
							
						 
						
							2019-09-01 12:59:49 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrii Doroshenko (Xrayez) 
								
							 
						 
						
							
							
							
							
								
							
							
								07cff56f48 
								
							 
						 
						
							
							
								
								Add transform methods for PoolVector*Array  
							
							... 
							
							
							
							Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane,
and AABB in 3D. PoolVector2Array and PoolVector3Array were the only
missing Variant types in both Transform2D and Transform respectively. 
							
						 
						
							2019-08-29 14:47:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									RaphaelHunter 
								
							 
						 
						
							
							
							
							
								
							
							
								e7febd72d6 
								
							 
						 
						
							
							
								
								a faster funtion to transform aabb  
							
							
							
						 
						
							2019-08-29 14:17:08 +08:00