reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								90056460ad 
								
							 
						 
						
							
							
								
								Implement Particle Trails  
							
							... 
							
							
							
							-Enable the trails and set the length in seconds
-Provide a mesh with a skeleton and a skin
-Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh
-Works deterministically
-Fixed particle collisions (were broken)
-Not working in 2D yet (that will happen next) 
							
						 
						
							2021-04-30 17:38:02 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f41e7779fd 
								
							 
						 
						
							
							
								
								Merge pull request  #47611  from Bhu1-V/PR/instance-scene-fix  
							
							
							
						 
						
							2021-04-19 10:38:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Bhuvan Vemula 
								
							 
						 
						
							
							
							
							
								
							
							
								9eb3546f38 
								
							 
						 
						
							
							
								
								instance-scene: make parent as edited_scene if no parent selected.  
							
							
							
						 
						
							2021-04-17 19:16:18 +05:30 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6d2f5ee244 
								
							 
						 
						
							
							
								
								Add a tooltip to document performance issues of the Remote scene tree  
							
							
							
						 
						
							2021-04-12 17:49:51 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rafał Mikrut 
								
							 
						 
						
							
							
							
							
								
							
							
								504bc5cc67 
								
							 
						 
						
							
							
								
								Fix crashes in *_input functions  
							
							
							
						 
						
							2021-04-05 08:52:21 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4b6e9f3157 
								
							 
						 
						
							
							
								
								Merge pull request  #46991  from madmiraal/rename-invert-reverse  
							
							... 
							
							
							
							Rename Array.invert() to Array.reverse() 
							
						 
						
							2021-04-01 13:32:22 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								10d7fccb54 
								
							 
						 
						
							
							
								
								Rename ButtonList enum and members to MouseButton  
							
							
							
						 
						
							2021-03-23 07:13:23 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hugo Locurcio 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4c8f458c90 
								
							 
						 
						
							
							
								
								Tweak error messages for the Save Branch as Scene editor option  
							
							... 
							
							
							
							See https://github.com/godotengine/godot-proposals/issues/2433 . 
							
						 
						
							2021-03-21 15:50:37 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								755c70b871 
								
							 
						 
						
							
							
								
								Rename Array.invert() to Array.reverse()  
							
							... 
							
							
							
							Does the same internally for List and Vector<>, which includes all
PackedArray types. 
							
						 
						
							2021-03-21 10:20:08 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								27dea9366f 
								
							 
						 
						
							
							
								
								Merge pull request  #46510  from hilfazer/nested_scene_duplication_4_0  
							
							... 
							
							
							
							Support for duplication of nested instanced scenes 
							
						 
						
							2021-03-11 21:39:43 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hilfazer 
								
							 
						 
						
							
							
							
							
								
							
							
								72134a7f2a 
								
							 
						 
						
							
							
								
								Support for duplication of nested instanced scenes  
							
							
							
						 
						
							2021-03-11 19:26:15 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ec7053259b 
								
							 
						 
						
							
							
								
								Merge pull request  #41437  from KoBeWi/put_it_here  
							
							... 
							
							
							
							Allow to create a node at specific position 
							
						 
						
							2021-03-01 15:48:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Oliver Dick 
								
							 
						 
						
							
							
							
							
								
							
							
								0559fc58d1 
								
							 
						 
						
							
							
								
								SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock  
							
							... 
							
							
							
							- Removed Node::duplicate_and_reown method as it is not used anymore 
							
						 
						
							2021-02-28 17:19:01 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tomasz Chabora 
								
							 
						 
						
							
							
							
							
								
							
							
								8df22a03c4 
								
							 
						 
						
							
							
								
								Allow to create a node at specific position  
							
							
							
						 
						
							2021-02-26 14:40:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hilfazer 
								
							 
						 
						
							
							
							
							
								
							
							
								e28cc34db8 
								
							 
						 
						
							
							
								
								Prevent 'Change Type' on nodes from an instanced scene  
							
							
							
						 
						
							2021-02-26 07:18:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								72f74eb29e 
								
							 
						 
						
							
							
								
								Merge pull request  #45943  from KoBeWi/YEEEET  
							
							... 
							
							
							
							Remove Merge From Scene 
							
						 
						
							2021-02-18 15:15:19 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								6146d95a9d 
								
							 
						 
						
							
							
								
								Fix internal resource detecting when pasting nodes  
							
							
							
						 
						
							2021-02-13 02:57:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								6b4faa355c 
								
							 
						 
						
							
							
								
								Remove Merge From Scene  
							
							
							
						 
						
							2021-02-13 01:35:03 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e7ab3a4132 
								
							 
						 
						
							
							
								
								Merge pull request  #34892  from KoBeWi/copy-pasta_v7  
							
							... 
							
							
							
							Yet another node copy-paste PR 
							
						 
						
							2021-02-12 23:16:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								36494e8526 
								
							 
						 
						
							
							
								
								Duplicate resources pasted to other scenes  
							
							
							
						 
						
							2021-02-12 22:38:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								28537d8c84 
								
							 
						 
						
							
							
								
								Fix LineEdit minimum width  
							
							... 
							
							
							
							-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller. 
							
						 
						
							2021-02-12 17:04:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tomasz Chabora 
								
							 
						 
						
							
							
							
							
								
							
							
								abe548d76d 
								
							 
						 
						
							
							
								
								Add node copy-paste  
							
							
							
						 
						
							2021-02-09 20:53:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								05f29b16b6 
								
							 
						 
						
							
							
								
								Change how editable children data is stored  
							
							... 
							
							
							
							Co-authored-by: hilfazer <az13337@gmail.com> 
							
						 
						
							2021-01-17 23:37:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								881c8da0a0 
								
							 
						 
						
							
							
								
								Unify single and multiscene instancing  
							
							
							
						 
						
							2021-01-15 20:13:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								6fbe0a494b 
								
							 
						 
						
							
							
								
								Fix cases of resources destroyed too early  
							
							
							
						 
						
							2021-01-06 23:40:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									kobewi 
								
							 
						 
						
							
							
							
							
								
							
							
								f5d51288b8 
								
							 
						 
						
							
							
								
								Properly edit the instanced node in the inspector  
							
							
							
						 
						
							2021-01-05 14:14:45 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b5334d14f7 
								
							 
						 
						
							
							
								
								Update copyright statements to 2021  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆  
							
						 
						
							2021-01-01 20:19:21 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								5b937d493f 
								
							 
						 
						
							
							
								
								Rename empty() to is_empty()  
							
							
							
						 
						
							2020-12-28 10:39:56 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								4b8b803931 
								
							 
						 
						
							
							
								
								Rename Control margin to offset  
							
							
							
						 
						
							2020-12-23 06:25:56 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcel Admiraal 
								
							 
						 
						
							
							
							
							
								
							
							
								8509c8c8fc 
								
							 
						 
						
							
							
								
								Rename AcceptDialog get_ok() to get_ok_button()  
							
							... 
							
							
							
							Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button() 
							
						 
						
							2020-12-14 18:43:52 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tomasz Chabora 
								
							 
						 
						
							
							
							
							
								
							
							
								2c048ea164 
								
							 
						 
						
							
							
								
								Cleanup unused engine code  
							
							
							
						 
						
							2020-12-09 12:12:36 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Aaron Franke 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1b348b3c17 
								
							 
						 
						
							
							
								
								Remove connect *_compat methods  
							
							
							
						 
						
							2020-12-05 17:56:47 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a09846e015 
								
							 
						 
						
							
							
								
								Merge pull request  #42109  from EricEzaM/PR/input-and-shortcuts-rework  
							
							... 
							
							
							
							Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. 
							
						 
						
							2020-11-28 09:04:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bruvzg 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								99666de00f 
								
							 
						 
						
							
							
								
								[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.  
							
							... 
							
							
							
							Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows. 
							
						 
						
							2020-11-26 14:25:48 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Eric M 
								
							 
						 
						
							
							
							
							
								
							
							
								efe5c250d5 
								
							 
						 
						
							
							
								
								Implement new shortcuts system.  
							
							... 
							
							
							
							unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'. 
							
						 
						
							2020-11-23 21:14:26 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Eric M 
								
							 
						 
						
							
							
							
							
								
							
							
								9d7d20a978 
								
							 
						 
						
							
							
								
								Added accept_event() calls for SceneTreeDock and BaseButton  
							
							
							
						 
						
							2020-11-23 21:14:25 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcus Brummer 
								
							 
						 
						
							
							
							
							
								
							
							
								3629651ef8 
								
							 
						 
						
							
							
								
								Fixed deletion of nodes with exported node paths  
							
							
							
						 
						
							2020-11-18 00:12:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b59a6fc40e 
								
							 
						 
						
							
							
								
								Merge pull request  #38201  from Calinou/editor-f2-rename-node  
							
							... 
							
							
							
							Require Ctrl for switching between editors, bind F2 to Rename Node 
							
						 
						
							2020-11-17 15:09:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d107fd4c9e 
								
							 
						 
						
							
							
								
								SceneTree: Fix reparent crash with animation tracks renaming disabled  
							
							... 
							
							
							
							This check was there since the first commit in 2014, but a later feature added in 2018
with #17717  did not properly update the code while adding non animation-related code
in `perform_node_renames`.
Fixes  #40532 . 
							
						 
						
							2020-11-13 13:41:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								127458ed17 
								
							 
						 
						
							
							
								
								Reorganized core/ directory, it was too fatty already  
							
							... 
							
							
							
							-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code 
							
						 
						
							2020-11-07 20:17:12 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Gilles Roudière 
								
							 
						 
						
							
							
							
							
								
							
							
								6386bf60ea 
								
							 
						 
						
							
							
								
								Fix error on attaching script  
							
							
							
						 
						
							2020-10-26 23:26:44 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Gabriel Van Eyck 
								
							 
						 
						
							
							
							
							
								
							
							
								a22275c8a2 
								
							 
						 
						
							
							
								
								Keep 'Editor Description' metadata when changing a Node's type  
							
							... 
							
							
							
							Also copy edit group/lock when replacing a Node3D 
							
						 
						
							2020-10-18 11:22:54 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									reduz 
								
							 
						 
						
							
							
							
							
								
							
							
								351a122029 
								
							 
						 
						
							
							
								
								Add ability to bind an unbind arguments to Callable.  
							
							
							
						 
						
							2020-10-09 19:43:22 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Marcus Brummer 
								
							 
						 
						
							
							
							
							
								
							
							
								fdec257e58 
								
							 
						 
						
							
							
								
								Fixed renaming/moving of nodes with exported NodePaths  
							
							
							
						 
						
							2020-09-25 16:33:58 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									booer 
								
							 
						 
						
							
							
							
							
								
							
							
								3d69385655 
								
							 
						 
						
							
							
								
								Fix changing icons' colors when switch dark and light theme  
							
							
							
						 
						
							2020-09-17 09:33:19 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									SkyJJ 
								
							 
						 
						
							
							
							
							
								
							
							
								280d4e2965 
								
							 
						 
						
							
							
								
								Fix TTR misuse  
							
							
							
						 
						
							2020-07-24 15:15:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Michael Alexsander 
								
							 
						 
						
							
							
							
							
								
							
							
								5643d2e3fe 
								
							 
						 
						
							
							
								
								Small naming and tooltip tweaks  
							
							
							
						 
						
							2020-07-23 20:17:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nehluxhes 
								
							 
						 
						
							
							
							
							
								
							
							
								c85d04a771 
								
							 
						 
						
							
							
								
								Remove duplicate node update call  
							
							
							
						 
						
							2020-07-21 19:47:44 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stijn Hinlopen 
								
							 
						 
						
							
							
							
							
								
							
							
								526e060b73 
								
							 
						 
						
							
							
								
								Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs).  
							
							
							
						 
						
							2020-07-14 14:35:22 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								84c68ebb11 
								
							 
						 
						
							
							
								
								Merge pull request  #40034  from hinlopen/fix-new-node-crash  
							
							... 
							
							
							
							Fix: Crash when trying to add new node 
							
						 
						
							2020-07-02 16:26:40 +02:00