Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								471c2d0d38 
								
							 
						 
						
							
							
								
								Make burley default for materials,  fixes   #15054  
							
							 
							
							
							
						 
						
							2018-01-12 11:50:08 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bojidar Marinov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9b8e8b2220 
								
							 
						 
						
							
							
								
								Bind many more properties to scripts  
							
							 
							
							... 
							
							
							
							Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added 
							
						 
						
							2018-01-12 00:58:14 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e4213e66b2 
								
							 
						 
						
							
							
								
								Add missing copyright headers and fix formatting  
							
							 
							
							... 
							
							
							
							Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module. 
							
						 
						
							2018-01-05 01:22:23 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b50a9114b1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2018  
							
							 
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2018-01-01 14:40:47 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2b31155baa 
								
							 
						 
						
							
							
								
								Fix sidedness check in material. Also remove SIDE built-in.  
							
							 
							
							
							
						 
						
							2017-12-26 11:09:52 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f3ad14224e 
								
							 
						 
						
							
							
								
								-Add lightmapper  
							
							 
							
							... 
							
							
							
							-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button) 
							
						 
						
							2017-12-14 09:01:27 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								13c2ff9320 
								
							 
						 
						
							
							
								
								Style: Apply new clang-format 5.0 style to all files  
							
							 
							
							
							
						 
						
							2017-12-07 08:02:00 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7b7ba58493 
								
							 
						 
						
							
							
								
								-Fix particles with size==0,  closes   #13931  
							
							 
							
							... 
							
							
							
							-Fixed material previews (dont show sphere unless for spatial) 
							
						 
						
							2017-12-06 19:51:13 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d438ac0aed 
								
							 
						 
						
							
							
								
								-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)  
							
							 
							
							... 
							
							
							
							-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) 
							
						 
						
							2017-12-04 15:56:17 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								ed0af05111 
								
							 
						 
						
							
							
								
								Switch to textureLod for parallax offset, avoids errors on UWP.  
							
							 
							
							
							
						 
						
							2017-11-27 17:47:33 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								7010ee3cb9 
								
							 
						 
						
							
							
								
								-Ability to choose operator for emission,  closes   #10441  
							
							 
							
							... 
							
							
							
							-Ability to use proper operator for GI Probe, closes  #10534 
-Closes #12938  as it's no longer needed (thanks for the work though) 
							
						 
						
							2017-11-15 12:39:24 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jakub Grzesik 
								
							 
						 
						
							
							
							
							
								
							
							
								5a83fc50ec 
								
							 
						 
						
							
							
								
								fix a 'proximity_fade_distacne' typo in material  
							
							 
							
							
							
						 
						
							2017-10-25 20:27:52 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								abea816e54 
								
							 
						 
						
							
							
								
								Revert "Rename Schlick GGX to GGX."  
							
							 
							
							
							
						 
						
							2017-10-23 07:42:36 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Ferenc Arn 
								
							 
						 
						
							
							
							
							
								
							
							
								cb0bf1edea 
								
							 
						 
						
							
							
								
								Rename Schlick GGX to GGX.  
							
							 
							
							... 
							
							
							
							Schlick's approximation and GGX are orthogonal concepts.
Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.
The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig. 
							
						 
						
							2017-10-21 19:35:54 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Hiroshi Ogawa 
								
							 
						 
						
							
							
							
							
								
							
							
								3bd2a4c421 
								
							 
						 
						
							
							
								
								Fix spatial shader conversion with texture  
							
							 
							
							
							
						 
						
							2017-10-19 16:10:24 +09:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								c9a925c4e0 
								
							 
						 
						
							
							
								
								Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.  
							
							 
							
							
							
						 
						
							2017-10-01 19:08:49 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								81c9cfdc1b 
								
							 
						 
						
							
							
								
								Added light affect parameter to baked AO  
							
							 
							
							
							
						 
						
							2017-09-23 23:10:34 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fbabef6da3 
								
							 
						 
						
							
							
								
								Fixes to rim parameter in shader  
							
							 
							
							
							
						 
						
							2017-09-23 08:27:48 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3237e05c36 
								
							 
						 
						
							
							
								
								Ability to convert from SpatialMaterial to ShaderMaterial  
							
							 
							
							
							
						 
						
							2017-09-22 09:20:52 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bf371dcb32 
								
							 
						 
						
							
							
								
								Added proximity and distance fade to SpatialMaterial  
							
							 
							
							
							
						 
						
							2017-09-21 15:20:28 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								1c063abf0d 
								
							 
						 
						
							
							
								
								Material: fix priority not int  
							
							 
							
							
							
						 
						
							2017-09-11 18:13:28 +07:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								308a6f4f99 
								
							 
						 
						
							
							
								
								hide next pass for material types that make it pointless,  closes   #10686  
							
							 
							
							
							
						 
						
							2017-09-05 20:40:50 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								281fb4e4fb 
								
							 
						 
						
							
							
								
								Added transmission shader parameter.  
							
							 
							
							
							
						 
						
							2017-09-03 10:30:37 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b4efb832a7 
								
							 
						 
						
							
							
								
								Made triplanar local space by default, world space optionally,  closes   #10159  
							
							 
							
							
							
						 
						
							2017-09-02 09:57:08 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								8f30c52a37 
								
							 
						 
						
							
							
								
								Removed ontop property, added a material rendering priority system.  Fixes   #9935 ,  closes   #10135  
							
							 
							
							
							
						 
						
							2017-09-01 13:01:08 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								9ff19951e2 
								
							 
						 
						
							
							
								
								Fixed problem with non triplanar UV2 mode as described in issue.  Closes   #9979  
							
							 
							
							
							
						 
						
							2017-08-31 09:44:37 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c109a6e5a4 
								
							 
						 
						
							
							
								
								Merge pull request  #10401  from maxim-sheronov/fix_particles_spritesheet  
							
							 
							
							... 
							
							
							
							Fix UV calculation for spritesheet in particles 
							
						 
						
							2017-08-31 13:42:37 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								bd282ff43f 
								
							 
						 
						
							
							
								
								Use HTTPS URL for Godot's website in the headers  
							
							 
							
							
							
						 
						
							2017-08-27 14:16:55 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								565600e844 
								
							 
						 
						
							
							
								
								Cleanup tons of obsolete commented out code  
							
							 
							
							... 
							
							
							
							Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings. 
							
						 
						
							2017-08-26 17:47:57 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Maxim Sheronov 
								
							 
						 
						
							
							
							
							
								
							
							
								e41656c345 
								
							 
						 
						
							
							
								
								Fix UV calculation for spritesheet in particles  
							
							 
							
							... 
							
							
							
							Fix names of uniforms and make correct uv offset calculation 
							
						 
						
							2017-08-23 20:57:31 +03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								32dd9a9f66 
								
							 
						 
						
							
							
								
								ClassDB: Provide the enum name of integer constants  
							
							 
							
							
							
						 
						
							2017-08-20 22:07:43 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								3a4ff3402d 
								
							 
						 
						
							
							
								
								Oops, fixed wrong color masking problem.  Closes   #10149  
							
							 
							
							
							
						 
						
							2017-08-17 18:33:59 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b47e6c0dba 
								
							 
						 
						
							
							
								
								Merge pull request  #10194  from Keetz/update-default-values  
							
							 
							
							... 
							
							
							
							Updated default values in SpatialMaterial and Environment 
							
						 
						
							2017-08-11 10:39:12 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Ignacio Etcheverry 
								
							 
						 
						
							
							
							
							
								
							
							
								2f290038d6 
								
							 
						 
						
							
							
								
								Removes type information from method binds  
							
							 
							
							
							
						 
						
							2017-08-10 07:17:50 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rasmus Ketelsen 
								
							 
						 
						
							
							
							
							
								
							
							
								141aac48ff 
								
							 
						 
						
							
							
								
								Updated default values in SpatialMaterial and Environment  
							
							 
							
							
							
						 
						
							2017-08-09 10:11:36 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								df573f5c3a 
								
							 
						 
						
							
							
								
								-Restored Sprite3D to working function,  fixes   #2061 ,  fixes   #9738  
							
							 
							
							... 
							
							
							
							-Restored an alpha scissor property in Material 
							
						 
						
							2017-08-08 17:23:44 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5c361485db 
								
							 
						 
						
							
							
								
								-Added GLTF scene support (still missing animations and .glb extension)  
							
							 
							
							... 
							
							
							
							-Fixed bugs regarding tangent generation in SurfaceTool 
							
						 
						
							2017-08-02 15:43:49 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								374cffaa11 
								
							 
						 
						
							
							
								
								Merge pull request  #9764  from Noshyaar/pr-fix2  
							
							 
							
							... 
							
							
							
							Add object type hint for docs 
							
						 
						
							2017-07-24 08:07:32 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Poommetee Ketson 
								
							 
						 
						
							
							
							
							
								
							
							
								2777f81d29 
								
							 
						 
						
							
							
								
								Add object type hint for docs  
							
							 
							
							
							
						 
						
							2017-07-23 18:57:03 +07:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								772485cdb3 
								
							 
						 
						
							
							
								
								Several changes to better run in mobile.  
							
							 
							
							
							
						 
						
							2017-07-22 14:08:17 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									ducdetronquito 
								
							 
						 
						
							
							
							
							
								
							
							
								074801e7a9 
								
							 
						 
						
							
							
								
								[ #7212 ] Fixed missing 'Variant' return values in documentation.  
							
							 
							
							
							
						 
						
							2017-07-11 13:25:51 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e577c5b070 
								
							 
						 
						
							
							
								
								Some adjustments to toon material to make it more flexible  
							
							 
							
							... 
							
							
							
							Ability to also disable specular 
							
						 
						
							2017-07-08 14:01:56 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								f4c8c552f9 
								
							 
						 
						
							
							
								
								Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.  
							
							 
							
							
							
						 
						
							2017-07-08 12:36:15 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								84de71872f 
								
							 
						 
						
							
							
								
								-Added triplanar mapping modes  
							
							 
							
							... 
							
							
							
							-Some fixes to shader lang 
							
						 
						
							2017-07-08 08:07:49 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								e63c64e256 
								
							 
						 
						
							
							
								
								Clean up normalmapping, make sure tangents are imported correctly.  
							
							 
							
							
							
						 
						
							2017-07-03 10:45:34 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								db3b05d289 
								
							 
						 
						
							
							
								
								Reworked translation system  
							
							 
							
							... 
							
							
							
							-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale 
							
						 
						
							2017-06-28 17:01:35 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d41978eb63 
								
							 
						 
						
							
							
								
								Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.  
							
							 
							
							
							
						 
						
							2017-06-25 18:57:28 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2da3f48e5a 
								
							 
						 
						
							
							
								
								-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to make it more GLSL compatible  
							
							 
							
							... 
							
							
							
							-Fixed referencing of world_transform in fragment shader not working
-Fixed unsycn bug related to getting shader param list from the server
-Fixed getting all textures from shader properly, fixes  #8353  
							
						 
						
							2017-06-17 11:03:48 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								da14225ad8 
								
							 
						 
						
							
							
								
								fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later.  
							
							 
							
							
							
						 
						
							2017-06-15 10:36:00 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0fb99306ff 
								
							 
						 
						
							
							
								
								-working SCREEN_TEXTURE, SCREEN_UV shader variables  
							
							 
							
							... 
							
							
							
							-Added refraction support for default material
-Enabled BCS adjustments, as well as color correction. 
							
						 
						
							2017-06-05 22:34:32 -03:00