Andreas Haas 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9bc5348961 
								
							 
						 
						
							
							
								
								InputEvent: Renamed "pos" property to "position"  
							
							... 
							
							
							
							Make the naming consistent with other classes. 
							
						 
						
							2017-06-03 11:26:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								5b3709d309 
								
							 
						 
						
							
							
								
								Removal of InputEvent as built-in Variant type..  
							
							... 
							
							
							
							this might cause bugs I haven't found yet.. 
							
						 
						
							2017-05-20 17:05:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									toger5 
								
							 
						 
						
							
							
							
							
								
							
							
								304a1f5b5a 
								
							 
						 
						
							
							
								
								Implemented scrolling factor for smooth trackpad scrolling  
							
							... 
							
							
							
							Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list. 
							
						 
						
							2017-05-07 14:23:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								df61dc4b2b 
								
							 
						 
						
							
							
								
								Add "Godot Engine contributors" copyright line  
							
							
							
						 
						
							2017-04-08 00:11:42 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								74808ac4d9 
								
							 
						 
						
							
							
								
								New particle system, mostly working, some small features missing.  
							
							
							
						 
						
							2017-04-06 23:49:27 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								5dbf1809c6 
								
							 
						 
						
							
							
								
								A Whole New World (clang-format edition)  
							
							... 
							
							
							
							I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code 
							
						 
						
							2017-03-05 16:44:50 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								49c065d29c 
								
							 
						 
						
							
							
								
								Refactoring: rename tools/editor/ to editor/  
							
							... 
							
							
							
							The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful. 
							
						 
						
							2017-03-05 14:21:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								da11d6d9e8 
								
							 
						 
						
							
							
								
								Many fixes to make exported scenes work better, still buggy.  
							
							
							
						 
						
							2017-02-15 08:34:02 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Hein-Pieter van Braam 
								
							 
						 
						
							
							
							
							
								
							
							
								411ee71b4d 
								
							 
						 
						
							
							
								
								Rename the _MD macro to D_METHOD  
							
							... 
							
							
							
							This new name also makes its purpose a little clearer
This is a step towards fixing #56  
							
						 
						
							2017-02-13 12:50:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								f44ee891be 
								
							 
						 
						
							
							
								
								Style: Fix statements ending with ';;'  
							
							
							
						 
						
							2017-01-16 08:49:52 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								bc26f90581 
								
							 
						 
						
							
							
								
								Type renames:  
							
							... 
							
							
							
							Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray 
							
						 
						
							2017-01-11 00:52:51 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								48097f6df3 
								
							 
						 
						
							
							
								
								Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container!  
							
							
							
						 
						
							2017-01-10 01:49:55 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fa170cbc58 
								
							 
						 
						
							
							
								
								PopupMenu now emits both index_pressed and id_pressed instead of item_pressed,  closes   #3188  
							
							
							
						 
						
							2017-01-08 18:18:54 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								2ab83e1abb 
								
							 
						 
						
							
							
								
								Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector  
							
							
							
						 
						
							2017-01-07 18:26:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								99ceddd11e 
								
							 
						 
						
							
							
								
								Editor settings categories are now tidy and beautiful!  
							
							
							
						 
						
							2017-01-05 19:41:36 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								76c2e8583e 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/godotengine/godot  
							
							
							
						 
						
							2017-01-04 01:17:41 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								b085c40edf 
								
							 
						 
						
							
							
								
								-Conversion of most properties to a simpler syntax, easier to use by script  
							
							... 
							
							
							
							-Modified help to display properties
GDScript can still not make use of them, though. 
							
						 
						
							2017-01-04 01:16:14 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ferenc Arn 
								
							 
						 
						
							
							
							
							
								
							
							
								bd7ba0b664 
								
							 
						 
						
							
							
								
								Use right handed coordinate system for rotation matrices and quaternions. Also fixes Euler angles (XYZ convention, which is used as default by Blender).  
							
							... 
							
							
							
							Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly.
This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit. 
							
						 
						
							2017-01-03 17:41:04 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								118eed485e 
								
							 
						 
						
							
							
								
								ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.  
							
							... 
							
							
							
							All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS() 
							
						 
						
							2017-01-02 23:03:46 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								c7bc44d5ad 
								
							 
						 
						
							
							
								
								Welcome in 2017, dear changelog reader!  
							
							... 
							
							
							
							That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games! 
							
						 
						
							2017-01-01 22:03:33 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pedro J. Estébanez 
								
							 
						 
						
							
							
							
							
								
							
							
								7d35973486 
								
							 
						 
						
							
							
								
								Improve/fix GridMap editor  
							
							... 
							
							
							
							Fix cursor/palette update on tile eyedropping
Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues
Fix/improve menu/keyboard shortcuts
Merge 'Gridmap Editor' and 'Grid Map' settings into the latter 
							
						 
						
							2016-08-21 03:41:19 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								4667f9e61e 
								
							 
						 
						
							
							
								
								Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues,  closes   #4907  
							
							
							
						 
						
							2016-06-12 16:52:22 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								8259c46707 
								
							 
						 
						
							
							
								
								GridMap: Fix backwards rotate hotkeys ( #4498 )  
							
							... 
							
							
							
							Fixes  #1237  
						
							2016-05-01 11:38:08 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									George Marques 
								
							 
						 
						
							
							
							
							
								
							
							
								5be9ff7b67 
								
							 
						 
						
							
							
								
								Update copyright to 2016 in headers  
							
							
							
						 
						
							2016-01-01 11:50:53 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Peace Sells 
								
							 
						 
						
							
							
							
							
								
							
							
								a009fadfff 
								
							 
						 
						
							
							
								
								Added GridMap settings which allows the user to enter a pick distance.  
							
							
							
						 
						
							2015-07-09 20:51:49 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Franklin Sobrinho 
								
							 
						 
						
							
							
							
							
								
							
							
								faf8b410b1 
								
							 
						 
						
							
							
								
								Fix for issue related to GridMap editor  
							
							... 
							
							
							
							* closes  #2102  
							
						 
						
							2015-06-23 12:07:17 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Franklin Sobrinho 
								
							 
						 
						
							
							
							
							
								
							
							
								0159cecd69 
								
							 
						 
						
							
							
								
								Small fixes for Grid/Tile map editor palette  
							
							
							
						 
						
							2015-06-22 11:10:13 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Franklin Sobrinho 
								
							 
						 
						
							
							
							
							
								
							
							
								d68a33b473 
								
							 
						 
						
							
							
								
								Grid/Tile map editor new item palette  
							
							
							
						 
						
							2015-06-22 10:05:03 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								59154cccf9 
								
							 
						 
						
							
							
								
								-Changed Godot exit to be clean.  
							
							... 
							
							
							
							-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes  #1731 , fixes  #755  
							
						 
						
							2015-04-20 19:38:02 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								fdaa2920eb 
								
							 
						 
						
							
							
								
								Updated copyright year in all headers  
							
							
							
						 
						
							2015-04-18 14:38:54 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								1ff0d5c4e5 
								
							 
						 
						
							
							
								
								-attempt to be friendlier on non english keyboards  
							
							
							
						 
						
							2015-01-04 22:39:21 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								dc7ac86b79 
								
							 
						 
						
							
							
								
								-Completely removed EmptyControl (but added fallback),  closes   #1017  
							
							
							
						 
						
							2015-01-03 17:24:16 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0dbedd18fc 
								
							 
						 
						
							
							
								
								SceneMainLoop -> SceneTree  
							
							... 
							
							
							
							-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree 
Other stuff:
-Shower of bullets demo
-Fixes all around 
							
						 
						
							2014-11-05 21:20:42 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								0b806ee0fc 
								
							 
						 
						
							
							
								
								GODOT IS OPEN SOURCE  
							
							
							
						 
						
							2014-02-09 22:10:30 -03:00