Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								15305ec91f 
								
							 
						 
						
							
							
								
								Optimitzed area overlap checks  
							
							
							
						 
						
							2018-10-07 07:14:38 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								7d681274f8 
								
							 
						 
						
							
							
								
								Improved code that handles collision shapes,  fixes   #21945  
							
							
							
						 
						
							2018-10-06 16:50:10 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								277b24dfb7 
								
							 
						 
						
							
							
								
								Make core/ includes absolute, remove subfolders from include path  
							
							... 
							
							
							
							This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes. 
							
						 
						
							2018-09-12 09:52:22 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								77185aaf21 
								
							 
						 
						
							
							
								
								Merge pull request  #21049  from AndreaCatania/joints  
							
							... 
							
							
							
							Improved 6DOF joint implementation 
							
						 
						
							2018-08-24 17:10:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								52466d57e9 
								
							 
						 
						
							
							
								
								Make some debug prints verbose-only, remove others  
							
							
							
						 
						
							2018-08-24 14:59:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								912131fe03 
								
							 
						 
						
							
							
								
								Merge pull request  #20101  from panzergame/shape_margin  
							
							... 
							
							
							
							Expose bullet shape margin to UI. 
							
						 
						
							2018-08-21 16:17:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
							
							
								
							
							
								d88d0d457d 
								
							 
						 
						
							
							
								
								Fixes to move and slide and ray separation, implement separation in Godot physics  
							
							
							
						 
						
							2018-08-20 17:31:55 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								0010d9c82a 
								
							 
						 
						
							
							
								
								Added ray shape and move_and_slide with snapping on 3D.  
							
							... 
							
							
							
							Added stop_on_slope on 2d part 
							
						 
						
							2018-08-19 13:45:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tristan Porteries 
								
							 
						 
						
							
							
							
							
								
							
							
								e5bfa98d0f 
								
							 
						 
						
							
							
								
								Expose bullet shape margin to UI.  
							
							... 
							
							
							
							The margin value is exposed into the UI for shape ressource.
This value can be modified through set_margin and get from get_margin
or by using the property margin. Each time the margin is modified
the associated collision shape is recreated and the margin value is
used in ShapeBullet::prepare. 
							
						 
						
							2018-08-16 16:58:15 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								a12e3bab23 
								
							 
						 
						
							
							
								
								Improved 6DOF joint implementation, and removed useless function from cone joint  
							
							
							
						 
						
							2018-08-15 18:14:32 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								14fd797c53 
								
							 
						 
						
							
							
								
								Merge pull request  #20381  from AndreaCatania/phymat_2  
							
							... 
							
							
							
							Improved Physics material 
							
						 
						
							2018-08-07 15:31:26 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								5e65e28eed 
								
							 
						 
						
							
							
								
								Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection  
							
							
							
						 
						
							2018-08-07 19:38:04 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tiger Caldwell 
								
							 
						 
						
							
							
							
							
								
							
							
								40c7716586 
								
							 
						 
						
							
							
								
								Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respective 2D counterparts to be more consistent and to include more useful methods.  
							
							... 
							
							
							
							RigidBody:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
RigidBody2D:
- Added add_central_force
- Added add_torque
- Added apply_central_impulse
- Added apply_torque_impulse
PhysicsDirectBodyState:
- Added apply_central_impulse
Physics2DDirectBodyState:
- Added add_central_force
- Added add_force
- Added add_torque
- Added apply_central_impulse
- Added apply_impulse
- Added apply_torque_impulse
PhysicsServer:
- Added body_add_force
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
Physics2DServer:
- Added body_add_torque
- Added body_add_central_force
- Added body_apply_central_impulse
- Added body_apply_torque_impulse
Also fixed some small bugs along the way 
							
						 
						
							2018-07-24 05:00:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								17ebbfb56d 
								
							 
						 
						
							
							
								
								Implemented Soft body  
							
							... 
							
							
							
							- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer 
							
						 
						
							2018-07-23 20:50:23 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1ad20dc2f1 
								
							 
						 
						
							
							
								
								Merge pull request  #12403  from AndreaCatania/phymat  
							
							... 
							
							
							
							Physics material 
							
						 
						
							2018-07-23 07:37:03 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									muiroc 
								
							 
						 
						
							
							
							
							
								
							
							
								0a36e974da 
								
							 
						 
						
							
							
								
								added cylinder shape support  
							
							
							
						 
						
							2018-07-01 11:16:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								5f66734d2d 
								
							 
						 
						
							
							
								
								Implemented physics material  
							
							... 
							
							
							
							Hidden a function
Fixed travis static check 
							
						 
						
							2018-05-11 03:23:09 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Wilson E. Alvarez 
								
							 
						 
						
							
							
							
							
								
							
							
								e5ae9750ed 
								
							 
						 
						
							
							
								
								Fixed leak in BulletPhysicsServer  
							
							
							
						 
						
							2018-03-13 15:24:30 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								e1e78a51aa 
								
							 
						 
						
							
							
								
								Implemented Bullet method omit forces  
							
							
							
						 
						
							2018-02-27 08:41:17 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									luz.paz 
								
							 
						 
						
							
							
							
							
								
							
							
								612ab4bbc6 
								
							 
						 
						
							
							
								
								Fix typos with codespell  
							
							... 
							
							
							
							Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
``` 
							
						 
						
							2018-02-21 19:46:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								6ed392f47a 
								
							 
						 
						
							
							
								
								Improved kinematic body 2D and 3D, Now can move rigid body  
							
							
							
						 
						
							2018-02-20 12:43:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
							
							
								
							
							
								a42765dada 
								
							 
						 
						
							
							
								
								Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet  
							
							... 
							
							
							
							Fixes  #16424  
						
							2018-02-05 18:54:07 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								e4213e66b2 
								
							 
						 
						
							
							
								
								Add missing copyright headers and fix formatting  
							
							... 
							
							
							
							Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module. 
							
						 
						
							2018-01-05 01:22:23 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								b50a9114b1 
								
							 
						 
						
							
							
								
								Update copyright statements to 2018  
							
							... 
							
							
							
							Happy new year to the wonderful Godot community! 
							
						 
						
							2018-01-01 14:40:47 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									firefly2442 
								
							 
						 
						
							
							
							
							
								
							
							
								ac2b084fdc 
								
							 
						 
						
							
							
								
								fix typo in switch statement  
							
							
							
						 
						
							2017-12-30 21:49:04 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								5dee44bbc1 
								
							 
						 
						
							
							
								
								Implemented physics linear and angular lock  
							
							
							
						 
						
							2017-12-10 17:21:14 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								25b36f18d3 
								
							 
						 
						
							
							
								
								Merge pull request  #12756  from Stratos695/master  
							
							... 
							
							
							
							Allowing double-axis lock in RigidBody & KinematicBody (Fixes  #12500 ) 
							
						 
						
							2017-12-09 13:01:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rémi Verschelde 
								
							 
						 
						
							
							
							
							
								
							
							
								13c2ff9320 
								
							 
						 
						
							
							
								
								Style: Apply new clang-format 5.0 style to all files  
							
							
							
						 
						
							2017-12-07 08:02:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrea Catania 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2336927043 
								
							 
						 
						
							
							
								
								Fixed bullet server null pointer check  
							
							... 
							
							
							
							Fixed bullet server null pointer check 
							
						 
						
							2017-11-30 20:38:57 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Eric Rybicki 
								
							 
						 
						
							
							
							
							
								
							
							
								bd5df84199 
								
							 
						 
						
							
							
								
								Allow double-axis lock in RigidBody and KinematicBody  
							
							
							
						 
						
							2017-11-10 22:33:54 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Juan Linietsky 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								50a9bd4e23 
								
							 
						 
						
							
							
								
								Merge pull request  #12713  from AndreaCatania/master  
							
							... 
							
							
							
							Rewritten kinematic system 
							
						 
						
							2017-11-09 16:08:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								10f879bf88 
								
							 
						 
						
							
							
								
								Rewritten kinematic system  
							
							
							
						 
						
							2017-11-07 15:22:09 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								2c69f3d0d2 
								
							 
						 
						
							
							
								
								Bullet - Added support to multiple spaces  
							
							
							
						 
						
							2017-11-05 18:50:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									AndreaCatania 
								
							 
						 
						
							
							
							
							
								
							
							
								fb4871c919 
								
							 
						 
						
							
							
								
								Bullet physics engine implementation  
							
							... 
							
							
							
							This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. 
							
						 
						
							2017-11-04 20:52:59 +01:00